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Show new changes starting from 20:26, 23 November 2020
   
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22 November 2020

 m   06:55  Point devshot camera‎ (diff | hist) . . (+131). . Yakumo koishi (talk | contribs)

20 November 2020

 m   15:49  Prop physics override‎ (diff | hist) . . (+201). . 56KPK (talk | contribs) (added collision less model workaround)

19 November 2020

 m   21:06  Ambient generic‎ (diff | hist) . . (-20). . 56KPK (talk | contribs) (FadeIn output does not work in Portal 2)
     13:12  Func liquidportal‎ (diff | hist) . . (+10). . Mandrew (talk | contribs)

18 November 2020

 m   05:48  Prop static‎ (diff | hist) . . (-2). . MOCOLONI (talk | contribs) (This is more of a Warning than 'importance')

17 November 2020

     13:38  Point template‎‎ (2 changes | history) . . (+63). . [Popcorn‎; Loudslappingsounds‎]
      13:38 (cur | prev) . . (-40). . Loudslappingsounds (talk | contribs) (wow, yep. point_template calls MapEntity_ParseEntity which calls ShouldCreateEntity which checks if the entity is in s_PreserveEnts. they probably didn't intend for this limit to point_template or know about it.)
      10:05 (cur | prev) . . (+103). . Popcorn (talk | contribs) (S_PreserveEnts cannot be instanced with point_template, tested in csgo)