Left 4 Dead 2 Level Creation: Difference between revisions
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* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | * [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | ||
: Entity Manipulation | Custom Panic Events | [[L4D2_Level_Design/Custom_Finale|Custom Finales]] | [[L4D2_Level_Design/Custom_Finale#c1m4_atrium_finale.nuc|Scavenge Finale]] | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[Left 4 Dead 2/Script Functions| Scripting API]] | : Entity Manipulation | Custom Panic Events | [[L4D2_Level_Design/Custom_Finale|Custom Finales]] | [[L4D2_Level_Design/Custom_Finale#c1m4_atrium_finale.nuc|Scavenge Finale]] | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[Left 4 Dead 2/Script Functions| Scripting API]] | ||
*[[ | *[[Left 4 Dead 2/Scripting/Expanded Mutation System|Extended Mutation System]] | ||
* [[L4D2 Mission Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain. | * [[L4D2 Mission Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain. | ||
=== Gamemodes === | === Gamemodes === |
Revision as of 15:59, 15 September 2024
This page contains articles relating to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.