Combat: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Replaced deprecated {{Game name}} template with {{Software}} counterpart. Action performed by bot)
m (Undo revision 404531 by WisdomBot (talk))
Tag: Undo
Line 40: Line 40:
{{todo|add all HL2 enemy entities?}}
{{todo|add all HL2 enemy entities?}}


== {{name=Left 4 Dead|4}}/{{name=Left 4 Dead|4 2}} ==
== {{game name|name=Left 4 Dead}}/{{game name|name=Left 4 Dead 2}} ==
{{todo|add things.}}
{{todo|add things.}}


== {{name=Team Fortress 2|4}} ==
== {{game name|name=Team Fortress 2}} ==
Most "NPCs" in TF2 use the NextBot system.
Most "NPCs" in TF2 use the NextBot system.
=== Control ===
=== Control ===

Revision as of 06:30, 31 May 2024

English (en)Русский (ru)中文 (zh)Translate (Translate)
Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want

Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie


A hub for articles about creating fighting and combat in Source maps and mods.

General NPCs

General NextBots

Half-Life 2 Half-Life 2

Control

Creation

Most NPCs can fight, but some require special set-up:

Todo: add all HL2 enemy entities?

Template:Game name/Template:Game name

Todo: add things.

Template:Game name

Most "NPCs" in TF2 use the NextBot system.

Control

Creation

Entities

Warning.pngWarning:The following are supposed to be dynamically spawned (via point_template or similar) and may have issues when spawned on their own.

See also

External links