Half-Life 2: Episode One
Half-Life 2: Episode One is the first in a series of games that reveal the aftermath of Half-Life 2 and launch a journey beyond City 17. It focuses on developing Alyx as a character.
Consciousness returns. Gordon and Alyx discover they've somehow escaped both the reactor explosion and the G-Man's malevolent grasp. Before they can ponder their miraculous survival, the crippled Citadel lurches back to life just long enough to initiate a self-destruct sequence. With Alyx at his side, Gordon must flee a city in chaos before the Citadel's final detonation turns City 17 into a toxic, mutant-infested crater.
Aside from the story, the game initially runs on Source 2006, which introduced new features such as HDR, Phong shading, and much more. The game was later upgraded to Source 2009, then again with Source 2013 Singleplayer.
With the release of Half-Life 2 20th Anniversary Update in November 16, 2024, both Episode One and Episode Two are now accessible through Half-Life 2 main menu. As a result, both episodes are unlisted from the Steam Store.
Content
- Half-Life 2: Episode One (
episodic
) - Half-Life 2 maps (
hl2
) - Source shared (
hl2
) - Source 2013 Singleplayer engine branch
Chapters
Toggle chapters ![]() |
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![]() Undue Alarm ep1_citadel_00 |
![]() Direct Intervention ep1_citadel_03 |
![]() Lowlife ep1_c17_00 |
![]() Urban Flight ep1_c17_01 |
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![]() Exit 17 ep1_c17_05 |
Gallery
System Requirements
Windows (Old Engine/original requirement):
- OS: Windows 98 / ME, 2000, XP or later
- CPU: 1.2 GHz (Pentium 4 or Athlon 2800+ processor)
- RAM: 256 MB
- Disk space: 4.5 GB
- GPU: Nvidia GeForce FX 5700, ATI Radeon 9500
- Direct3D 9.0 compatible video card (with atleast DirectX 7.0 or higher feature level) and 128MB VRAM
Some features such as HDR and color correction requires DirectX 9.0 or higher graphics card (Nvidia GeForce 6 series or ATI Radeon 9000/X300-X600/X800) series
Windows (New Engine):
- OS: Windows Vista, 7 or later
- CPU: 1.7 GHz and/or Dual-core
- RAM: 1 GB
- Disk space: 15 GB
- GPU: NVIDIA GeForce 6 series, ATI Radeon X1600, Intel HD Graphics 3000 (with 128MB VRAM)
- Direct3D 9.0 compatible video card (with atleast DirectX 8.0 or higher feature level)
Some features such as HDR and color correction requires DirectX 9.0 or higher graphics card.

Additionally with 20th anniversary update, the highest settings will be more demanding to run on older hardware due to changes to 3D skybox in some maps aswell as LOD being disabled.


User using Windows XP can downgrade to previous version of the game here. But please note that this version does not include all the bug fixes and new features that were introduced with Steam Deck and 20th Anniverasry Update.
Users with Collector's Edition copies (which runs on Source 2004, also supporting Win98/ME and 2000), or any Steam copies of Half-Life 2: Episode One since 2013 (SteamPipe), can play the game without Steam.
OS X:
- OS: OS X 10.5.8, 10.6.3 (up to 10.14.6)
- CPU: 2.0 GHz and/or Dual-core
- RAM: 1 GB
- Storage: 15 GB
- GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000
OpenGL 2.1 compatible - Audio: OpenAL compatible

User can manually build Intel 64-bit/Apple Silicon version of HL2 by following this guide.
Linux:
- OS: Ubuntu 12.04, SteamOS 1.0 or later
Other Linux distros supported. - CPU: 2.0 GHz and/or Dual-core
- RAM: 1 GB
- Storage: 15 GB
- GPU: NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000
OpenGL 2.1 compatible - Audio: OpenAL compatible


Limitations/Bugs
- For the list of Half-Life 2: Episode One bugs, see this GitHub page.
External links
Half-Life 2: Episode One on Combine OverWiki
Half-Life 2: Episode One on Wikipedia
GoldSrc
Half-Life (also on
PS2) •
Half-Life: Further Data •
Half-Life: Uplink •
Half-Life: Opposing Force •
Half-Life: Blue Shift •
Half-Life: Decay (only in
PS2) •
Deathmatch Classic
Source
Source 2
Related