De/Left 4 Dead 2 Level Creation: Difference between revisions
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		| m (Nesciuse moved page Left 4 Dead 2 Level Creation/de to De/Left 4 Dead 2 Level Creation over redirect: Language prefixes) | m (-Using L template for links) | ||
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| {{langsp}} | {{langsp}} | ||
| {{l4d2}} Diese Seite enthält Artikel, die sich speziell auf das  | {{l4d2}} Diese Seite enthält Artikel, die sich speziell auf das {{L|Level Design}} für {{L|Left 4 Dead 2|Left 4Dead}} beziehen. | ||
| Um für  | Um für {{L|Left 4 Dead}}  Level zu erstellen, lese bitte {{L|Left 4 Dead Level Creation|Left 4 Dead Level Erstellen}}. | ||
| {{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
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| == Erste Schritte == | == Erste Schritte == | ||
| *  | * {{L|Left 4 Dead 2 Authoring Tools|Downloaden und Installieren des Left 4 Dead 2 Authoring Tools}} | ||
| * {{l4d}} ''' | * {{l4d}} '''{{L|L4D Level Design Basics Tutorial|L4D Level-Design Grundlagen Tutorial}}''' | ||
| * {{l4d2}} ''' | * {{l4d2}} '''{{L|L4D2 Level Design|L4D2 Level-Design Grundlagen Tutorial}}''' | ||
| * ''' | * '''{{L|Optimization/Level Design|Optimierung (Leveldesign)}}''' | ||
| *  | * {{L|Your First Map|Deine erste Map}} | ||
| *  | * {{LCategory|Level Design|Kategorie: Level Design (Übersicht)}} | ||
| *  | * {{L|Common L4D Mapping Problems|Häufige Probleme (Mapping)}} | ||
| *  | * {{L|L4D Mapping Notes|L4D Mapping Anmerkungen!!}} | ||
| == Design Theorie == | == Design Theorie == | ||
| *  | * {{L|Left 4 Dictionary|Leveldesign Left 4 Dead Beispiele}} | ||
| *  | * {{L|Left 4 Dead Design Theory|Leveldesign Left 4 Dead Theorie}} | ||
| == Tutorials und Struktur Elemente == | == Tutorials und Struktur Elemente == | ||
| * [[Ladders#Placing_a_Ladder_Model:de|Leitern]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible:de|Leitern für Infizierte]] | * [[Ladders#Placing_a_Ladder_Model:de|Leitern]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible:de|Leitern für Infizierte]] | ||
| *  | * {{L|L4D_Level_Design/Checkpoints|Checkpunkt und Saferoom}} | ||
| *  | * {{L|L4D_Level_Design/Elevators|Aufzüge}} | [[Sorting_out_navigation_flow#Elevators|Aufzüge und Navigationspfade (Nav Meshes)]] | ||
| *  | * {{L|L4D_Level_Design/Panic_Events|Panik Events}} | ||
| *  | * {{L|L4D_Level_Design/Breakable_Walls|Zerstörbare Wände}} (func_breakable]| [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Zerstörbare Wände – sichtbar für Infizierte]] | ||
| * Finale | * Finale | ||
| :  | : {{L|L4D_Level_Design/Finale_Events_Part_1|Standard Finale}} | {{L|L4D2 Level Design/Gauntlet Finale|Spießrutenlauf Finale}} | {{L|L4D2 Level Design/Scavenge Finale|Scavenge Finale}} | {{L|L4D2 Level Design/Custom Finale|Eigenes Finale}}  | ||
| * [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Respawn Räume]] | * [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Respawn Räume]] | ||
| *  | * {{L|Fog_volume|Cinematische Elemente}} | ||
| :  | : {{L|Postprocess_controller|Nachbearbeitung (Filmkörnung, Vignetten, Kontrast}} | {{L|Color_correction|Farbkorrektur}} | ||
| *  | * {{L|L4D2_Level_Design/Legacy_Assets|Altbestände (L4D)}} | ||
| *  | * {{L|L4D2_Level_Design/VMF_Instances|Beispiele / Vorgaben}} (vmf_instance) | ||
| *  | * {{L|L4D2_Level_Design/Weapon_and_Item_Spawning|Waffen, Items und Nahkampfwaffen}} | ||
| *  | * {{L|L4D2_Level_Design/Director_Queries|Director Angaben / Abfragen}} | ||
| *  | * {{L|L4D2_Level_Design/Wandering_Witch|Wandernde Witches}} | [[Left_4_Dead_Infected_Populations#Special_Infected:de|Witch]] | ||
| *  | * {{L|L4D2_Level_Design/Instructor_Hints|env_instructor_hint}} | ||
| *  | * {{L|L4D2_Level_Design/Boss_Prohibition|Tank & Witch Ausschalten}} | ||
| *  | * {{L|L4D2_Level_Design/Hard_Rain|Sturm}} (Wetter in Kampagne Hard Rain) | ||
| *  | * {{L|L4D2 Level Design/Foot Lockers|Versorgungskisten}} | ||
| *  | * {{L|L4D2_Level_Design/Choreographed Scenes|Choreografierte Szenen}} (F-18 Überflug Kampagne The Passing) | ||
| * L4D1 Survivor Bots:de| L4D(1) Survivor Bots | * L4D1 Survivor Bots:de| L4D(1) Survivor Bots | ||
| *  | * {{L|L4D2 Vscripts|Scripten (vscripts)}}{{sq}}| '''{{L|L4D2 Vscript Examples|Beispiele vscripts}}''' | ||
| : Entity Manipulieren | Eigene Panik Events | Eigenes Finale | Scavenge Finale | [[L4D2_Vscripts#Director_options|Director Optionen]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Offizielle vscripts]] | : Entity Manipulieren | Eigene Panik Events | Eigenes Finale | Scavenge Finale | [[L4D2_Vscripts#Director_options|Director Optionen]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Offizielle vscripts]] | ||
| * | *{{L|L4D2 EMS/Intro|EMS Intro}} (Extended Mutation System) | ||
| === Verschiedene Spielmodie === | === Verschiedene Spielmodie === | ||
| *  | * {{L|L4D Level Design/Versus Maps|Versus}} (Gegeneinander) | ||
| *  | * {{L|Survival Gametype (L4D)|Survival}} (Überleben) | ||
| *  | * {{L|L4D2 Level Design/Scavenge Maps:|Scavenge}} (Kanister Sammeln) | ||
| *  | * {{L|Mutation Gametype (L4D2):|Mutations}} (Mutationen) | ||
| *  | * {{L|L4D2_Level_Design/Multi-Gamemode_Support|Verschiedene Spielmodie innerhalb einer Map}} | ||
| === Eigene Elemente === | === Eigene Elemente === | ||
| *  | * {{L|Creating_a_Material|Texturen und Material erstellen}} | {{L|Left 4 Dead Graffiti Tutorial|Graffiti}} | {{L|Water_(shader)|Wasser}} | ||
| *  | * {{LCategory|Modeling|Eigene Modelle und Animationen}} | ||
| : | :{{L|Creating_custom_gibs|Breakable Props}} | {{L|Cinematic Physics}} | {{L|Weapons|Waffen}} | {{L|L4D2_Custom_Melee_Weapons|Eigene Nahkampfwaffen}} | {{Flag|en}} {{L|Left 4 Dead Intro|Intro/Outro Kamera}} | Procedurally Deforming Foliage   | ||
| *  | * {{L|L4D2 Custom Sound and Music Tutorial|Eigener Sound und Musik}} | ||
| : | :{{L|L4D2 Soundscripts|Soundscript}} | {{L|Soundscapes|Umweltgeräusche}} | ||
| *  | * {{L|L4D2 Custom Particle Effects Tutorial|Eigene Effekte: Partikel}} | {{L|Particle_System|Partikel Systeme erstellen}} | ||
| *  | * {{L|Detail_prop|Detaillierte Texturen (Gras)}} | ||
| * [[Gameinfo.txt#SearchPaths|Management and Organisation]] (Gameinfo.txt | * [[Gameinfo.txt#SearchPaths|Management and Organisation]] (Gameinfo.txt | ||
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| *  | * {{L|L4D2 Campaign Add-on Tutorial|AddOn Erstellen (.VPK Files)}} | ||
| ** [[L4D2_Campaign_Add-on_Tutorial#addoninfo.txt|addoninfo.txt]] |  | ** [[L4D2_Campaign_Add-on_Tutorial#addoninfo.txt|addoninfo.txt]] | {{L|Deadline_AddonInfo_File|Beispiel für addoninfo.txt anhand Deadline1&2}} | ||
| ** Add-on Bildmaterial | ** Add-on Bildmaterial | ||
| ::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Kampagnen Poster]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|Map Thumbnail Vorschau]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Outtro Hintergrund]] | ::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Kampagnen Poster]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|Map Thumbnail Vorschau]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Outtro Hintergrund]] | ||
| :* [[L4D2_Campaign_Add-on_Tutorial#Mission_File|Missions Datei]] | :* [[L4D2_Campaign_Add-on_Tutorial#Mission_File|Missions Datei]] | ||
| ::  | :: {{L|List of L4D2 Missions Files|Offizielle Missions Dateien}} | {{L|Deadline_Mission_File|Beispiele Anhand Mission Deadline 1 & 2}} | ||
| :* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|Packing (into a VPK)]] | :* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|Packing (into a VPK)]] | ||
| :* [[L4D2_Campaign_Add-on_Tutorial#Compression|Compressing]] | :* [[L4D2_Campaign_Add-on_Tutorial#Compression|Compressing]] | ||
| * Upload / Verteilung (siehe Steam Workshop) | * Upload / Verteilung (siehe Steam Workshop) | ||
| *  | * {{L|L4D2_Level_Design/Add-on_Notes|Add-on Hinweise (L4D2)}} | ||
| {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
| ==Reference Information== | ==Reference Information== | ||
| *  | * {{L|Left 4 Dead 2 Tool Updates|Authoring Tool Changes}} | ||
| *  | * {{L|List of L4D2 Campaign Music}} | ||
| *  | * {{L|List of L4D2 Cvars}} | ||
| *  | * {{L|List of L4D2 Entities}} | ||
| *  | * {{L|List of L4D2 Instructor Messages}} | ||
| *  | * {{L|List of L4D2 Missions Files}} | ||
| *  | * {{L|Navigation Meshes (L4D)|List of L4D2 Nav Mesh Attributes}} | ||
| *  | * {{L|List of L4D2 Particles}} | ||
| *  | * {{L|Left 4 Dead 2/Script Functions|List of L4D2 Script Functions}} | ||
| *  | * {{L|List of L4D2 Game Events}} | ||
| *  | * {{L|Left 4 Dead 2 Sky List|List of L4D2 Skyboxes}} | ||
| *  | * {{L|List of L4D2 Soundscapes}} | ||
| *  | * {{L|Left 4 Dead 2 Fog Settings|List of L4D2 Fog Settings}} | ||
| *  | * {{L|Dissection of Official L4D2 Campaigns}} | ||
| *  | * {{L|Dimensions in L4D2}} | ||
| *  | * {{L|L4D2 Gamemodes File}} | ||
| *  | * {{L|Expert_compile_mode|Expert Compile Mode}} | ||
| :  | : {{L|VBSP}} | {{L|VVIS}} | {{L|VRAD}} | ||
| == Navigation Meshes == | == Navigation Meshes == | ||
| ===General=== | ===General=== | ||
| *  | * {{L|Navigation Meshes}} | ||
| *  | * {{L|Navigation Mesh Commands}} | ||
| ===Left 4 Dead Series=== | ===Left 4 Dead Series=== | ||
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| ** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|Generating]] | ** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|Generating]] | ||
| ** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|Selecting]] | ** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|Selecting]] | ||
| ** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' | ''' | ** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' | '''{{L|nav_mode.cfg}}''' | ||
| ** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|Splitting]] | ** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|Splitting]] | ||
| ** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes]] | ** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes]] | ||
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| ** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | ** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | ||
| ** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|Breakable Walls]] | ** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|Breakable Walls]] | ||
| ** ''' | ** '''{{L|L4D Level Design/Nav Flow|Nav Flow}}''' | ||
| **  | ** {{L|L4D Level Design/Finale Events Part 1|Finale}} and [[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|Escape Vehicle]] | ||
| * Advanced Nav Editing | * Advanced Nav Editing | ||
| ** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | ''' | ** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | '''{{L|Navigation Meshes (L4D)|L4D Nav Mesh Attributes}}''' | ||
| ** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements]] | ** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements]] | ||
| ** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]] | ** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]] | ||
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| ** Fog | ** Fog | ||
| ** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]] | ** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]] | ||
| **  | ** {{L|Left 4 Dead Infected Populations}} | ||
| **  | ** {{L|Sorting out navigation flow}} | ||
| == Other Resources == | == Other Resources == | ||
| *  | * {{L|SketchUp Source Tools}} | ||
| *  | * {{L|GCFScape}} | ||
| *  | * {{L|VTFEdit}} | ||
| *  | * {{L|Left 4 Dead Plugins|Creating Server Plugins}} | ||
| *  | * {{L|AI Systems of L4D}} | ||
| * Heat Maps | * Heat Maps | ||
| *  | * {{LCategory|Left 4 Dead Projects|User projects}} | ||
| == Sites == | == Sites == | ||
Revision as of 08:18, 11 July 2024
 Diese Seite enthält Artikel, die sich speziell auf das Level Design für Left 4Dead beziehen.
 Diese Seite enthält Artikel, die sich speziell auf das Level Design für Left 4Dead beziehen.
Um für Left 4 Dead Level zu erstellen, lese bitte Left 4 Dead Level Erstellen.



























