Template:Source branches: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(New template for list of Source branches, third-party will be added later on.)
 
(Mapbase. Is not. A branch.)
Tag: Undo
 
(43 intermediate revisions by 5 users not shown)
Line 7: Line 7:
<tr>
<tr>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:7%; border-radius:2px 0 0 0"> {{#switch: {{language}}|#default = Release date|vi=Ngày phát hành}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:7%; border-radius:2px 0 0 0"> {{#switch: {{language}}|#default = Release date|vi=Ngày phát hành}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:15%">  {{#switch: {{language}}|#default = Title|vi=Tên}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:14%">  {{#switch: {{language}}|#default = Title|vi=Tên}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:12%"> {{#switch: {{language}}|#default = Developer|vi=Nhà phát triển}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:14%"> {{#switch: {{language}}|#default = Developer|vi=Nhà phát triển}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:15%"> {{#switch: {{language}}|#default = Platforms|vi=Nền tẳng}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:14%"> {{#switch: {{language}}|#default = Platforms|vi=Nền tẳng}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:60% ; border-radius:0 2px 0 0"> {{#switch: {{language}}|#default = Notes|uk=Примітки|vi=Ghí chú}}
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:16%"> {{#switch: {{language}}|#default = Features|vi=Tính năng}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:12%"> {{#switch: {{language}}|#default = Source code|vi=Mã nguồn}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:60% ; border-radius:0 0 2px 0"> {{#switch: {{language}}|#default = Notes|uk=Примітки|vi=Ghí chú}} {{table tools|Source_branches}}
</tr>
</tr>
<tr>
<tr>
Line 17: Line 19:
  <td style="background-color:#3A3A3A"> [[Valve|Valve Corporation]] </td>
  <td style="background-color:#3A3A3A"> [[Valve|Valve Corporation]] </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A">
'''Initial release:''' </br>• Direct3D 9 (FL 6.x to 9.0), up to Shader Model 2.0</br>• Up to 6x [[MSAA]] (modern systems only support up to 4x)</br>• [[Half-Life 2 (Xbox)|Xbox]] support</br></br>
'''Updated version ({{dods}}/{{hl2lc}}):'''</br>• [[HDR|HDR Rendering]]</br>• Film grain post-processing effect</br>• [[Color correction]]</br>• Direct3D 9 (FL 6.x to 9.0+) up to Shader Model 3.</br>• Up to 8x [[MSAA]] and [[Anti-aliasing#CSAA|CSAA]] support.</br>• [[VTF#7.2|VTF 7.2]] support
</br>• More on [[Source 2004#Features|Source 2004 - Features]] page.
</td>
  <td style="background-color:#3A3A3A"> {{Github|Source-SDK-Archives/source-sdk-2004|GitHub (unofficial archive)}}</br><small>''(includes SDK code & tools)''</small> </td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = First released with {{css|1}}, later used by {{hl2|1}}, {{hls|1}}. Later received [[HDR]] update in 2005 with the release of {{hl2lc|1}}. <!-- Lost Coast runs on special ver of Source 2004 at launch which doesnt use 2006's "base source engine 2.gcf". -->  
| #default = First released with {{css|1}}, later used by {{hl2|1}}, {{hls|1}}. Later received [[HDR]] update in 2005 with the release of {{hl2lc|1}}. <!-- Lost Coast runs on special ver of Source 2004 at launch which doesnt use 2006's "base source engine 2.gcf". -->  
Line 27: Line 35:
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A"> • See [[Source 2006#Features|Source 2006 - Features]] page.
</td>
  <td style="background-color:#3A3A3A"> {{srcsdk06|2}}</br>{{srcsdk|2|nt=0|link=SDK Installation}}</br><small>''(includes SDK code & tools)''</small><br>{{Github|Source-SDK-Archives/source-sdk-2006-ep1|GitHub (unofficial archive)}}</br><small>''(SDK code only)''</small> </td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Released with the release of {{hl2ep1|1}}, all previous Valve games using {{src04|name}} were upgraded to this branch. See [[Source 2006#Features|Features section]] for the list of changes and new features.
| #default = Released alongside {{hl2ep1|1}}, all previous Valve games using {{src04|name}} were upgraded to this branch. See [[Source 2006#Features|Features section]] for the list of changes and new features.
| vi = Phát hành cùng với {{hl2ep1|1}}, tất cả trò chơi Valve trước đó chạy trên {{src04|name}} đã nâng cấp lên phiên bản này. Truy cập vào [[Source 2006#Features|mục tính năng]] để xem các tính năng mới và các thay đổi.
| vi = Phát hành cùng với {{hl2ep1|1}}, tất cả trò chơi Valve trước đó chạy trên {{src04|name}} đã nâng cấp lên phiên bản này. Truy cập vào [[Source 2006#Features|mục tính năng]] để xem các tính năng mới và các thay đổi.
}} </td>
}} </td>
Line 35: Line 46:
  <td style="background-color:#3A3A3A"> {{src07|4}} </td>
  <td style="background-color:#3A3A3A"> {{src07|4}} </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}<br>'''Consoles:''' {{360|1}}, {{ps3|1}} </td>
  <td style="background-color:#3A3A3A"> • [[logic_achievement|Achievements]] support</br>• {{360|1}}, {{ps3|1}} support</br>• Native {{360|1}} controller support</br>* [[Threads|Threading & Multi-core support]]</br>• [[Particle_System_Overview|Particle System]]</br>• [[BIK|Bink video]]</br>• [[VTF#7.4|VTF 7.3 and 7.4]] support</br>• More on [[Source 2007#Features|Source 2007 - Features]] page.
</td>
  <td style="background-color:#3A3A3A"> {{srcsdk07|2}}</br>{{srcsdk|2|nt=0|link=SDK Installation}}</br><small>''(includes SDK code & tools)''</small><br>{{Github|Source-SDK-Archives/source-sdk-orangebox|GitHub (unofficial archive)}}</br><small>''(SDK code only)''</small> </td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Also known as "'''The Orange Box engine branch'''". Released with the release of {{tob|1}} ({{hl2ep2|1}}, {{tf2|1}} and {{portal|1}}). {{Hl2|1}} and {{hl2ep1|1}} was also ported to this engine branch exclusively on consoles ({{360|1}}, {{ps3|1}}). See [[Orange Box (engine branch)#2007|Features section]] for the list of changes and new features.
| #default = Also known as "'''The Orange Box engine branch'''". Released alongside {{tob|1}} ({{hl2ep2|1}}, {{tf2|1}} and {{portal|1}}). {{Hl2|1}} and {{hl2ep1|1}} were also ported to this engine branch exclusively on consoles ({{360|1}}, {{ps3|1}}). See [[Orange Box (engine branch)#2007|Features section]] for the list of changes and new features.
| vi = Cũng được gọi là "'''The Orange Box engine branch'''" (''bản Orange Box''). Phát hành cùng với {{tob|1}} ({{hl2ep2|1}}, {{tf2|1}} và {{portal|1}}). {{Hl2|1}} và {{hl2ep1|1}} cũng được nâng cấp lên phiên bản này chỉ trên máy chơi game ({{360|1}}, {{ps3|1}}). Truy cập vào [[Orange Box (engine branch)#2007|mục tính năng]] để xem các tính năng mới và các thay đổi.
| vi = Cũng được gọi là "'''The Orange Box engine branch'''" (''bản Orange Box''). Phát hành cùng với {{tob|1}} ({{hl2ep2|1}}, {{tf2|1}} và {{portal|1}}). {{Hl2|1}} và {{hl2ep1|1}} cũng được nâng cấp lên phiên bản này chỉ trên máy chơi game ({{360|1}}, {{ps3|1}}). Truy cập vào [[Orange Box (engine branch)#2007|mục tính năng]] để xem các tính năng mới và các thay đổi.
}} </td>
}} </td>
Line 45: Line 59:
  <td style="background-color:#3A3A3A"> {{l4dbranch|4}} </td>
  <td style="background-color:#3A3A3A"> {{l4dbranch|4}} </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{mac|name}} (2010)<br>'''Consoles:''' {{360|1}}</td>
  <td style="background-color:#3A3A3A"> • [[GameUI#Left_4_Dead_to_Alien_Swarm_engine_branch|New menu UI]]</br>• [[Threads|Improved threading (multi-core) support]]</br>• [[info_director|AI director]]</br>• [[env_fog_controller#Radial fog|Radial fog]] and [[fog_volume|fog volumes]]</br>• Support for [[VPK|VPK]] archive and addons</br>• Split-screen</br>• [[Closed_Captions#Captions_for_BINK_videos|Subtitles for intro & cutscenes]]</br>• Shader and effect detail options</br>• [[VPhysics|VPhysics optimization for multiplayer]]</br>• More on [[Left_4_Dead_engine_branch#Features|L4D branch - Features]] page.
</td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = {{l4dtools|2}}</br>{{l4d2tools|2}}</br><small>(no SDK Base, content-based mod only)</small></br>Source code: Not publicly available.
| vi = {{l4dtools|2}}</br>{{l4d2tools|2}}</br><small>(không có SDK Base, chỉ tạo được mod dựa trên nội dung)</small></br>Mã nguồn: Không công khai
}} </td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Released in 2008 with the release of {{l4d|1}}, and later updated for {{l4d2branch|1}} in 2009. Runs on newer version of Source, which does not requires {{hl2|1}} base content to run. Game files from this branch were stored into [[VPK|VPK files]], as opposed to [[GCF]]. See [[Left_4_Dead_engine_branch#Features|Features section]] for the list of changes and new features.
| #default = Released in 2008 with the release of {{l4d|1}}, and later updated for {{l4d2|1}} in 2009. Runs on newer version of Source, which does not requires {{hl2|1}} base content to run. Game files from this branch were stored into [[VPK|VPK files]], as opposed to [[GCF]]. See [[Left_4_Dead_engine_branch#Features|Features section]] for the list of changes and new features.
| vi = Phát hành vào 2008 cùng với {{l4d|1}}, và sau đó được cập nhật cho {{l4d2branch|1}} từ 2009. Chạy trên một phiên bản mới của Source, mà không cần một số tệp của {{hl2|1}} để chạy. Một số tệp trò chơi trên phiên bản công nghệ này được lưu trên [[VPK|tệp VPK]]. Truy cập vào [[Left_4_Dead_engine_branch#Features|mục tính năng]] để xem thêm các tính năng mới và các thay đổi.
| vi = Phát hành vào 2008 cùng với {{l4d|1}}, và sau đó được cập nhật cho {{l4d2branch|1}} từ 2009. Chạy trên một phiên bản mới của Source, mà không cần một số tệp của {{hl2|1}} để chạy. Một số tệp trò chơi trên phiên bản công nghệ này được lưu trên [[VPK|tệp VPK]]. Truy cập vào [[Left_4_Dead_engine_branch#Features|mục tính năng]] để xem thêm các tính năng mới và các thay đổi.
}} </td>
}} </td>
</tr>
</tr>
<tr>
<tr>
  <td style="background-color:#3A3A3A" align=center > {{Date|m=6|d=3|y=2009}}<Br>{{confirm}} </td>
  <td style="background-color:#3A3A3A" align=center > {{Date|m=6|d=3|y=2009}} </td>
  <td style="background-color:#3A3A3A"> {{src09|4}} </td>
  <td style="background-color:#3A3A3A"> {{src09|4}} </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{mac|name}} (2010), {{linux|name}} (2014) </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{mac|name}} (2010) </td>
  <td style="background-color:#3A3A3A"> • See [[Source 2009|Source 2009 - Features]] page.
</td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Released in 2009 with an update to {{dods|1}}, and later {{Tf2|1}}. All {{src06|1}} games (except {{hls|1}} and {{hldms|1}}) were upgraded to the engine branch with the release of Mac update in May 26, 2010 ({{hl2|1}} and [[Episode One|it's]] [[Episode Two|episodes]]), and later on Windows in June 10, 2010, alongside {{css|1}} update which features many new changes from Hidden Path Entertainment.
| #default = {{srcsdk|2|nt=0}}</br><small>(no SDK Base, content-based mod only)</small></br>'''Source code:''' Not publicly available.
| vi = Phát hành vào 2009 với bản cập nhật cho {{dods|1}}, và sau đó {{tf2|1}}. Tất cả trò chơi chạy trên {{src06|1}} (trừ {{hls|1}} và {{hldms|1}}) được nâng cấp lên phiên bản này sau khi bản cập nhật hỗ trợ Mac phát hành vào 26 Tháng 5, 2010 ({{hl2|1}}, [[Episode One]] và [[Episode Two]]), và sau đó trên Windows từ 10 Tháng 6, 2010, cùng với bản cập nhật {{css|1}} nâng cấp nó lên phiên bản này và thêm một số tính năng mới và thay đổi từ Hidden Path Entertainment.
| vi = {{srcsdk|2|nt=0}}</br><small>(không có SDK Base, chỉ tạo được mod dựa trên nội dung)</small></br>'''Mã nguồn:''' Không công khai.
}} </td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Released in 2009 with an update to {{dods|1}}, and later {{Tf2|1}}. All {{src06|1}} games (except {{hls|1}} and {{hldms|1}}), and {{src07|1}} were upgraded to this branch with the release of the Mac update in May 26, 2010 ({{hl2|1}} and [[Episode One|its]] [[Episode Two|episodes]]), and later on Windows in June 10, 2010, alongside {{css|1}} update which features many new changes from Hidden Path Entertainment.
| vi = Phát hành vào 2009 với bản cập nhật cho {{dods|1}}, và sau đó {{tf2|1}}. Tất cả trò chơi chạy trên {{src06|1}} (trừ {{hls|1}} và {{hldms|1}}) và {{src07|1}} được nâng cấp lên phiên bản này sau khi bản cập nhật hỗ trợ Mac phát hành vào 26 Tháng 5, 2010 ({{hl2|1}}, [[Episode One]] và [[Episode Two]]), và sau đó trên Windows từ 10 Tháng 6, 2010, cùng với bản cập nhật {{css|1}} nâng cấp nó lên phiên bản này và thêm một số tính năng mới và thay đổi từ Hidden Path Entertainment.
}} </td>
}} </td>
</tr>
</tr>
Line 66: Line 92:
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A"> • [[Swarm TileGen|TileGen]]</br>• [[VTF#Version history|VTF 7.5]] support</br>• [[PCF#File Format|PCF]] version Binary 5 PCF 2</br>• [[env_dof_controller|Depth of field]]</br>• [[Vertex animation]]</br>• More on [[Alien Swarm_engine_branch#Features|AS branch - Features]] page.
</td>
  <td style="background-color:#3A3A3A"> {{astools|2}}</br><small>''(includes SDK code & tools)''</small><br>{{Github|Source-SDK-Archives/source-sdk-alien-swarm|GitHub (unofficial archive)}}</br><small>''(SDK code only)''</small> </td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Released in 2010 with the release of {{as|1}}, a remake of the ''[[WP:Unreal Tournament 2004|Unreal Tournament 2004]]'' mod with the same name. This is the only post-Orange Box engine branch with it's [[Alien_Swarm_Authoring_Tools|source code]] publicly available for free.
| #default = Released in 2010 with the release of {{as|1}}, a remake of the ''[[WP:Unreal Tournament 2004|Unreal Tournament 2004]]'' mod with the same name. This is the only post-Orange Box engine branch with it's [[Alien Swarm Authoring Tools|source code]] publicly available for free.
| vi = Phát hành vào 2010 cùng với {{as|1}}, remake của mod Alien Swarm cho ''[[WP:Unreal Tournament 2004|Unreal Tournament 2004]]''. Đây chỉ là một phiên bản Source duy nhất (sau Orange Box), có mã nguồn được công khai miễn phí.
| vi = Phát hành vào 2010 cùng với {{as|1}}, remake của mod Alien Swarm cho ''[[WP:Unreal Tournament 2004|Unreal Tournament 2004]]''. Đây chỉ là một phiên bản Source duy nhất (sau Orange Box), có mã nguồn được công khai miễn phí.
}} </td>
}} </td>
Line 73: Line 102:
<tr>
<tr>
  <td style="background-color:#3A3A3A" align=center > {{Date|m=4|d=18|y=2011}}<!-- released early due to Potato Sack ARG --> </td>
  <td style="background-color:#3A3A3A" align=center > {{Date|m=4|d=18|y=2011}}<!-- released early due to Potato Sack ARG --> </td>
  <td style="background-color:#3A3A3A"> {{portal2|4}} </td>
  <td style="background-color:#3A3A3A"> {{p2branch|4}} </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{mac|name}}, {{linux|name}} (2014) </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{mac|name}}, {{linux|name}} (2014)<br>'''Consoles:''' {{360|1}}, {{ps3|1}}, {{switch|1}} (2022) </td>
  <td style="background-color:#3A3A3A"> • Improved [[W:shadow mapping|shadow mapping]]</br>• [[Vgui_movie_display | Video playback]] on [[material]]s</br>• [[render_blobs|Blob particles]]</br>• [[linked_portal_door|World portals]]</br>• Official {{ps3|1}} support</br>• {{steamicon|1}} integration ([[Steamworks]]) on PS3</br>• More on [[Portal 2 engine branch#Features|Portal 2 branch - Features]] page.
</td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Not publicly available.
| vi = Không có sẵn công khai
}} </td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Released in 2011 with the release of {{p2|1}}.
| #default = Released in 2011 with the release of {{p2|1}}.
| vi = Phát hành vào 2011 cùng với {{p2|1}}.
| vi = Phát hành vào 2011 cùng với {{p2|1}}.
}} </td>
</tr>
<tr>
  <td style="background-color:#3A3A3A" align=center > {{Date|m=10|d=19|y=2011}} </td>
  <td style="background-color:#3A3A3A"> {{srcmp|4}} </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{mac|name}}, {{linux|name}} (2013) </td>
  <td style="background-color:#3A3A3A"> Same as {{src09|1}}, aside from:</br>• [[Direct3D]] 9Ex (Windows Aero DirectX Extensions) (since Feb 2011)</br>• Support for Linux operating systems (since Feb 2013)
</td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = {{srcsdk|2|nt=0}}</br><small>(no SDK Base, content-based mod only)</small></br>'''Source code:''' Not publicly available.
| vi = {{srcsdk|2|nt=0}}</br><small>(không có SDK Base, chỉ tạo được mod dựa trên nội dung)</small></br>'''Mã nguồn:''' Không công khai.
}} </td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Released in October 19, 2011, when {{css|1}} and other multiplayer titles ({{dods|1}}, {{tf2|1}}, etc...), which runs on {{src09|1}}, gets updated to this branch. The Source SDK tool & launcher also got [[Source_SDK_release_notes_archive#Source_SDK_(10/19/2011)|updated]], which changes multiplayer titles to use '''Source MP''' configuration by default. Since atleast May 2011, all multiplayer games uses Protocol version 16 (Source 2009 games use Protocol v15), which would meant that these games use Source MP as far back as May 2011, but Source MP wasn't mentioned until SDK update alongside CS:S update (back in September 2011, changing CS:S's Protocol version to 18).</br>Linux support was added in February 2013, before {{src13mp|1}} was released, and before [[SteamPipe]] transition begins in March 2013.
}} </td>
}} </td>
</tr>
</tr>
<tr>
<tr>
  <td style="background-color:#3A3A3A" align=center > {{Date|m=8|d=21|y=2012}} </td>
  <td style="background-color:#3A3A3A" align=center > {{Date|m=8|d=21|y=2012}} </td>
  <td style="background-color:#3A3A3A"> {{csgo|4}} </td>
  <td style="background-color:#3A3A3A"> {{csgobranch|4}} </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{mac|name}}, {{linux|name}} (2014) </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{mac|name}}, {{linux|name}} (2014)<br>'''Consoles:''' {{360|1}}, {{ps3|1}} </td>
  <td style="background-color:#3A3A3A"> • [[Anti-aliasing#FXAA|FXAA]] [[Anti-aliasing|anti-aliasing]]</br>• [[env_cascade_light | Real-time dynamic shadows (CSM)]]</br>• Lightmapped Ambient Occlusion</br>• [[Phong]] reflections on Lightmapped materials</br></br>• Texture streaming</br>• [[Direct3D]] 9Ex (Windows Aero DirectX Extensions)</br>• Scaleform menu UI (2012-2018)</br>• [[Panorama]] menu UI (since 2018)</br>• More on [[Counter-Strike:_Global_Offensive_engine_branch#Features|CS:GO branch - Features]] page.
</td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Not publicly available, but leaked.
| vi = Không có sẵn công khai, nhưng bị rò rỉ.
}} </td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Released in 2012 with the release of {{csgo|1}}, featuring many changes not available with previous branches. This engine branch was later made obsolete with the release of {{cs2|1}}, which is the port of CS:GO to the {{src2|1}} engine, which also adds new gameplay features and remakes several maps.<br> The full source code for this branch alongside {{tf2|1}} ({{src13|1}}) was leaked in 2018.
| vi = Phát hành vào 2012 cùng với {{csgo|1}}, thêm nhiều tính năng mới không có trên phiên bản trước đó. Bản công nghệ này không còn được cập nhật sau khi {{cs2|1}} đã phát hành.<br> Mã nguồn đầy đủ của phiên bản này đã bị rò rỉ vào 2020.
}} </td>
</tr>
<tr>
  <td style="background-color:#3A3A3A" align=center > {{Date|m=2|d=7|y=2013}} (SP)</br>{{Date|m=3|d=15|y=2013}} (MP)</td>
  <td style="background-color:#3A3A3A"> {{src13sp|4}}<br>{{src13mp|4}} </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{mac|name}}, {{linux|name}} <br>'''Mobile:''' {{android|1}} (Nvidia Shield)<br>'''Consoles:''' {{switch|1}} </td>
  <td style="background-color:#3A3A3A"> • [[BSPZIP#Compression|BSP compression]] {{src13mp|since}} {{src13sp|not}}</br>• Support for [[VPK|VPK]] archive and {{path|custom}} folder</br>• {{Linux|1}}, {{android|1}} and cross-platform support</br>• Raw mouse input</br>• More on [[Source 2013#Features|Source 2013 - Features]] page.</br></br>
'''Updated version (2025 / {{hl2}} Anniversary Update):'''</br>• {{w|Bicubic}} lightmap filtering</br>• [[env_fog_controller#Radial fog|Radial fog]]</br>• [[VGUI]] High [http://en.wikipedia.org/wiki/Dots_per_inch DPI] support</td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Tools available on {{path|bin}} folder.</br><small>''(may not be included in some games)''</small></br>{{Github|ValveSoftware/source-sdk-2013/tree/singleplayer|GitHub}} (SDK Code - Singleplayer)</br>{{Github|ValveSoftware/source-sdk-2013/tree/0d8dceea4310fde5706b3ce1c70609d72a38efdf|GitHub}} (SDK Code - Multiplayer, legacy)
| vi = Công cụ thường có trên thư mục {{path|bin}}.</br><small>''(có thể không có trên một số game)''</small></br>{{Github|ValveSoftware/source-sdk-2013/tree/singleplayer|GitHub}} (Mã nguồn SDK - Singleplayer)</br>{{Github|ValveSoftware/source-sdk-2013/tree/0d8dceea4310fde5706b3ce1c70609d72a38efdf|GitHub}} (Mã nguồn SDK - Multiplayer, bản cũ)
}} </td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Released in 2012 with the release of {{csgo|1}}, featuring many changes not available with previous branches. This engine branch was later made obsolete with the release of {{cs2|1}}, which is the port of CS:GO to the {{src2|1}} engine, which also adds new gameplay features and remake several maps.
| #default = Released in 2013, during the transition to the new content distribution system called [[SteamPipe]] (which has its downsides of breaking many Source mods running on previous branches). All remaining {{src06|1}} games ({{hls|1}} and {{hldms|1}}) and all {{src09|1}} (including {{srcmp|1}} sub-branch) were upgraded to this branch. Source SDK Launcher was deprecated on this branch in favor of launching tools ([[Hammer]], [[Model Viewer]], etc.) through {{code|.bat}} files, located in {{File|game name\bin}}. Aside from that, new features has been added along with other improvements. {{hls|1}} and {{hldms|1}}, which was upgraded from {{Src06|1}} to {{Src13|1}}, now suffering from multiple game-breaking bugs and graphical glitches on some chapters, requiring users to install a unoffical patch in order for it to function correctly.<br>Full source code for this branch (alongside CS:GO) was leaked in 2018.</br>'''Source SDK 2013 Multiplayer''' has been succeeded by {{tf2branch|1}} in Feburary 18, 2025, while the Singleplayer version received updates first introduced with Half-Life 2 20th Anniversary Update (also added to {{hls|1}} the same day due to being based on Half-Life 2), and later added to {{portal|1}} in May 2025. Only {{srcsdk13sp|1}} still runs on older version of {{src13sp|1}} without any features from {{hl2}} 20th Anniversary Update.
| vi = Phát hành vào 2012 cùng với {{csgo|1}}, thêm nhiều tính năng mới không trên phiên bản trước đó. Bản công nghệ này không còn được cập nhật sau khi {{cs2|1}} đã phát hành.
| vi = Phát hành vào 2013, trong quá trình chuyển đổi sang hệ thống phân phối nội dung mới có tên là [[SteamPipe]]. Tất cả trò chơi còn lại chạy trên {{src06|1}} ({{hls|1}} và {{hldms|1}}), và tất cả trò chơi trên {{src09|1}} (kể cả phiên bản con {{srcmp|1}}) được nâng cấp lên phiên bản này. Source SDK Launcher không còn được hỗ trợ, bắt buộc phải chạy công cụ ([[Hammer]], [[Model Viewer]], v.v.) của trò chơi bằng tệp {{code|.bat}} trên thư mục {{File|tên trò chơi\bin}}. Ngoài ra, bản cập nhật [[SteamPipe]] còn làm hỏng hàng loạt bản mod của Source Engine trước đó (và cả {{hls|1}}), phải sửa thủ công hoặc cài patch tạo bởi fan để có thể hoạt động được.<br> Mã nguồn đầy đủ của phiên bản này (cùng với CS:GO) đã bị rò rỉ vào 2020.</br>'''Source SDK 2013 Multiplayer''' đã được thay thế sang phiên bản {{tf2branch|1}} từ 18 tháng 2, 2025, còn bản Singleplayer vẫn được cập nhật, thêm một số tính năng mới từ {{hl2}} Bản cập nhật kỷ niệm 20 năm (20th Anniversary Update), các tính năng mới này cũng được thêm vào {{hls|1}} và {{portal|1}} (vào Tháng 5, 2025). Còn lại {{srcsdk13sp|1}} vẫn chạy trên phiên bản {{src13sp|1}} cũ, không có cắc tính năng mới nào cả từ {{hl2}} 20th Anniversary Update.
}} </td>
}} </td>
</tr>
</tr>
<tr>
<tr>
  <td style="background-color:#3A3A3A" align=center > {{Date|m=5|d=7|y=2013}} </td>
  <td style="background-color:#3A3A3A" align=center > {{Date|m=7|d=9|y=2013}} </td>
  <td style="background-color:#3A3A3A"> {{src13|4}} </td>
  <td style="background-color:#3A3A3A"> {{dota2branch|4}} </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{mac|name}}, {{linux|name}} </td>
  <td style="background-color:#3A3A3A"> • See [[Dota 2 engine branch|Dota 2 branch - Features]] page. </td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Not publicly available.
| vi = Không có sẵn công khai
}} </td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Released in 2013, during the transition to the new content distribution system called [[SteamPipe]]. All remaining {{src06|1}} games ({{hls|1}} and {{hldms|1}}) and all {{src09|1}} (including {{srcmp|1}} sub-branch) were upgraded to the engine branch. Source SDK Launcher has been deprecated on this branch in favor of launching tools ([[Hammer]], [[Model Viewer]], etc.) through {{code|.bat}} files, located in {{File|game name\bin}}. Aside from that, the [[SteamPipe]] update infamously broke tons of old Source engine mods, requiring manual fix in order for it to function correctly.
| #default = Released in 2013 with the release of {{dota2|1}}, and the last official Source engine branch. This engine branch was later made obsolete with the release of the Dota 2 Reborn update, completely upgraded to the new {{src2|1}} engine.
| vi = Phát hành vào 2013, trong quá trình chuyển đổi sang hệ thống phân phối nội dung mới có tên là [[SteamPipe]]. Tất cả trò chơi còn lại chạy trên {{src06|1}} ({{hls|1}} và {{hldms|1}}), và tất cả trò chơi trên {{src09|1}} (kể cả phiên bản con {{srcmp|1}}) được nâng cấp lên phiên bản này. Source SDK Launcher không còn được hỗ trợ, bắt buộc phải chạy công cụ ([[Hammer]], [[Model Viewer]], v.v.) của trò chơi bằng tệp {{code|.bat}} trên thư mục {{File|tên trò chơi\bin}}. Ngoài ra, bản cập nhật [[SteamPipe]] còn làm hỏng hàng loạt bản mod của Source Engine trước đó, phải sửa thủ công để có thể hoạt động được.
| vi = Phát hành vào 2013 cùng với {{dota2|1}}, và phiên bản cuối cùng của Source. Bản công nghệ này đã lỗi thời và không còn được cập nhật sau khi bản cập nhất Dota 2 (Reborn) đã phát hành, hoàn toàn nâng cấp nó lên công nghệ {{src2|1}} mới.
}} </td>
}} </td>
</tr>
</tr>
<tr>
<tr>
  <td style="background-color:#3A3A3A" align=center > {{Date|m=7|d=9|y=2013}}<Br>{{confirm}} </td>
  <td style="background-color:#3A3A3A" align=center > {{Date|m=2|d=18|y=2025}} </td>
  <td style="background-color:#3A3A3A"> {{dota2|4}} </td>
  <td style="background-color:#3A3A3A"> {{tf2branch|4}} </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> Valve Corporation </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{linux|name}} </td>
  <td style="background-color:#3A3A3A"> • 64-bit binaries</br>• {{w|Bicubic}} lightmap filtering</br>• [https://partner.steamgames.com/doc/features/multiplayer/networking Steam Networking]</br>• Texture streaming</br>• [[env_fog_controller#Radial fog|Radial fog]]</br>• [[VGUI]] High [http://en.wikipedia.org/wiki/Dots_per_inch DPI] support</br>• [[WebM|WebM video]] (x64 only)</br>• More on [[Team Fortress 2 branch#Features|TF2 branch - Features]] page.</td>
  <td style="background-color:#3A3A3A"> {{Github|ValveSoftware/source-sdk-2013|GitHub}} (Game code only)</td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Released in 2013 with the release of {{dota2|1}}. This engine branch was later made obsolete with the release of Dota 2 Reborn update, completely upgraded to the new {{src2|1}} engine.
| #default = Also referred as '''Source SDK 2013 Multiplayer v2'''. It is a updated version of {{src13mp|1}}, developed from updates to {{tf2|1}}, which have incompatible {{Wiki|Application binary interface|ABI}}s, i.e. mods/tools compiled for {{src13mp}} will not work under {{tf2}} without updating interfaces. It adds features such as [[VScript]], [[WebM]] (replaces Bink on x64), 64-bit support, and more...; Aside from {{tf2|name}}, {{hl2dm|1}} runs on this branch after the 20th Anniversary update, then in February 18, 2025, all remaining {{src13mp|1}} games, as well as {{src13mp|1|nt=sdkshort}}, have been upgraded to this branch.
| vi = Phát hành vào 2013 cùng với {{dota2|1}}. Bản công nghệ này đã lỗi thời và không còn được cập nhật sau khi bản cập nhất Dota 2 (Reborn) đã phát hành, hoàn toàn nâng cấp nó lên công nghệ {{src2|1}} mới.
}} </td>
}} </td>
</tr>
</tr>
Line 115: Line 193:
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:15%">  {{#switch: {{language}}|#default = Title|vi=Tên}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:15%">  {{#switch: {{language}}|#default = Title|vi=Tên}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:12%"> {{#switch: {{language}}|#default = Developer|vi=Nhà phát triển}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:12%"> {{#switch: {{language}}|#default = Developer|vi=Nhà phát triển}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:15%"> {{#switch: {{language}}|#default = Platforms|vi=Nền tẳng}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:12%"> {{#switch: {{language}}|#default = Platforms|vi=Nền tẳng}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:12%"> {{#switch: {{language}}|#default = Features|vi=Tính năng}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:12%"> {{#switch: {{language}}|#default = Source code & SDK|vi=Mã nguồn & SDK}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:60% ; border-radius:0 0 2px 0"> {{#switch: {{language}}|#default = Notes|uk=Примітки|vi=Ghí chú}}
</tr>
</table><!-- End of Table -->
<!-- THIRD-PARTY -->
|third|thirdparty|third-party=<table cellpadding="4" style="background-color:#202020; border:2px solid #525252; border-radius:4px; margin:4px auto">
<tr>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:7%; border-radius:2px 0 0 0"> {{#switch: {{language}}|#default = Release date|vi=Ngày phát hành}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:15%">  {{#switch: {{language}}|#default = Title|vi=Tên}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:12%"> {{#switch: {{language}}|#default = Developer|vi=Nhà phát triển}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:12%"> {{#switch: {{language}}|#default = Platforms|vi=Nền tẳng}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:12%"> {{#switch: {{language}}|#default = Features|vi=Tính năng}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:12%"> {{#switch: {{language}}|#default = Source code|vi=Mã nguồn}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:60% ; border-radius:0 2px 0 0"> {{#switch: {{language}}|#default = Notes|uk=Примітки|vi=Ghí chú}}  {{Table tools|Source_branches}}
</tr>
<tr>
  <td style="background-color:#3A3A3A" align=center > {{Date|m=3|d=11|y=2014}} </td>
  <td style="background-color:#3A3A3A"> {{tfbranch|4}} </td>
  <td style="background-color:#3A3A3A"> {{Wiki|Respawn Entertainment|icon=hide}} </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}<br>'''Consoles:''' {{360|1}}, {{xone|1}}, {{xbseries|1}}, {{ps4|1}}, {{ps5|1}}, {{switch|1}} </td>
  <td style="background-color:#3A3A3A"> 64-bit binaries</br>Direct3D 11, Shader Model 4 & 5</br>7th and 8th gen console support</br>[[Deferred_lighting|Deferred renderer]]</br>• More on [[Titanfall engine branch#Features|Titanfall branch - Features]] page.
</td>
  <td style="background-color:#3A3A3A" rowspan="3"> {{#switch: {{language}}
| #default = Not publicly available.
| vi = Không có sẵn công khai
}} </td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Released in 2014 with the release of {{titanfall|1.bold}}, and later modified further starting with {{titanfall2|1}} and {{apex|1}}. Runs on heavily modified version of the {{source|1}} engine, forked from the {{p2branch|2}}.
}} </td>
</tr>
<tr>
  <td style="background-color:#3A3A3A" align=center > {{Date|m=3|d=6|y=2020}}<br><small>{{Date|m=5|d=5|y=2015}} (early access)</small> </td>
  <td style="background-color:#3A3A3A"> {{xengine|4}} </td>
  <td style="background-color:#3A3A3A"> Crowbar Collective </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{linux|name}} </td>
  <td style="background-color:#3A3A3A"> • See [[XenEngine#Features|Xengine - Features]] page. </td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Also referred as '''XenEngine'''. Known for being used in {{bms|1}}. Forked from {{src13mp|1}}, with additions from {{tf2|1}}. The engine is also hybrid of {{p2branch|1}} and {{l4dbranch|1}}. It featured completely new lighting systems ([[CSM]], [[Deferred lighting]]), and [[XenEngine#Features|many other features listed here]].
}} </td>
<tr>
  <td style="background-color:#3A3A3A" align=center > {{Date|m=1|d=7|y=2024}} </td>
  <td style="background-color:#3A3A3A"> {{Strata|4}} </td>
  <td style="background-color:#3A3A3A"> Strata Source (formerly Chaos) </td>
  <td style="background-color:#3A3A3A"> {{pc|3.1}}: {{windows|name}}, {{linux|name}} </td>
  <td style="background-color:#3A3A3A"> • See [[Strata Source|Strata Source - Features]] page. </td>
  <td style="background-color:#3A3A3A"> {{#switch: {{language}}
| #default = Strata is a modified version of the {{csgobranch|1}} that combines the features of both {{csgo|1}} and the {{p2branch|1}}, along with many improvements that bring Source close to modern standards.
}} </td>
</tr>
<tr>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:7%; border-radius:2px 0 0 0"> {{#switch: {{language}}|#default = Release date|vi=Ngày phát hành}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:14%">  {{#switch: {{language}}|#default = Title|vi=Tên}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:14%"> {{#switch: {{language}}|#default = Developer|vi=Nhà phát triển}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:14%"> {{#switch: {{language}}|#default = Platforms|vi=Nền tẳng}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:16%"> {{#switch: {{language}}|#default = Features|vi=Tính năng}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:12%"> {{#switch: {{language}}|#default = Source code|vi=Mã nguồn}} </th>
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:60% ; border-radius:0 0 2px 0"> {{#switch: {{language}}|#default = Notes|uk=Примітки|vi=Ghí chú}}
<th style="background-color: #323232<!-- fallback-->; background: linear-gradient(to bottom, #323232 0%,#201F1E 100%); font-size:110%; color:white; width:60% ; border-radius:0 0 2px 0"> {{#switch: {{language}}|#default = Notes|uk=Примітки|vi=Ghí chú}}
</tr>
</tr>
</table><!-- End of Table -->
</table><!-- End of Table -->
|third|thirdparty|third-party={{Todo|Coming soon. List the third-party Source engine branch here.}}
}}<!--end of switch-->
}}<!--end of switch-->
</onlyinclude></includeonly>
</onlyinclude></includeonly>
[[Category:Engine_branches_templates]]

Latest revision as of 13:09, 15 August 2025

English (en)Deutsch (de)Esperanto (eo)Español (es)Français (fr)Suomi (fi)Hrvatski (hr)Magyar (hu)Italiano (it)日本語 (ja)한국어 (ko)Nederlands (nl)Polski (pl)Português (pt)Português do Brasil (pt-br)Русский (ru)Slovenčina (sk)Svenska (sv)Türkçe (tr)Українська (uk)Tiếng Việt (vi)中文 (zh)中文(臺灣) (zh-tw)
Curly brackets white.pngTemplate Documentation [view] [edit]
Icon-translate.png Available doc translations
View
Page history

Usage

This template contains list of Source Source engine branches, including third-party branches (using {{{show}}} parameters set to thirdparty).

Preview

Valve

Release date Title Developer Platforms Features Source code Notes ViewDiscussEdit templatePurge
7 Oct 2004 Source 2004 Source 2004 Valve Corporation PC: Windows

Initial release:
• Direct3D 9 (FL 6.x to 9.0), up to Shader Model 2.0
• Up to 6x MSAA (modern systems only support up to 4x)
Xbox support

Updated version (Day of Defeat: Source/Half-Life 2: Lost Coast):
HDR Rendering
• Film grain post-processing effect
Color correction
• Direct3D 9 (FL 6.x to 9.0+) up to Shader Model 3.
• Up to 8x MSAA and CSAA support.
VTF 7.2 support
• More on Source 2004 - Features page.

GitHub (unofficial archive) GitHub (unofficial archive)
(includes SDK code & tools)
First released with Counter-Strike: Source, later used by Half-Life 2, Half-Life: Source. Later received HDR update in 2005 with the release of Half-Life 2: Lost Coast.
1 Jun 2006 Source 2006 Source 2006 Valve Corporation PC: Windows • See Source 2006 - Features page. Source SDK Base 2006 Source SDK Base 2006
Source SDK Source SDK application
(includes SDK code & tools)
GitHub (unofficial archive) GitHub (unofficial archive)
(SDK code only)
Released alongside Half-Life 2: Episode One, all previous Valve games using Source 2004 were upgraded to this branch. See Features section for the list of changes and new features.
10 Oct 2007 Source 2007 Source 2007 Valve Corporation PC: Windows
Consoles: Xbox 360, PlayStation 3
Achievements support
Xbox 360, PlayStation 3 support
• Native Xbox 360 controller support
* Threading & Multi-core support
Particle System
Bink video
VTF 7.3 and 7.4 support
• More on Source 2007 - Features page.
Source SDK Base 2007 Source SDK Base 2007
Source SDK Source SDK application
(includes SDK code & tools)
GitHub (unofficial archive) GitHub (unofficial archive)
(SDK code only)
Also known as "The Orange Box engine branch". Released alongside The Orange Box (Half-Life 2: Episode Two, Team Fortress 2 and Portal). Half-Life 2 and Half-Life 2: Episode One were also ported to this engine branch exclusively on consoles (Xbox 360, PlayStation 3). See Features section for the list of changes and new features.
17 Nov 2008 Left 4 Dead engine branch Left 4 Dead engine branch Valve Corporation PC: Windows, macOS (2010)
Consoles: Xbox 360
New menu UI
Improved threading (multi-core) support
AI director
Radial fog and fog volumes
• Support for VPK archive and addons
• Split-screen
Subtitles for intro & cutscenes
• Shader and effect detail options
VPhysics optimization for multiplayer
• More on L4D branch - Features page.
Left 4 Dead Authoring Tools Left 4 Dead Authoring Tools
Left 4 Dead 2 Authoring Tools Left 4 Dead 2 Authoring Tools
(no SDK Base, content-based mod only)
Source code: Not publicly available.
Released in 2008 with the release of Left 4 Dead, and later updated for Left 4 Dead 2 in 2009. Runs on newer version of Source, which does not requires Half-Life 2 base content to run. Game files from this branch were stored into VPK files, as opposed to GCF. See Features section for the list of changes and new features.
3 Jun 2009 Source 2009 Source 2009 Valve Corporation PC: Windows, macOS (2010) • See Source 2009 - Features page. Source SDK Source SDK application
(no SDK Base, content-based mod only)
Source code: Not publicly available.
Released in 2009 with an update to Day of Defeat: Source, and later Team Fortress 2. All Source 2006 games (except Half-Life: Source and Half-Life Deathmatch: Source), and Source 2007 were upgraded to this branch with the release of the Mac update in May 26, 2010 (Half-Life 2 and its episodes), and later on Windows in June 10, 2010, alongside Counter-Strike: Source update which features many new changes from Hidden Path Entertainment.
19 Jul 2010 Alien Swarm engine branch Alien Swarm engine branch Valve Corporation PC: Windows TileGen
VTF 7.5 support
PCF version Binary 5 PCF 2
Depth of field
Vertex animation
• More on AS branch - Features page.
Alien Swarm - SDK Alien Swarm - SDK
(includes SDK code & tools)
GitHub (unofficial archive) GitHub (unofficial archive)
(SDK code only)
Released in 2010 with the release of Alien Swarm, a remake of the Unreal Tournament 2004 mod with the same name. This is the only post-Orange Box engine branch with it's source code publicly available for free.
18 Apr 2011 Portal 2 engine branch Portal 2 engine branch Valve Corporation PC: Windows, macOS, Linux (2014)
Consoles: Xbox 360, PlayStation 3, Nintendo Switch (2022)
• Improved shadow mapping
Video playback on materials
Blob particles
World portals
• Official PlayStation 3 support
Steam integration (Steamworks) on PS3
• More on Portal 2 branch - Features page.
Not publicly available. Released in 2011 with the release of Portal 2.
19 Oct 2011 Source Multiplayer Source Multiplayer Valve Corporation PC: Windows, macOS, Linux (2013) Same as Source 2009, aside from:
Direct3D 9Ex (Windows Aero DirectX Extensions) (since Feb 2011)
• Support for Linux operating systems (since Feb 2013)
Source SDK Source SDK application
(no SDK Base, content-based mod only)
Source code: Not publicly available.
Released in October 19, 2011, when Counter-Strike: Source and other multiplayer titles (Day of Defeat: Source, Team Fortress 2, etc...), which runs on Source 2009, gets updated to this branch. The Source SDK tool & launcher also got updated, which changes multiplayer titles to use Source MP configuration by default. Since atleast May 2011, all multiplayer games uses Protocol version 16 (Source 2009 games use Protocol v15), which would meant that these games use Source MP as far back as May 2011, but Source MP wasn't mentioned until SDK update alongside CS:S update (back in September 2011, changing CS:S's Protocol version to 18).
Linux support was added in February 2013, before Source 2013 Multiplayer was released, and before SteamPipe transition begins in March 2013.
21 Aug 2012 CS:GO engine branch CS:GO engine branch Valve Corporation PC: Windows, macOS, Linux (2014)
Consoles: Xbox 360, PlayStation 3
FXAA anti-aliasing
Real-time dynamic shadows (CSM)
• Lightmapped Ambient Occlusion
Phong reflections on Lightmapped materials

• Texture streaming
Direct3D 9Ex (Windows Aero DirectX Extensions)
• Scaleform menu UI (2012-2018)
Panorama menu UI (since 2018)
• More on CS:GO branch - Features page.
Not publicly available, but leaked. Released in 2012 with the release of Counter-Strike: Global Offensive, featuring many changes not available with previous branches. This engine branch was later made obsolete with the release of Counter-Strike 2, which is the port of CS:GO to the Source 2 engine, which also adds new gameplay features and remakes several maps.
The full source code for this branch alongside Team Fortress 2 (Source 2013) was leaked in 2018.
7 Feb 2013 (SP)
15 Mar 2013 (MP)
Source 2013 Singleplayer Source 2013 Singleplayer
Source 2013 Multiplayer Source 2013 Multiplayer
Valve Corporation PC: Windows, macOS, Linux
Mobile: Android (Nvidia Shield)
Consoles: Nintendo Switch
BSP compression (in all games since Source 2013 Multiplayer) (not in Source 2013 Singleplayer)
• Support for VPK archive and 🖿custom folder
Linux, Android and cross-platform support
• Raw mouse input
• More on Source 2013 - Features page.

Updated version (2025 / Half-Life 2 Anniversary Update):
Wikipedia icon Bicubic lightmap filtering
Radial fog
VGUI High DPI support
Tools available on 🖿bin folder.
(may not be included in some games)
GitHub GitHub (SDK Code - Singleplayer)
GitHub GitHub (SDK Code - Multiplayer, legacy)
Released in 2013, during the transition to the new content distribution system called SteamPipe (which has its downsides of breaking many Source mods running on previous branches). All remaining Source 2006 games (Half-Life: Source and Half-Life Deathmatch: Source) and all Source 2009 (including Source Multiplayer sub-branch) were upgraded to this branch. Source SDK Launcher was deprecated on this branch in favor of launching tools (Hammer, Model Viewer, etc.) through .bat files, located in 🖿game name\bin. Aside from that, new features has been added along with other improvements. Half-Life: Source and Half-Life Deathmatch: Source, which was upgraded from Source 2006 to Source 2013, now suffering from multiple game-breaking bugs and graphical glitches on some chapters, requiring users to install a unoffical patch in order for it to function correctly.
Full source code for this branch (alongside CS:GO) was leaked in 2018.
Source SDK 2013 Multiplayer has been succeeded by Team Fortress 2 branch in Feburary 18, 2025, while the Singleplayer version received updates first introduced with Half-Life 2 20th Anniversary Update (also added to Half-Life: Source the same day due to being based on Half-Life 2), and later added to Portal in May 2025. Only Source SDK Base 2013 - Singleplayer still runs on older version of Source 2013 Singleplayer without any features from Half-Life 2 20th Anniversary Update.
9 Jul 2013 Dota 2 engine branch Dota 2 engine branch Valve Corporation PC: Windows, macOS, Linux • See Dota 2 branch - Features page. Not publicly available. Released in 2013 with the release of Dota 2, and the last official Source engine branch. This engine branch was later made obsolete with the release of the Dota 2 Reborn update, completely upgraded to the new Source 2 engine.
18 Feb 2025 Team Fortress 2 branch Team Fortress 2 branch Valve Corporation PC: Windows, Linux • 64-bit binaries
Wikipedia icon Bicubic lightmap filtering
Steam Networking
• Texture streaming
Radial fog
VGUI High DPI support
WebM video (x64 only)
• More on TF2 branch - Features page.
GitHub GitHub (Game code only) Also referred as Source SDK 2013 Multiplayer v2. It is a updated version of Source 2013 Multiplayer, developed from updates to Team Fortress 2, which have incompatible Wikipedia icon ABIs, i.e. mods/tools compiled for Source 2013 Multiplayer will not work under Team Fortress 2 without updating interfaces. It adds features such as VScript, WebM (replaces Bink on x64), 64-bit support, and more...; Aside from Team Fortress 2, Half-Life 2: Deathmatch runs on this branch after the 20th Anniversary update, then in February 18, 2025, all remaining Source 2013 Multiplayer games, as well as SDK Base 2013 - MP, have been upgraded to this branch.
Release date Title Developer Platforms Features Source code & SDK Notes

Third-party

Release date Title Developer Platforms Features Source code Notes ViewDiscussEdit templatePurge
11 Mar 2014 Titanfall branch Titanfall branch Wikipedia icon Respawn Entertainment PC: Windows
Consoles: Xbox 360, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, Nintendo Switch
64-bit binaries
Direct3D 11, Shader Model 4 & 5
7th and 8th gen console support
Deferred renderer
• More on Titanfall branch - Features page.
Not publicly available. Released in 2014 with the release of Titanfall, and later modified further starting with Titanfall 2 and Apex Legends. Runs on heavily modified version of the Source engine, forked from the Portal 2 engine branch Portal 2 engine branch.
6 Mar 2020
5 May 2015 (early access)
Xengine Xengine Crowbar Collective PC: Windows, Linux • See Xengine - Features page. Also referred as XenEngine. Known for being used in Black Mesa. Forked from Source 2013 Multiplayer, with additions from Team Fortress 2. The engine is also hybrid of Portal 2 engine branch and Left 4 Dead engine branch. It featured completely new lighting systems (CSM, Deferred lighting), and many other features listed here.
7 Jan 2024 Strata Source Strata Source Strata Source (formerly Chaos) PC: Windows, Linux • See Strata Source - Features page. Strata is a modified version of the CS:GO engine branch that combines the features of both Counter-Strike: Global Offensive and the Portal 2 engine branch, along with many improvements that bring Source close to modern standards.
Release date Title Developer Platforms Features Source code Notes