Category:Es/Level Design: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Translated and restructured) |
||
Line 16: | Line 16: | ||
|zh-tw=Category:Level_Design:zh-tw | |zh-tw=Category:Level_Design:zh-tw | ||
}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
==Primeros Pasos== | |||
*[[Mapping Overview|Introducción a la edición de mapas]] | |||
*{{en}} [[Your First Map|Tu primer mapa]] | |||
*{{en}} [[Inputs and Outputs|El sistema de inputs y outputs]] | |||
== | == General == | ||
* [[ | *{{en}} [[Dimensions|Dimensiones]] | ||
* [[ | *{{en}} [[Optimization (level design)|Optimización]] | ||
* [[ | *{{en}} [[Hammer Face Edit Dialog|La ventana de edición de superficies]] | ||
* [[ | *{{en}} [[Displacement|Desplazamiento de superficies (''Terreno'')]] | ||
*{{en}} [[Prop Types Overview]] | |||
*{{en}} [[Skybox (2D)|Skyboxes bidimensionales (2D)]] | |||
*{{en}} [[Grouping and VisGrouping|Grupos y VisGrupos (''Grupos de visibilidad'')]] | |||
*{{en}} [[Entity Hierarchy (parenting)|Emparentar entidades]] | |||
*{{en}} [[Filter Applications|Aplicar filtros]] | |||
*{{en}} [[List of entities|Listado de entidades]] | |||
*{{en}} [[Prefab|Crear y usar prefabs]] | |||
*{{en}} [[Adding Water|Añadir agua]] | |||
==== | == Iluminación == | ||
*{{en}} [[Lighting|Iluminación]] | |||
* [[ | *{{en}} [[HDR Lighting Basics|Introducción a la iluminación HDR]] | ||
* [[ | *{{en}} [[Intermediate Lighting|Iluminación intermedia ]] | ||
*{{en}} [[Advanced Lighting|Iluminación avanzada]] | |||
==== | == Conectar áreas == | ||
*[[ | <!--* [[Ramps and Stairs]]--> | ||
*{{en}} [[Doors|Puertas]] | |||
* [[Working Ladders:es|Escaleras]] | |||
<!--* [[Moving Platforms]]--> | |||
*{{en}} [[Elevators|Ascensores]] | |||
*{{en}} [[Teleporters|Teletransportadores]] | |||
== | == Detallar == | ||
* [[ | *{{en}} [[Environmental Lighting, Sun, Weather, & Outdoors|Luz ambiental, sol, climatología y exteriores]] | ||
*{{en}} [[Displacement Grass]] | |||
*{{en}} [[Glass & Windows|Cristales y ventanas]] | |||
*{{en}} [[Cables and Ropes|Cables y cuerdas]] | |||
*{{en}} [[Sound and Music|Sonido y música]] | |||
* [[Displacement | |||
* [[ | |||
* [[ | |||
* [[ | |||
==== | == Efectos Especiales == | ||
* [[ | <!--* [[Buttons]]--> | ||
*{{en}} [[Physics|Físicas]] | |||
*{{en}} [[Physics Entity Overview|Introducción a las entidades con física]] | |||
*{{en}} [[Trains|Trenes]] | |||
*{{en}} [[Beams and Lasers|Rayos y Láseres]] | |||
*{{en}} [[Explosions (level design)|Explosiones]] | |||
*{{en}} [[Dust, Fog, & Smoke|Polvo, niebla y humo]] | |||
*{{en}} [[Color correction (concept)|Corrección de color]] | |||
*{{en}} [[Sprite|Sprites]] | |||
*{{en}} [[Lists of Special Effects in level design|Listado de efectos especiales]] | |||
== | == NPCs e IA == | ||
* [[ | *{{en}} [[Introduction_to_AI|Introducción a la inteligencia artificial]] | ||
*{{en}} [[Nodegraph|Construcción de nodos gráficos (''nodegrpah'')]] | |||
* [[ | |||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
== | ==Juegos especificos== | ||
:{{as}} [[Alien Swarm Level Creation|Alien Swarm]] | |||
* [[ | :{{css}} [[Counter-Strike: Source Level Creation|Counter-Strike: Source]] | ||
* [[ | :{{dm}} [[Dark Messiah Level Creation|Dark Messiah of Might and Magic]] | ||
* [[ | :{{dods}} [[Day of Defeat: Source Level Creation|Day of Defeat: Source]] | ||
:{{hl2}} [[Half-Life 2 Level Creation|Half-Life 2]] | |||
:{{l4d}} [[Left 4 Dead Level Creation|Left 4 Dead]] | |||
:{{l4d2}} [[Left 4 Dead 2 Level Creation|Left 4 Dead 2]] | |||
:{{portal}} [[Portal Level Creation|Portal]] | |||
:{{portal2}} [[:Category:Portal 2 Level Design|Portal 2]] | |||
:{{Sin Emergence}} [[SiN Episodes Level Creation|SiN Episodes: Emergence]] | |||
:{{tf2}} [[Team Fortress 2 Level Creation|Team Fortress 2]] | |||
:{{ship}} [[The Ship Level Creation|The Ship]] | |||
<br> | |||
:{{source}} [[Source Mods Level Creation|Source Mods]] | |||
{{category cell|background-color=white|border-color=lightgray}} | |||
== Últimos retoques == | |||
*{{en}} [[3D_Skybox|Skybox tridimensionales (3D)]] | |||
*{{en}} [[Cubemaps|Cubemaps]] | |||
*{{en}} [[Optimization (level design)|Optimizacion]] | |||
*{{en}} [[Expert compile mode|Modo experto de compilación]] | |||
*{{en}} [[Bspzip|Bspzip (Incrustar contenido ''custom'')]] | |||
*{{en}} [[Pre-publication evaluation|Evaluar tu proyecto antes de publicarlo]] | |||
== Teoría del diseño == | |||
*{{en}} [[Color Theory in Level Design|Teoría del color en el diseño de niveles]] | |||
*{{en}} [[Map Compiling Theory|Teoría de la compilación de mapas]] | |||
*{{en}} [[Decompiling_Maps|Decompilar mapas]] | |||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== [[ | == Solución de problemas == | ||
*{{en}} [[Troubleshooting Level Design|Solución de problemas del disño de niveles]] | |||
*{{en}} [[:Category:Level Design FAQ|Preguntas frecuentes del diseño de niveles]] | |||
*{{en}} [[Showbudget|Cómo utilizar el panel ''Showbudget'']] | |||
*{{en}} [[Compile Errors|Errores a la hora de compilar]] | |||
*{{en}} [[Source SDK FAQ|Preguntas frecuentes del Source SDK]] | |||
{{category cell|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== | ==[[:Category:Hammer|Editor Hammer]]== | ||
*{{en}} [[Hammer What's New|Últimas novedades]] | |||
* [[ | *{{en}} [[Hammer Hotkey Reference|Atajos de teclado]] | ||
* [[ | *{{en}} [[Hammer Feature Requests|Sugerir nuevas funcionalidades]] | ||
* [[ | |||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== | == Vínculos externos == | ||
{{ | *{{en}} [[Level Design Video Tutorials|Videotutoriales de diseño de niveles]] - Un listado de videotutoriales relacionados con la creación de mapas para el motor Source. | ||
*{{en}} [[Mapping Sites|Webs de diseño de niveles]] - Páginas web dedicadas a la creación de mapas y diseño de nivelessites con videotutoriales, artículos, etc. | |||
*{{en}} [[General Sites|Páginas con información general]] - Cubren diversos temas sobre la creación de mapas | |||
*{{en}} [[Map Archive Sites|Archivos de mapas]] - Páginas web donde podrás descargar diversos mapas para los juegos de Valve. | |||
*{{en}} [[File Hosting Sites|Páginas de almacenamiento de archivos]] - Un listado de páginas web donde podrás colgar tus mapas. | |||
*{{en}} [[Image Hosting Sites|Páginas de almacenamiento de imágenes]] - Un listado de páginas web donde podrás subir imágenes y capturas de pantalla de tu mapa. | |||
*{{en}} [[News Site List|Páginas de noticias]] - Sitios web donde mantenerte al día de todo lo que sucede. | |||
{{category end}} | {{category end}} | ||
[[Category:Modding:es]] | [[Category:Modding:es]] |
Revision as of 07:24, 5 August 2011
Subcategories
This category has the following 8 subcategories, out of 8 total.
A
- Es/Abstract Mapping (8 P)
- Es/AI (3 P)
B
- Es/Brush entities (4 P)
E
H
I
- Es/Internal entities (1 P)
L
- Es/Level Design FAQ (5 P)
P
- Es/Point entities (6 P)
Pages in category "Es/Level Design"
The following 25 pages are in this category, out of 25 total.