De/Left 4 Dead 2 Level Creation: Difference between revisions
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{{l4d2}}Diese Seite | {{l4d2}} Diese Seite enthält Artikel, die sich speziell auf das {{L|Level Design}} für {{L|Left 4 Dead 2|Left 4Dead}} beziehen. | ||
Um für | Um für {{L|Left 4 Dead}} Level zu erstellen, lese bitte {{L|Left 4 Dead Level Creation|Left 4 Dead Level Erstellen}}. | ||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
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== Erste Schritte == | == Erste Schritte == | ||
* | * {{L|Left 4 Dead 2 Authoring Tools|Downloaden und Installieren des Left 4 Dead 2 Authoring Tools}} | ||
* {{l4d}} ''' | * {{l4d}} '''{{L|L4D Level Design Basics Tutorial|L4D Level-Design Grundlagen Tutorial}}''' | ||
* {{l4d2}} ''' | * {{l4d2}} '''{{L|L4D2 Level Design|L4D2 Level-Design Grundlagen Tutorial}}''' | ||
* ''' | * '''{{L|Optimization/Level Design|Optimierung (Leveldesign)}}''' | ||
* | * {{L|Your First Map|Deine erste Map}} | ||
* | * {{LCategory|Level Design|Kategorie: Level Design (Übersicht)}} | ||
* | * {{L|Common L4D Mapping Problems|Häufige Probleme (Mapping)}} | ||
* | * {{L|L4D Mapping Notes|L4D Mapping Anmerkungen!!}} | ||
== Design Theorie == | == Design Theorie == | ||
* | * {{L|Left 4 Dictionary|Leveldesign Left 4 Dead Beispiele}} | ||
* | * {{L|Left 4 Dead Design Theory|Leveldesign Left 4 Dead Theorie}} | ||
== Tutorials und Struktur Elemente == | == Tutorials und Struktur Elemente == | ||
* [[Ladders#Placing_a_Ladder_Model:de|Leitern]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible:de|Leitern für Infizierte]] | * [[Ladders#Placing_a_Ladder_Model:de|Leitern]] | [[L4D_Level_Design/Versus_Maps#Making Infected Ladders Visible:de|Leitern für Infizierte]] | ||
* | * {{L|L4D_Level_Design/Checkpoints|Checkpunkt und Saferoom}} | ||
* | * {{L|L4D_Level_Design/Elevators|Aufzüge}} | [[Sorting_out_navigation_flow#Elevators|Aufzüge und Navigationspfade (Nav Meshes)]] | ||
* | * {{L|L4D_Level_Design/Panic_Events|Panik Events}} | ||
* | * {{L|L4D_Level_Design/Breakable_Walls|Zerstörbare Wände}} (func_breakable]| [[L4D_Level_Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Zerstörbare Wände – sichtbar für Infizierte]] | ||
* Finale | * Finale | ||
: | : {{L|L4D_Level_Design/Finale_Events_Part_1|Standard Finale}} | {{L|L4D2 Level Design/Gauntlet Finale|Spießrutenlauf Finale}} | {{L|L4D2 Level Design/Scavenge Finale|Scavenge Finale}} | {{L|L4D2 Level Design/Custom Finale|Eigenes Finale}} | ||
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Respawn Räume]] | * [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Respawn Räume]] | ||
* | * {{L|Fog_volume|Cinematische Elemente}} | ||
: | : {{L|Postprocess_controller|Nachbearbeitung (Filmkörnung, Vignetten, Kontrast}} | {{L|Color_correction|Farbkorrektur}} | ||
* | * {{L|L4D2_Level_Design/Legacy_Assets|Altbestände (L4D)}} | ||
* | * {{L|L4D2_Level_Design/VMF_Instances|Beispiele / Vorgaben}} (vmf_instance) | ||
* | * {{L|L4D2_Level_Design/Weapon_and_Item_Spawning|Waffen, Items und Nahkampfwaffen}} | ||
* | * {{L|L4D2_Level_Design/Director_Queries|Director Angaben / Abfragen}} | ||
* | * {{L|L4D2_Level_Design/Wandering_Witch|Wandernde Witches}} | [[Left_4_Dead_Infected_Populations#Special_Infected:de|Witch]] | ||
* | * {{L|L4D2_Level_Design/Instructor_Hints|env_instructor_hint}} | ||
* | * {{L|L4D2_Level_Design/Boss_Prohibition|Tank & Witch Ausschalten}} | ||
* | * {{L|L4D2_Level_Design/Hard_Rain|Sturm}} (Wetter in Kampagne Hard Rain) | ||
* | * {{L|L4D2 Level Design/Foot Lockers|Versorgungskisten}} | ||
* | * {{L|L4D2_Level_Design/Choreographed Scenes|Choreografierte Szenen}} (F-18 Überflug Kampagne The Passing) | ||
* L4D1 Survivor Bots:de| L4D(1) Survivor Bots | * L4D1 Survivor Bots:de| L4D(1) Survivor Bots | ||
* | * {{L|L4D2 Vscripts|Scripten (vscripts)}}{{sq}}| '''{{L|L4D2 Vscript Examples|Beispiele vscripts}}''' | ||
: Entity Manipulieren | Eigene Panik Events | Eigenes Finale | Scavenge Finale | [[L4D2_Vscripts#Director_options|Director Optionen]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Offizielle vscripts]] | : Entity Manipulieren | Eigene Panik Events | Eigenes Finale | Scavenge Finale | [[L4D2_Vscripts#Director_options|Director Optionen]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Offizielle vscripts]] | ||
* | *{{L|L4D2 EMS/Intro|EMS Intro}} (Extended Mutation System) | ||
=== Verschiedene Spielmodie === | === Verschiedene Spielmodie === | ||
* | * {{L|L4D Level Design/Versus Maps|Versus}} (Gegeneinander) | ||
* | * {{L|Survival Gametype (L4D)|Survival}} (Überleben) | ||
* | * {{L|L4D2 Level Design/Scavenge Maps:|Scavenge}} (Kanister Sammeln) | ||
* | * {{L|Mutation Gametype (L4D2):|Mutations}} (Mutationen) | ||
* | * {{L|L4D2_Level_Design/Multi-Gamemode_Support|Verschiedene Spielmodie innerhalb einer Map}} | ||
=== Eigene Elemente === | === Eigene Elemente === | ||
* | * {{L|Creating_a_Material|Texturen und Material erstellen}} | {{L|Left 4 Dead Graffiti Tutorial|Graffiti}} | {{L|Water_(shader)|Wasser}} | ||
* | * {{LCategory|Modeling|Eigene Modelle und Animationen}} | ||
: | :{{L|Creating_custom_gibs|Breakable Props}} | {{L|Cinematic Physics}} | {{L|Weapons|Waffen}} | {{L|L4D2_Custom_Melee_Weapons|Eigene Nahkampfwaffen}} | {{Flag|en}} {{L|Left 4 Dead Intro|Intro/Outro Kamera}} | Procedurally Deforming Foliage | ||
* | * {{L|L4D2 Custom Sound and Music Tutorial|Eigener Sound und Musik}} | ||
: | :{{L|L4D2 Soundscripts|Soundscript}} | {{L|Soundscapes|Umweltgeräusche}} | ||
* | * {{L|L4D2 Custom Particle Effects Tutorial|Eigene Effekte: Partikel}} | {{L|Particle_System|Partikel Systeme erstellen}} | ||
* | * {{L|Detail_prop|Detaillierte Texturen (Gras)}} | ||
* [[Gameinfo.txt#SearchPaths|Management and Organisation]] (Gameinfo.txt | * [[Gameinfo.txt#SearchPaths|Management and Organisation]] (Gameinfo.txt | ||
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=== Vollenden === | === Vollenden === | ||
Viele Vorgaben sind seit Steam Workshop nicht mehr nötig, sind aber dennoch weiterhin aufgeführt. Zum Veröffentlichen von L4D2-Elementen bitte die Anweisungen im Steam Workshop lesen. Die Verlinkung führt vorerst zu den englischen Seiten | Viele Vorgaben sind seit Steam Workshop nicht mehr nötig, sind aber dennoch weiterhin aufgeführt. Zum Veröffentlichen von L4D2-Elementen bitte die Anweisungen im Steam Workshop lesen. Die Verlinkung führt vorerst zu den englischen Seiten {{Flag|en}}, wird aber bei Fertigstellung geändert. | ||
* | * {{L|L4D2 Campaign Add-on Tutorial|AddOn Erstellen (.VPK Files)}} | ||
** [[L4D2_Campaign_Add-on_Tutorial#addoninfo.txt|addoninfo.txt]] | | ** [[L4D2_Campaign_Add-on_Tutorial#addoninfo.txt|addoninfo.txt]] | {{L|Deadline_AddonInfo_File|Beispiel für addoninfo.txt anhand Deadline1&2}} | ||
** Add-on Bildmaterial | ** Add-on Bildmaterial | ||
::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Kampagnen Poster]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|Map Thumbnail Vorschau]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Outtro Hintergrund]] | ::[[L4D2_Campaign_Add-on_Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Kampagnen Poster]] | [[L4D2_Campaign_Add-on_Tutorial#Map_Thumbnail_Previews|Map Thumbnail Vorschau]] | [[L4D2_Campaign_Add-on_Tutorial#Campaign_Poster|Outtro Hintergrund]] | ||
:* [[L4D2_Campaign_Add-on_Tutorial#Mission_File|Missions Datei]] | :* [[L4D2_Campaign_Add-on_Tutorial#Mission_File|Missions Datei]] | ||
:: | :: {{L|List of L4D2 Missions Files|Offizielle Missions Dateien}} | {{L|Deadline_Mission_File|Beispiele Anhand Mission Deadline 1 & 2}} | ||
:* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|Packing (into a VPK)]] | :* [[L4D2_Campaign_Add-on_Tutorial#Packaging_and_shipping|Packing (into a VPK)]] | ||
:* [[L4D2_Campaign_Add-on_Tutorial#Compression|Compressing]] | :* [[L4D2_Campaign_Add-on_Tutorial#Compression|Compressing]] | ||
* Upload / Verteilung (siehe Steam Workshop) | * Upload / Verteilung (siehe Steam Workshop) | ||
* | * {{L|L4D2_Level_Design/Add-on_Notes|Add-on Hinweise (L4D2)}} | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
== Reference Information == | ==Reference Information== | ||
* | * {{L|Left 4 Dead 2 Tool Updates|Authoring Tool Changes}} | ||
* | * {{L|List of L4D2 Campaign Music}} | ||
* | * {{L|List of L4D2 Cvars}} | ||
* | * {{L|List of L4D2 Entities}} | ||
* | * {{L|List of L4D2 Instructor Messages}} | ||
* | * {{L|List of L4D2 Missions Files}} | ||
* | * {{L|Navigation Meshes (L4D)|List of L4D2 Nav Mesh Attributes}} | ||
* | * {{L|List of L4D2 Particles}} | ||
* | * {{L|Left 4 Dead 2/Script Functions|List of L4D2 Script Functions}} | ||
* | * {{L|List of L4D2 Game Events}} | ||
* | * {{L|Left 4 Dead 2 Sky List|List of L4D2 Skyboxes}} | ||
* | * {{L|List of L4D2 Soundscapes}} | ||
* | * {{L|Left 4 Dead 2 Fog Settings|List of L4D2 Fog Settings}} | ||
* | * {{L|Dissection of Official L4D2 Campaigns}} | ||
* | * {{L|Dimensions in L4D2}} | ||
: | * {{L|L4D2 Gamemodes File}} | ||
* {{L|Expert_compile_mode|Expert Compile Mode}} | |||
: {{L|VBSP}} | {{L|VVIS}} | {{L|VRAD}} | |||
== Navigation Meshes == | == Navigation Meshes == | ||
===General=== | ===General=== | ||
* | * {{L|Navigation Meshes}} | ||
* | * {{L|Navigation Mesh Commands}} | ||
===Left 4 Dead Series=== | ===Left 4 Dead Series=== | ||
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** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|Generating]] | ** [[L4D_Level_Design/Nav_Meshes#Generating a new Nav Mesh|Generating]] | ||
** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|Selecting]] | ** [[L4D_Level_Design/Nav_Meshes#Nav Area selection|Selecting]] | ||
** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' | ''' | ** '''[[L4D_Level_Design/Nav_Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' | '''{{L|nav_mode.cfg}}''' | ||
** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|Splitting]] | ** [[L4D_Level_Design/Nav_Meshes#Splitting Nav Areas|Splitting]] | ||
** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes]] | ** [[L4D_Level_Design/Nav_Meshes#Adding Attributes|Adding Attributes]] | ||
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** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | ** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | ||
** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|Breakable Walls]] | ** [[L4D_Level_Design/Breakable_Walls#Updating the Nav|Breakable Walls]] | ||
** ''' | ** '''{{L|L4D Level Design/Nav Flow|Nav Flow}}''' | ||
** | ** {{L|L4D Level Design/Finale Events Part 1|Finale}} and [[L4D_Level_Design/Finale_Events_Part_2#Updating the Nav|Escape Vehicle]] | ||
* Advanced Nav Editing | * Advanced Nav Editing | ||
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | ''' | ** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | '''{{L|Navigation Meshes (L4D)|L4D Nav Mesh Attributes}}''' | ||
** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements]] | ** [[L4D Level Design/Advanced Nav Editing#Conforming a drawn Nav Area to a displacement|Displacements]] | ||
** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]] | ** [[L4D Level Design/Advanced Nav Editing#Creating a Nav Area in between two existing Nav Areas|Splicing]] | ||
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** Fog | ** Fog | ||
** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]] | ** [[L4D Level Design/Advanced Nav Editing#Finding problems in your Nav Mesh|Trouble Report]] | ||
** | ** {{L|Left 4 Dead Infected Populations}} | ||
** | ** {{L|Sorting out navigation flow}} | ||
== Other Resources == | == Other Resources == | ||
* | * {{L|SketchUp Source Tools}} | ||
* | * {{L|GCFScape}} | ||
* | * {{L|VTFEdit}} | ||
* | * {{L|Left 4 Dead Plugins|Creating Server Plugins}} | ||
* | * {{L|AI Systems of L4D}} | ||
* Heat Maps | * Heat Maps | ||
* | * {{LCategory|Left 4 Dead Projects|User projects}} | ||
== Sites == | == Sites == | ||
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__NOTOC__ | __NOTOC__ | ||
{{ACategory|Left 4 Dead 2}} | |||
{{ACategory|Level Design}} | |||
{{ACategory|Tutorials}} | |||
Latest revision as of 07:53, 12 July 2024
Diese Seite enthält Artikel, die sich speziell auf das Level Design für Left 4Dead beziehen.
Um für Left 4 Dead Level zu erstellen, lese bitte Left 4 Dead Level Erstellen .