Category:Es/Level Design: Difference between revisions
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{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
==Primeros Pasos== | ==Primeros Pasos== | ||
* | *{{L|Level Design Overview|Introducción a la edición de mapas}} | ||
* | *{{L|Your First Map|Tu primera mapa}} | ||
* | *{{L|Inputs and Outputs|El sistema de inputs (entradas) y outputs (salidas)}} | ||
== General == | == General == | ||
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* [[Entity Hierarchy (parenting)|Emparentar entidades]] {{en}} | * [[Entity Hierarchy (parenting)|Emparentar entidades]] {{en}} | ||
* [[Filter Applications|Aplicar filtros]] {{en}} | * [[Filter Applications|Aplicar filtros]] {{en}} | ||
* | * {{L|List of entities|Lista de entidades}} | ||
* [[Prefab|Crear y usar prefabs]] {{en}} | * [[Prefab|Crear y usar prefabs]] {{en}} | ||
* [[Adding Water|Añadir agua]] {{en}} | * [[Adding Water|Añadir agua]] {{en}} | ||
== Iluminación == | == Iluminación == | ||
* | * {{L|Lighting|Iluminación}} | ||
* [[HDR Lighting Basics|Introducción a la iluminación HDR]] {{en}} | * [[HDR Lighting Basics|Introducción a la iluminación HDR]] {{en}} | ||
* [[Intermediate Lighting|Iluminación intermedia]] {{en}} | * [[Intermediate Lighting|Iluminación intermedia]] {{en}} | ||
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== Conectar áreas == | == Conectar áreas == | ||
<!--* | <!--* {{L|Ramps and Stairs}}--> | ||
* | * {{L|Doors|Puertas}} | ||
* | * {{L|Working Ladders|Escaleras}} | ||
<!--* | <!--* {{L|Moving Platforms}}--> | ||
* | * {{L|Elevators|Ascensores}} | ||
* [[Teleporters|Teletransportadores]] {{en}} | * [[Teleporters|Teletransportadores]] {{en}} | ||
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== Efectos especiales == | == Efectos especiales == | ||
<!--* | <!--* {{L|Buttons}}--> | ||
* [[Physics|Físicas]] {{en}} | * [[Physics|Físicas]] {{en}} | ||
* [[Physics Entity Overview|Introducción a las entidades con física]] {{en}} | * [[Physics Entity Overview|Introducción a las entidades con física]] {{en}} | ||
* [[Trains|Trenes]] {{en}} | * [[Trains|Trenes]] {{en}} | ||
* | * {{L|Beams and Lasers|Rayos y Láseres}} | ||
* [[Explosions (level design)|Explosiones]] {{en}} | * [[Explosions (level design)|Explosiones]] {{en}} | ||
* [[Dust, Fog, & Smoke|Polvo, niebla y humo]] {{en}} | * [[Dust, Fog, & Smoke|Polvo, niebla y humo]] {{en}} | ||
* [[Color correction (concept)|Corrección de color]] {{en}} | * [[Color correction (concept)|Corrección de color]] {{en}} | ||
* | * {{L|Sprite}}s {{en}} | ||
* [[Lists of Special Effects in level design|Listado de efectos especiales]] {{en}} | * [[Lists of Special Effects in level design|Listado de efectos especiales]] {{en}} | ||
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:{{l4d2|suf=:es}} ''[[Left 4 Dead 2 Level Creation|Left 4 Dead 2]] {{en}} | :{{l4d2|suf=:es}} ''[[Left 4 Dead 2 Level Creation|Left 4 Dead 2]] {{en}} | ||
:{{portal|suf=:es}} ''[[Portal Level Creation|Portal]] {{en}} | :{{portal|suf=:es}} ''[[Portal Level Creation|Portal]] {{en}} | ||
:{{portal2|suf=:es}} '' | :{{portal2|suf=:es}} ''{{LCategory|Portal 2 Level Design|Portal 2}} | ||
:{{Sin|suf=:es}} ''[[SiN Episodes Level Creation|SiN Episodes: Emergence]] {{en}} | :{{Sin|suf=:es}} ''[[SiN Episodes Level Creation|SiN Episodes: Emergence]] {{en}} | ||
:{{tf2|suf=:es}} ''[[Team Fortress 2 Level Creation|Team Fortress 2]] {{en}} | :{{tf2|suf=:es}} ''[[Team Fortress 2 Level Creation|Team Fortress 2]] {{en}} | ||
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== Últimos retoques == | == Últimos retoques == | ||
* [[3D_Skybox|Skybox tridimensionales (3D)]] {{en}} | * [[3D_Skybox|Skybox tridimensionales (3D)]] {{en}} | ||
* | * {{L|Cubemaps}} | ||
* [[Expert compile mode|Modo experto de compilación]] {{en}} | * [[Expert compile mode|Modo experto de compilación]] {{en}} | ||
* [[Bspzip|BSPZip (Incrustar contenido ''custom'')]] {{en}} | * [[Bspzip|BSPZip (Incrustar contenido ''custom'')]] {{en}} | ||
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== Solución de problemas == | == Solución de problemas == | ||
* [[Troubleshooting Level Design|Solución de problemas del diseño de mapas]] {{en}} | * [[Troubleshooting Level Design|Solución de problemas del diseño de mapas]] {{en}} | ||
* | * {{LCategory|Level Design FAQ|Preguntas frecuentes del diseño de mapas}} | ||
* [[Showbudget|Cómo utilizar el panel ''Showbudget'']] {{en}} | * [[Showbudget|Cómo utilizar el panel ''Showbudget'']] {{en}} | ||
* [[Compile Errors|Errores a la hora de compilar]] {{en}} | * [[Compile Errors|Errores a la hora de compilar]] {{en}} | ||
* | * {{L|Source SDK FAQ|Preguntas frecuentes del Source SDK}} | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== | =={{LCategory|Hammer|Editor Hammer}}== | ||
* [[Hammer What's New|Últimas novedades]] {{en}} | * [[Hammer What's New|Últimas novedades]] {{en}} | ||
* [[Hammer Hotkey Reference|Atajos de teclado]] {{en}} | * [[Hammer Hotkey Reference|Atajos de teclado]] {{en}} |
Revision as of 10:27, 11 July 2024
Welcome to Source Level Editing.
Subcategories
This category has the following 8 subcategories, out of 8 total.
A
- Es/Abstract Mapping (8 P)
- Es/AI (3 P)
B
- Es/Brush entities (4 P)
E
H
I
- Es/Internal entities (1 P)
L
- Es/Level Design FAQ (5 P)
P
- Es/Point entities (6 P)
Pages in category "Es/Level Design"
The following 25 pages are in this category, out of 25 total.