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{{lang|Left 4 Dead 2 Level Creation}}
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{{l4d2}}Diese Seite enth&auml;lt Artikel, die sich speziell auf das [[Level Design:de|Level Design]] f&uuml;r [[Left 4 Dead 2:de|Left 4Dead]] beziehen.
{{l4d2}} Diese Seite enthält Artikel, die sich speziell auf das {{L|Level Design}} für {{L|Left 4 Dead 2|Left 4Dead}} beziehen.


Um für [[left 4 Dead:de|Left 4 Dead]] Level zu erstellen, lese bitte [[Left 4 Dead Level Creation:de|Left 4 Dead Level Erstellen]].
Um für {{L|Left 4 Dead}} Level zu erstellen, lese bitte {{L|Left 4 Dead Level Creation|Left 4 Dead Level Erstellen}}.


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{{category header|background-color=#E0E0E0|border-color=lightgray}}
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== Erste Schritte ==
== Erste Schritte ==
* [[Authoring_Tools/SDK_(Left_4_Dead_2):de|Downloaden und Installieren des Left 4 Dead 2 Authoring Tools]]
* {{L|Left 4 Dead 2 Authoring Tools|Downloaden und Installieren des Left 4 Dead 2 Authoring Tools}}


* {{l4d}} '''[[L4D Level Design Basics Tutorial:de|L4D Level-Design Grundlagen Tutorial]]'''
* {{l4d}} '''{{L|L4D Level Design Basics Tutorial|L4D Level-Design Grundlagen Tutorial}}'''
* {{l4d2}} '''[[L4D2 Level Design:de|L4D2 Level-Design Grundlagen Tutorial]]'''
* {{l4d2}} '''{{L|L4D2 Level Design|L4D2 Level-Design Grundlagen Tutorial}}'''


* '''[[Optimization_(level_design):de|Optimierung (Leveldesign)]]'''
* '''{{L|Optimization/Level Design|Optimierung (Leveldesign)}}'''
* [[Your First Map:de|Deine erste Map]]
* {{L|Your First Map|Deine erste Map}}
* [[:Category:Level Design:de|Kategorie: Level Design (Übersicht)]]
* {{LCategory|Level Design|Kategorie: Level Design (Übersicht)}}
* [[Common L4D Mapping Problems:de|Häufige Probleme (Mapping)]]
* {{L|Common L4D Mapping Problems|Häufige Probleme (Mapping)}}
* [[L4D Mapping Notes:de|L4D Mapping Anmerkungen!!]]
* {{L|L4D Mapping Notes|L4D Mapping Anmerkungen!!}}


== Design Theorie ==
== Design Theorie ==
* [[Left 4 Dictionary:de|Leveldesign Left 4 Dead Beispiele]]
* {{L|Left 4 Dictionary|Leveldesign Left 4 Dead Beispiele}}
* [[Left 4 Dead Design Theory:de|Leveldesign Left 4 Dead Theorie]]
* {{L|Left 4 Dead Design Theory|Leveldesign Left 4 Dead Theorie}}


== Tutorials und Struktur Elemente ==
== Tutorials und Struktur Elemente ==
* [[Ladders#Placing_a_Ladder_Model:de|Leitern]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible:de|Leitern für Infizierte]]
* [[Ladders#Placing_a_Ladder_Model:de|Leitern]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible:de|Leitern für Infizierte]]
* [[L4D_Level_Design/Checkpoints:de|Checkpunkt und Saferoom]]
* {{L|L4D_Level_Design/Checkpoints|Checkpunkt und Saferoom}}
* [[L4D_Level_Design/Elevators:de|Aufzüge]] | [[Sorting_out_navigation_flow#Elevators|Aufzüge und Navigationspfade (Nav Meshes)]]
* {{L|L4D_Level_Design/Elevators|Aufzüge}} | [[Sorting_out_navigation_flow#Elevators|Aufzüge und Navigationspfade (Nav Meshes)]]
* [[L4D_Level_Design/Panic_Events:de|Panik Events]]
* {{L|L4D_Level_Design/Panic_Events|Panik Events}}
* [[L4D_Level_Design/Breakable_Walls:de|Zerstörbare Wände]] (func_breakable]| [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Zerstörbare Wände – sichtbar für Infizierte]]
* {{L|L4D_Level_Design/Breakable_Walls|Zerstörbare Wände}} (func_breakable]| [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Zerstörbare Wände – sichtbar für Infizierte]]
* Finale
* Finale
: [[L4D_Level_Design/Finale_Events_Part_1:de|Standard Finale]] | [[L4D2 Level Design/Gauntlet Finale:de|Spießrutenlauf Finale]] | [[L4D2 Level Design/Scavenge Finale:de|Scavenge Finale]] | [[L4D2 Level Design/Custom Finale:de|Eigenes Finale]]
: {{L|L4D_Level_Design/Finale_Events_Part_1|Standard Finale}} | {{L|L4D2 Level Design/Gauntlet Finale|Spießrutenlauf Finale}} | {{L|L4D2 Level Design/Scavenge Finale|Scavenge Finale}} | {{L|L4D2 Level Design/Custom Finale|Eigenes Finale}}


* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Respawn Räume]]
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Respawn Räume]]
* [[Fog_volume:de|Cinematische Elemente]]
* {{L|Fog_volume|Cinematische Elemente}}
: [[Postprocess_controller:de|Nachbearbeitung (Filmkörnung, Vignetten, Kontrast]] | [[Color_correction:de|Farbkorrektur]]
: {{L|Postprocess_controller|Nachbearbeitung (Filmkörnung, Vignetten, Kontrast}} | {{L|Color_correction|Farbkorrektur}}


* [[L4D2_Level_Design/Legacy_Assets:de|Altbestände (L4D)]]
* {{L|L4D2_Level_Design/Legacy_Assets|Altbestände (L4D)}}
* [[L4D2_Level_Design/VMF_Instances:de|Beispiele / Vorgaben]] (vmf_instance)
* {{L|L4D2_Level_Design/VMF_Instances|Beispiele / Vorgaben}} (vmf_instance)
* [[L4D2_Level_Design/Weapon_and_Item_Spawning|Waffen, Items und Nahkampfwaffen]]
* {{L|L4D2_Level_Design/Weapon_and_Item_Spawning|Waffen, Items und Nahkampfwaffen}}
* [[L4D2_Level_Design/Director_Queries:de|Director Angaben / Abfragen]]
* {{L|L4D2_Level_Design/Director_Queries|Director Angaben / Abfragen}}
* [[L4D2_Level_Design/Wandering_Witch:de|Wandernde Witches]] | [[Left_4_Dead_Infected_Populations#Special_Infected:de|Witch]]
* {{L|L4D2_Level_Design/Wandering_Witch|Wandernde Witches}} | [[Left_4_Dead_Infected_Populations#Special_Infected:de|Witch]]
* [[L4D2_Level_Design/Instructor_Hints:de|env_instructor_hint]]
* {{L|L4D2_Level_Design/Instructor_Hints|env_instructor_hint}}
* [[L4D2_Level_Design/Boss_Prohibition|Tank & Witch Ausschalten]]
* {{L|L4D2_Level_Design/Boss_Prohibition|Tank & Witch Ausschalten}}
* [[L4D2_Level_Design/Hard_Rain|Sturm]] (Wetter in Kampagne Hard Rain)
* {{L|L4D2_Level_Design/Hard_Rain|Sturm}} (Wetter in Kampagne Hard Rain)
* [[L4D2 Level Design/Foot Lockers:de|Versorgungskisten]]
* {{L|L4D2 Level Design/Foot Lockers|Versorgungskisten}}
* [[L4D2_Level_Design/Choreographed Scenes:de|Choreografierte Szenen]] (F-18 Überflug Kampagne The Passing)
* {{L|L4D2_Level_Design/Choreographed Scenes|Choreografierte Szenen}} (F-18 Überflug Kampagne The Passing)
* L4D1 Survivor Bots:de| L4D(1) Survivor Bots
* L4D1 Survivor Bots:de| L4D(1) Survivor Bots
* [[L4D2 Vscripts:de|Scripten (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples:de|Beispiele vscripts]]'''
* {{L|L4D2 Vscripts|Scripten (vscripts)}}{{sq}}| '''{{L|L4D2 Vscript Examples|Beispiele vscripts}}'''
: Entity Manipulieren | Eigene Panik Events | Eigenes Finale | Scavenge Finale | [[L4D2_Vscripts#Director_options|Director Optionen]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Offizielle vscripts]]
: Entity Manipulieren | Eigene Panik Events | Eigenes Finale | Scavenge Finale | [[L4D2_Vscripts#Director_options|Director Optionen]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Offizielle vscripts]]
*[[L4D2 EMS/Intro:de|EMS Intro]] (Extended Mutation System)
*{{L|L4D2 EMS/Intro|EMS Intro}} (Extended Mutation System)


=== Verschiedene Spielmodie ===
=== Verschiedene Spielmodie ===
* [[L4D_Level_Design/Versus_Maps:de|Versus]] (Gegeneinander)
* {{L|L4D Level Design/Versus Maps|Versus}} (Gegeneinander)
* [[Survival Gametype (L4D)|Survival]] (Überleben)
* {{L|Survival Gametype (L4D)|Survival}} (Überleben)
* [[L4D2 Level Design/Scavenge Maps:|Scavenge]] (Kanister Sammeln)
* {{L|L4D2 Level Design/Scavenge Maps:|Scavenge}} (Kanister Sammeln)
* [[Mutation Gametype (L4D2):|Mutations]] (Mutationen)
* {{L|Mutation Gametype (L4D2):|Mutations}} (Mutationen)
* [[L4D2_Level_Design/Multi-Gamemode_Support:de|Verschiedene Spielmodie innerhalb einer Map]]
* {{L|L4D2_Level_Design/Multi-Gamemode_Support|Verschiedene Spielmodie innerhalb einer Map}}


=== Eigene Elemente ===
=== Eigene Elemente ===
* [[Creating_a_Material:de|Texturen und Material erstellen]] | [[Left 4 Dead Graffiti Tutorial|Graffiti]] | [[Water_(shader):de|Wasser]]
* {{L|Creating_a_Material|Texturen und Material erstellen}} | {{L|Left 4 Dead Graffiti Tutorial|Graffiti}} | {{L|Water_(shader)|Wasser}}
* [[:Category:Modeling|Eigene Modelle und Animationen]]
* {{LCategory|Modeling|Eigene Modelle und Animationen}}
:[[Creating_custom_gibs:de|Breakable Props]] | [[Cinematic Physics]] | [[Weapons:de|Waffen]] | [[L4D2_Custom_Melee_Weapons|Eigene Nahkampfwaffen]] | {{Image:en.png}}[[Left 4 Dead Intro|Intro/Outro Kamera]] | Procedurally Deforming Foliage  
:{{L|Creating_custom_gibs|Breakable Props}} | {{L|Cinematic Physics}} | {{L|Weapons|Waffen}} | {{L|L4D2_Custom_Melee_Weapons|Eigene Nahkampfwaffen}} | {{Flag|en}} {{L|Left 4 Dead Intro|Intro/Outro Kamera}} | Procedurally Deforming Foliage  
* [[L4D2 Custom Sound and Music Tutorial|Eigener Sound und Musik]]
* {{L|L4D2 Custom Sound and Music Tutorial|Eigener Sound und Musik}}
:[[L4D2 Soundscripts:de|Soundscript]] | [[Soundscapes:de|Umweltgeräusche]]
:{{L|L4D2 Soundscripts|Soundscript}} | {{L|Soundscapes|Umweltgeräusche}}
* [[L4D2 Custom Particle Effects Tutorial|Eigene Effekte: Partikel]] | [[Particle_System:de|Partikel Systeme erstellen]]
* {{L|L4D2 Custom Particle Effects Tutorial|Eigene Effekte: Partikel}} | {{L|Particle_System|Partikel Systeme erstellen}}
* [[Detail_prop|Detaillierte Texturen (Gras)]]
* {{L|Detail_prop|Detaillierte Texturen (Gras)}}
* [[Gameinfo.txt#SearchPaths|Management and Organisation]] (Gameinfo.txt
* [[Gameinfo.txt#SearchPaths|Management and Organisation]] (Gameinfo.txt


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=== Vollenden ===  
=== Vollenden ===  


Viele Vorgaben sind seit Steam Workshop nicht mehr nötig, sind aber dennoch weiterhin aufgeführt. Zum Veröffentlichen von L4D2-Elementen bitte die Anweisungen im Steam Workshop lesen. Die Verlinkung führt vorerst zu den englischen Seiten[[Image:en.png]], wird aber bei Fertigstellung geändert.
Viele Vorgaben sind seit Steam Workshop nicht mehr nötig, sind aber dennoch weiterhin aufgeführt. Zum Veröffentlichen von L4D2-Elementen bitte die Anweisungen im Steam Workshop lesen. Die Verlinkung führt vorerst zu den englischen Seiten {{Flag|en}}, wird aber bei Fertigstellung geändert.




* [[L4D2 Campaign Add-on Tutorial|AddOn Erstellen (.VPK Files)]]
* {{L|L4D2 Campaign Add-on Tutorial|AddOn Erstellen (.VPK Files)}}
** [[L4D2_Campaign_Add-on_Tutorial#addoninfo.txt|addoninfo.txt]] | [[Deadline_AddonInfo_File|Beispiel für addoninfo.txt anhand Deadline1&2]]
** [[L4D2_Campaign_Add-on_Tutorial#addoninfo.txt|addoninfo.txt]] | {{L|Deadline_AddonInfo_File|Beispiel für addoninfo.txt anhand Deadline1&2}}
** Add-on Bildmaterial
** Add-on Bildmaterial
::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Kampagnen Poster]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|Map Thumbnail Vorschau]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Outtro Hintergrund]]
::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Kampagnen Poster]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|Map Thumbnail Vorschau]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Outtro Hintergrund]]
:* [[L4D2_Campaign_Add-on_Tutorial#Mission_File|Missions Datei]]
:* [[L4D2_Campaign_Add-on_Tutorial#Mission_File|Missions Datei]]
:: [[List of L4D2 Missions Files|Offizielle Missions Dateien]] | [[Deadline_Mission_File|Beispiele Anhand Mission Deadline 1 & 2]]
:: {{L|List of L4D2 Missions Files|Offizielle Missions Dateien}} | {{L|Deadline_Mission_File|Beispiele Anhand Mission Deadline 1 & 2}}
:* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|Packing (into a VPK)]]
:* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|Packing (into a VPK)]]
:* [[L4D2_Campaign_Add-on_Tutorial#Compression|Compressing]]
:* [[L4D2_Campaign_Add-on_Tutorial#Compression|Compressing]]
* Upload / Verteilung (siehe Steam Workshop)
* Upload / Verteilung (siehe Steam Workshop)
* [[L4D2_Level_Design/Add-on_Notes|Add-on Hinweise (L4D2)]]
* {{L|L4D2_Level_Design/Add-on_Notes|Add-on Hinweise (L4D2)}}


{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}}


== Reference Information ==
==Reference Information==
* [[Left 4 Dead 2 Tool Updates|Authoring Tool Changes]]
* {{L|Left 4 Dead 2 Tool Updates|Authoring Tool Changes}}
* [[List of L4D2 Campaign Music]]
* {{L|List of L4D2 Campaign Music}}
* [[List of L4D2 Cvars]]
* {{L|List of L4D2 Cvars}}
* [[List of L4D2 Entities]]
* {{L|List of L4D2 Entities}}
* [[List of L4D2 Instructor Messages]]
* {{L|List of L4D2 Instructor Messages}}
* [[List of L4D2 Missions Files]]
* {{L|List of L4D2 Missions Files}}
* [[Navigation Meshes (L4D)|List of L4D2 Nav Mesh Attributes]]
* {{L|Navigation Meshes (L4D)|List of L4D2 Nav Mesh Attributes}}
* [[List of L4D2 Particles]]
* {{L|List of L4D2 Particles}}
* [[List of L4D2 Script Functions]]
* {{L|Left 4 Dead 2/Script Functions|List of L4D2 Script Functions}}
* [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]]
* {{L|List of L4D2 Game Events}}
* [[List of L4D2 Soundscapes]]
* {{L|Left 4 Dead 2 Sky List|List of L4D2 Skyboxes}}
* [[Dissection of Official L4D2 Campaigns]]
* {{L|List of L4D2 Soundscapes}}
* [[Dimensions in L4D2]]
* {{L|Left 4 Dead 2 Fog Settings|List of L4D2 Fog Settings}}
* [[L4D2 Gamemodes File]]
* {{L|Dissection of Official L4D2 Campaigns}}
* [[Expert_compile_mode|Expert Compile Mode]]
* {{L|Dimensions in L4D2}}
: [[VBSP]] | [[VVIS]] | [[VRAD]]
* {{L|L4D2 Gamemodes File}}
* {{L|Expert_compile_mode|Expert Compile Mode}}
: {{L|VBSP}} | {{L|VVIS}} | {{L|VRAD}}


== Navigation Meshes ==
== Navigation Meshes ==


===General===
===General===
* [[Navigation Meshes]]
* {{L|Navigation Meshes}}
* [[Navigation Mesh Commands]]
* {{L|Navigation Mesh Commands}}


===Left 4 Dead Series===
===Left 4 Dead Series===
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** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|Generating]]
** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|Generating]]
** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|Selecting]]
** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|Selecting]]
** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' | '''[[nav_mode.cfg]]'''
** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' | '''{{L|nav_mode.cfg}}'''
** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|Splitting]]
** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|Splitting]]
** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes]]
** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes]]
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** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|Breakable Walls]]
** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|Breakable Walls]]
** '''[[L4D Level Design/Nav Flow|Nav Flow]]'''
** '''{{L|L4D Level Design/Nav Flow|Nav Flow}}'''
** [[L4D Level Design/Finale Events Part 1|Finale]] and [[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|Escape Vehicle]]
** {{L|L4D Level Design/Finale Events Part 1|Finale}} and [[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|Escape Vehicle]]
* Advanced Nav Editing
* Advanced Nav Editing
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | '''[[Navigation Meshes (L4D)|L4D Nav Mesh Attributes]]'''
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | '''{{L|Navigation Meshes (L4D)|L4D Nav Mesh Attributes}}'''
** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements]]
** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements]]
** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]]
** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]]
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** Fog
** Fog
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]]
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]]
** [[Left 4 Dead Infected Populations]]
** {{L|Left 4 Dead Infected Populations}}
** [[Sorting out navigation flow]]
** {{L|Sorting out navigation flow}}


== Other Resources ==
== Other Resources ==
* [[SketchUp Source Tools]]
* {{L|SketchUp Source Tools}}
* [[GCFScape]]
* {{L|GCFScape}}
* [[VTFEdit]]
* {{L|VTFEdit}}
* [[Left 4 Dead Plugins|Creating Server Plugins]]
* {{L|Left 4 Dead Plugins|Creating Server Plugins}}
* [[AI Systems of L4D]]
* {{L|AI Systems of L4D}}
* Heat Maps
* Heat Maps
* [[:Category:Left 4 Dead Projects|User projects]]
* {{LCategory|Left 4 Dead Projects|User projects}}


== Sites ==
== Sites ==
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__NOTOC__
__NOTOC__
 
{{ACategory|Left 4 Dead 2}}
[[Category:Level Design]]
{{ACategory|Level Design}}
[[Category:Level Design Tutorials]]
{{ACategory|Tutorials}}
[[Category:Entry pages]]
[[Category:Left 4 Dead 2]]

Latest revision as of 07:53, 12 July 2024

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Left 4 Dead 2 Diese Seite enthält Artikel, die sich speziell auf das Level Design(en) für Left 4Dead(en) beziehen.

Um für Left 4 Dead(en) Level zu erstellen, lese bitte Left 4 Dead Level Erstellen(en).

Erste Schritte

Design Theorie

Tutorials und Struktur Elemente

Standard Finale(en) | Spießrutenlauf Finale(en) | Scavenge Finale(en) | Eigenes Finale(en)
Nachbearbeitung (Filmkörnung, Vignetten, Kontrast(en) | Farbkorrektur(en)
Entity Manipulieren | Eigene Panik Events | Eigenes Finale | Scavenge Finale | Director Optionen | Onslaughts | Offizielle vscripts

Verschiedene Spielmodie

Eigene Elemente

Breakable Props(en) | Cinematic Physics(en) | Waffen(en) | Eigene Nahkampfwaffen(en) | English (en) Intro/Outro Kamera(en) | Procedurally Deforming Foliage
Soundscript(en) | Umweltgeräusche(en)


Vollenden

Viele Vorgaben sind seit Steam Workshop nicht mehr nötig, sind aber dennoch weiterhin aufgeführt. Zum Veröffentlichen von L4D2-Elementen bitte die Anweisungen im Steam Workshop lesen. Die Verlinkung führt vorerst zu den englischen Seiten English (en), wird aber bei Fertigstellung geändert.


addonimage.jpg | Kampagnen Poster | Map Thumbnail Vorschau | Outtro Hintergrund
Offizielle Missions Dateien(en) | Beispiele Anhand Mission Deadline 1 & 2(en)

Reference Information

VBSP(en) | VVIS(en) | VRAD(en)

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites