Category:Modeling: Difference between revisions
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[ | <div style="float:right;font-size:1.2em;width:22em;text-align:justify;background:#F9F9F9;border:1px solid black;padding:.4em;">VDC articles concentrate on modelling in the context of the Source engine. For general help, see the documentation of your selected animation package: | ||
*'''[http://www.softimage.com/downloadsrv/process.asp?file=/products/xsi/v42/documentation/setup_XSI_4_2_Docs.exe XSI Mod Tool Documentation]''' | |||
*'''''TODO:''' links to documentation of other packages.''</div> | |||
==The essentials== | ==The essentials== | ||
*[[Model Creation Overview]] | *[[Model Creation Overview]] | ||
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'''Click on a subcategory for tool specific listing.''' | '''Click on a subcategory for tool specific listing.''' | ||
[[Category:Modding]] |
Revision as of 04:00, 5 September 2006
VDC articles concentrate on modelling in the context of the Source engine. For general help, see the documentation of your selected animation package:
- XSI Mod Tool Documentation
- TODO: links to documentation of other packages.
The essentials
- Model Creation Overview
- Compiling Models Basics
- Materials for models
- Skeletons and Rigging
- Physics and Ragdolls
- Character Creation Overview
- .QC Commands
- View Models
- Vehicles (modeling)
- Porting Goldsource content to Source
- Skeleton motion mapping
Troubleshooting
Related tools
Click on a subcategory for tool specific listing.
Subcategories
This category has the following 10 subcategories, out of 10 total.
3
- 3DS Max (8 P)
B
- Blender (12 P)
F
- Fr/QC Commands (1 P)
L
- Lightwave (1 P)
M
- Maya (6 P)
- MilkShape 3D (1 P)
Q
R
- Ru/Blender (3 P)
S
- SketchUp (3 P)
X
- XSI (16 P)
Pages in category "Modeling"
The following 147 pages are in this category, out of 147 total.
$
A
C
- Character Creation Overview
- Character Facial Animation Shapekey Set
- Character Setup Overview
- Character Textures and Materials
- Cinema 4D
- Cloth Simulation
- Collision mesh
- Compiling a model
- Costly collision model
- Creating an Effectscript model
- Creating custom gibs
- Creating Flex VTA files with 3D Studio Max
- Creating worldmodels from viewmodels
- Crowbar
- Custom Compiler GUI
- Custom Testchamber Signs
F
H
I
K
M
P
- Particles In Animations
- PHY
- Physics and Ragdolls
- Physics Box Model in Milkshape3D
- Player Models
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting GoldSrc content to Source
- Porting Source content to GoldSrc
- Predicted viewmodel
- Prop data
- Prop data base types
- Prop Download Sites
- Pt-br/$hbox
S
- Seth stage sops
- SFM/Authoring HWM
- SFM/Introduction To HWM
- Short conversion out of range
- Skeletal animation
- Skeleton motion mapping
- Skeletons and Rigging
- SketchUp to SMD Export plugin
- Skin
- Skinning
- SMD
- Smoothing groups
- Source 2/Docs/Porting Legacy Content/Models
- Source Engine Collision Tools
- Source Model Skin Editor
- SourceIO
- SourceOps
- Studiocompiler
- StudioMDL (Source)
- Studiomodel