File:Src07-16px.png
Src07-16px.png (128 × 64 pixels, file size: 2 KB, MIME type: image/png)
icon for Source 2007
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 13:57, 31 May 2023 | 128 × 64 (2 KB) | SirYodaJedi (talk | contribs) | No longer needs to be tiny, thanks to software icon template updates; now can be higher resolution to scale better to High-DPI displays (full res won't be sent to client unless requested). | |
13:44, 17 April 2022 | 32 × 16 (347 bytes) | Max34 (talk | contribs) |
- You cannot overwrite this file.
File usage
More than 100 pages link to this file. The following list shows the first 100 page links to this file only. A full list is available.
- $basetexture
- $blendmodulatetexture
- $bumpmap
- $collisionmodel
- $distancealpha
- $envmap
- $envmapmask
- $halflambert
- $jigglebone
- $phong
- $seamless scale
- $ssbump
- Advanced HDR
- Advanced Lighting
- Bonus Maps
- City17 Episode 1
- Cl ragdoll collide
- Color correction volume
- Command line options
- Compiler choices
- Compiling under Linux
- Compiling under VS2005
- Compiling under VS2008
- Console Command List
- Console Command List/Q
- Create a Mod (Source)
- Dark Messiah of Might and Magic
- Dimensions (Half-Life 2 and Counter-Strike: Source)
- DirectX Versions
- Entity limit
- Env sun
- Env terrainmorph
- Es/Source SDK Files and Directory Structure
- Es/StudioMDL (Source)
- Es/VIS optimization
- Fog volume
- Func bomb target
- Func buyzone
- Func respawnroom
- Func viscluster
- Glowing textures (Source)
- Info lighting
- Info particle system
- Launching from Visual Studio
- Left 4 Dead engine branch
- Lighting
- LightmappedGeneric
- LightmappedReflective
- Material optimization
- Obsidian Conflict
- Orange Box (engine branch)
- Package: The Orange Box
- Particle Editor
- Particle System Renderers
- Prop interactions
- Prop static
- Quti
- Rain splashes
- Refract
- Ru/Create a Mod (Source)
- Ru/DirectX Versions
- Ru/Gameinfo.txt
- Ru/Mat dxlevel
- Ru/StudioMDL (Source)
- Sandtraps
- Scenes.image
- Ship trigger room
- SiN Episodes
- Smoothing groups
- Soundscripts
- Source
- SpriteCard
- StudioMDL (Source)
- Tool textures (Source)
- Trigger asw door area
- Trigger changelevel
- Trigger look
- Trigger multiple
- Trigger once
- Trigger physics trap
- Trigger portal cleanser
- Trigger proximity
- Trigger push
- Trigger rpgfire
- Trigger teleport
- Trigger waterydeath
- Trigger weapon dissolve
- Trigger weapon strip
- VBSP
- VCD
- VIS optimization
- VMPI
- VPK (file format)
- VRAD
- VRAD HDR Crash Fix
- VTEX (Source)
- VTF (Valve Texture Format)
- Vampire: The Masquerade - Bloodlines
- VertexLitGeneric
- Water (shader)