Health: Difference between revisions
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'''Health''', or '''Health Points''' (HP), represents a character's physical status in a video game. Most [[Source]] engine games use a traditional health points system, where a character is spawned with a certain number of health points which are displayed in the [[HUD]]. Taking damage will subtract from the character's health, and the character will die when HP reaches 0. Most games offer powerups and items to restore health. | '''Health''', or '''Health Points''' (HP), represents a character's physical status in a video game. Most [[Source]] engine games use a traditional health points system, where a character is spawned with a certain number of health points which are displayed in the [[HUD]]. Taking damage will subtract from the character's health, and the character will die when HP reaches 0. Most games offer powerups and items to restore health. | ||
{{Bug|Sometimes when a player is in godmode in the Source engine, the player may reach 0 health but still be alive.}} | {{Bug|Sometimes when a player is in godmode in the Source engine, the player may reach 0 health but still be alive.}} | ||
Some games, such as | Some games, such as {{Portal|2}}, use an alternative "regenerating health" scheme, where the player's health quickly regenerates when the player is not taking damage. The health may also not be displayed onscreen. | ||
While in many multiplayer games all characters start with the same amount of health, class-based games such as | While in many multiplayer games all characters start with the same amount of health, class-based games such as {{tf2|2}} sometimes assign different starting health values to different classes. | ||
Following is a list of health-related articles: | Following is a list of health-related articles: | ||
==Health | ==Health Level Design== | ||
* [[TF2/Resupply Areas|Resupply areas in Team Fortress 2]] | * {{tf2}} [[TF2/Resupply Areas|Resupply areas in Team Fortress 2]] | ||
==Health | == Health Coding == | ||
* [[Adding class based health differences]] | |||
* [[Regenerating Health]] | |||
* [[VGUI Health bar]] | |||
* [[VGUI Image Progress Bar]] | |||
* [[ | |||
* [[ | |||
* [[ | |||
* [[ | |||
=== | ==Health Entities== | ||
* | === {{hl2|4}}, {{hl2ep1|4}}, {{hl2ep2|4}} === | ||
* | * {{ent|func_recharge}} | ||
* | * {{ent|func_healthcharger}} | ||
* | * {{ent|item_battery}} | ||
* | * {{ent|item_healthcharger}} | ||
* {{ent|item_healthkit}} | |||
* {{ent|item_healthvial}} | |||
* {{ent|item_item_crate}} | |||
* {{ent|item_suitcharger}} | |||
* {{ent|npc_antlion_grub}} | |||
=== | === {{tf2|4}} === | ||
* | * {{ent|func_regenerate}} | ||
* | * {{ent|item_healthkit_full}} | ||
* | * {{ent|item_healthkit_medium}} | ||
* | * {{ent|item_healthkit_small}} | ||
* | * {{ent|obj_dispenser}} | ||
=== | === {{l4d|4}} & {{l4d2|4}} === | ||
* | * {{ent|prop_health_cabinet}} | ||
* {{ent|weapon_first_aid_kit_spawn}} | |||
* {{ent|weapon_defibrillator_spawn}} | |||
* {{ent|weapon_pain_pills_spawn}} | |||
* {{ent|weapon_adrenaline_spawn}} | |||
=== | === {{Csgo|4}} === | ||
* | * {{ent|weapon_healthshot}} | ||
=== | === {{as|4}} === | ||
* | * {{ent|asw_pickup_medkit}} | ||
=== | === {{sin|4}} === | ||
* | * {{ent|item_antigen_dispenser}} | ||
* {{ent|item_healthvial}} | |||
* {{ent|item_megahealth}} | |||
* {{ent|prop_antigen_canister}} | |||
* {{ent|prop_antigen_explosive_barrel}} | |||
=== | === {{Ship|4}} === | ||
* | * {{ent|ship_item_spawner}} | ||
=== | === {{dmmm|4}} === | ||
* | * {{ent|item_food_banana_regime}} | ||
* | * {{ent|item_food_banana01}} | ||
* | * {{ent|item_food_banana02}} | ||
* | * {{ent|item_food_banana03}} | ||
* | * {{ent|item_food_banana04}} | ||
* {{ent|item_food_bread01_cooked}} | |||
* {{ent|item_food_bread01_row}} | |||
* {{ent|item_food_chicken_roasted}} | |||
* {{ent|item_food_fish_hanged}} | |||
* {{ent|item_food_fibs_cooked}} | |||
* {{ent|item_food_fibs_row}} | |||
* {{ent|item_food_fish01}} | |||
* {{ent|item_food_fish02}} | |||
* {{ent|item_food_fish03}} | |||
* {{ent|item_food_food_ratio02}} | |||
* {{ent|item_food_garlic}} | |||
* {{ent|item_food_ham}} | |||
* {{ent|item_food_leek01}} | |||
* {{ent|item_food_magic_toad}} | |||
* {{ent|item_food_mushroom}} | |||
* {{ent|item_food_mushroom_verymedium}} | |||
* {{ent|item_food_pie}} | |||
* {{ent|item_food_red_apple}} | |||
* {{ent|item_potion_full_life}} | |||
* {{ent|item_potion_life}} | |||
* {{ent|weapon_arxringregeneration}} | |||
* {{ent|weapon_arxringsecondchance}} | |||
* {{ent|weapon_mm_helmet_health}} | |||
=== | === {{vtmb|4}} === | ||
* | * {{ent|item_g_bloodpack}} | ||
* | * {{ent|item_g_bluebloodpack}} | ||
* | * {{ent|item_g_eldervitaepack}} | ||
* | * {{ent|item_p_occult_heal_rate}} | ||
* {{ent|item_p_occult_regen}} | |||
=== [[ | === {{hl|4}}, {{hlop4|4}}, {{hlbs|4}} === | ||
* [[ | * <code>[[func healthcharger (GoldSource Engine)|func_healthcharger]]</code>{{gldsrc}} | ||
* [[item_healthkit]] | * <code>[[func recharge (GoldSource Engine)|func_recharge]]</code>{{gldsrc}} | ||
* <code>[[item battery (GoldSource Engine)|item_battery]]</code>{{gldsrc}} | |||
* <code>[[item healthkit (GoldSource Engine)|item_healthkit]]</code>{{gldsrc}} | |||
== | === {{tfc|4}} === | ||
*[[ | * <code>[[func healthcharger (GoldSource Engine)|func_healthcharger]]</code>{{gldsrc}} | ||
* <code>[[item healthkit (GoldSource Engine)|item_healthkit]]</code>{{gldsrc}} | |||
*[[ | |||
[[Category:Hubs]] | [[Category:Hubs]] | ||
[[Category:Abstract Mapping]] |
Revision as of 19:25, 30 April 2022
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Health, or Health Points (HP), represents a character's physical status in a video game. Most Source engine games use a traditional health points system, where a character is spawned with a certain number of health points which are displayed in the HUD. Taking damage will subtract from the character's health, and the character will die when HP reaches 0. Most games offer powerups and items to restore health.

Some games, such as Portal, use an alternative "regenerating health" scheme, where the player's health quickly regenerates when the player is not taking damage. The health may also not be displayed onscreen.
While in many multiplayer games all characters start with the same amount of health, class-based games such as Team Fortress 2 sometimes assign different starting health values to different classes.
Following is a list of health-related articles:
Health Level Design
Health Coding
Health Entities
Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two
- func_recharge
- func_healthcharger
- item_battery
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_suitcharger
- npc_antlion_grub
Team Fortress 2
Left 4 Dead &
Left 4 Dead 2
- prop_health_cabinet
- weapon_first_aid_kit_spawn
- weapon_defibrillator_spawn
- weapon_pain_pills_spawn
- weapon_adrenaline_spawn
Counter-Strike: Global Offensive
Alien Swarm
SiN
- item_antigen_dispenser
- item_healthvial
- item_megahealth
- prop_antigen_canister
- prop_antigen_explosive_barrel
The Ship: Murder Party
Dark Messiah of Might and Magic
- item_food_banana_regime
- item_food_banana01
- item_food_banana02
- item_food_banana03
- item_food_banana04
- item_food_bread01_cooked
- item_food_bread01_row
- item_food_chicken_roasted
- item_food_fish_hanged
- item_food_fibs_cooked
- item_food_fibs_row
- item_food_fish01
- item_food_fish02
- item_food_fish03
- item_food_food_ratio02
- item_food_garlic
- item_food_ham
- item_food_leek01
- item_food_magic_toad
- item_food_mushroom
- item_food_mushroom_verymedium
- item_food_pie
- item_food_red_apple
- item_potion_full_life
- item_potion_life
- weapon_arxringregeneration
- weapon_arxringsecondchance
- weapon_mm_helmet_health
Vampire: The Masquerade – Bloodlines
- item_g_bloodpack
- item_g_bluebloodpack
- item_g_eldervitaepack
- item_p_occult_heal_rate
- item_p_occult_regen