User contributions for Ficool2
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2 December 2025
- 14:2814:28, 2 December 2025 diff hist +223 Info no dynamic shadow No edit summary
29 November 2025
- 17:0517:05, 29 November 2025 diff hist −52 QAngle No edit summary
21 November 2025
- 04:5704:57, 21 November 2025 diff hist +587 Working ladders Add VScript version
13 November 2025
- 08:2308:23, 13 November 2025 diff hist +36 Team Fortress 2/Scripting/Game Events No edit summary current
8 November 2025
- 16:0416:04, 8 November 2025 diff hist +27 Fetching DirectX 9 Device Use official download link current
- 02:3002:30, 8 November 2025 diff hist −25 Team Fortress 2/Scripting/VScript Examples No edit summary current
7 November 2025
- 07:2907:29, 7 November 2025 diff hist +359 Func detail illusionary Add FGD code
4 November 2025
- 02:2402:24, 4 November 2025 diff hist +143 Fetching DirectX 9 Device No edit summary
- 02:2202:22, 4 November 2025 diff hist −124 Fetching DirectX 9 Device No edit summary
- 01:2101:21, 4 November 2025 diff hist +127 Team Fortress 2/Scripting/VScript Examples No edit summary
3 November 2025
- 02:4402:44, 3 November 2025 diff hist +288 Fetching DirectX 9 Device No edit summary
- 02:3902:39, 3 November 2025 diff hist +267 Fetching DirectX 9 Device No edit summary
- 00:0500:05, 3 November 2025 diff hist −18 Fetching DirectX 9 Device No edit summary
2 November 2025
- 10:5310:53, 2 November 2025 diff hist +55 Fetching DirectX 9 Device No edit summary
- 01:4501:45, 2 November 2025 diff hist +3,393 N Fetching DirectX 9 Device Created page with "This tutorial shows how to fetch the [https://learn.microsoft.com/en-us/windows/win32/api/d3d9helper/nn-d3d9helper-idirect3ddevice9 DirectX 9 Device] in 64-bit games on the {{tf2branch|4}}. Access to the low-level DirectX 9 device allows the creation of effects that Source has no support for, such as [https://learn.microsoft.com/en-us/windows/win32/direct3d9/creating-cubic-environment-map-surfaces rendering cubemaps in real-time]. {{warning|This is intended for adv..."
26 October 2025
- 02:0002:00, 26 October 2025 diff hist +223 Talk:Prop weighted cube No edit summary
20 October 2025
- 23:5023:50, 20 October 2025 diff hist +985 Func viscluster Note that visclusters shouldnt be used with VVIS++
17 October 2025
- 06:2906:29, 17 October 2025 diff hist +171 Physics Mayhem Known as "Item Save Glitch" in speedrunning communities current
9 October 2025
- 07:4607:46, 9 October 2025 diff hist +175 Talk:Team Fortress 2/Scripting/Script Functions/Constants No edit summary current
3 October 2025
- 11:5711:57, 3 October 2025 diff hist −34 HDR Skybox Creation Why is this on a wiki current
27 September 2025
- 15:5015:50, 27 September 2025 diff hist +206 Team Fortress 2/Scripting/Script Functions No edit summary
17 September 2025
- 04:4704:47, 17 September 2025 diff hist −230 Func occluder Hammer can collapse these fine current
16 September 2025
- 10:0110:01, 16 September 2025 diff hist −223 Func occluder No point in having a patch for this.. don't even know what game this was for
- 09:4109:41, 16 September 2025 diff hist +311 Template:KV Light Appearance should not be used due to performance degradation current
12 September 2025
- 08:5108:51, 12 September 2025 diff hist +16 Hammer++/Propper++ Less specific
8 September 2025
- 07:1607:16, 8 September 2025 diff hist +608 Tf glow No edit summary
- 07:0907:09, 8 September 2025 diff hist +1 Tf glow This isn't a bug, its not implemented
7 September 2025
- 15:2515:25, 7 September 2025 diff hist 0 Team Fortress 2/Scripting/Script Functions No edit summary
5 September 2025
- 12:5412:54, 5 September 2025 diff hist −177 VBSP No edit summary
- 04:5604:56, 5 September 2025 diff hist +263 Func viscluster Ran into a case where this entity inflated VRAD time by 4 minutes
3 September 2025
- 14:2714:27, 3 September 2025 diff hist −21 Decals None of these are broken - they were removed
- 09:3009:30, 3 September 2025 diff hist −77 Hammer 2D Views Options Should use ALT instead, which is consistent with other tools and works in all Hammer versions current
2 September 2025
- 12:3012:30, 2 September 2025 diff hist +82 BSP (Source) No edit summary
29 August 2025
- 06:0606:06, 29 August 2025 diff hist +1,377 Hammer++/Propper++ Making generic props section
28 August 2025
- 13:2113:21, 28 August 2025 diff hist +15 VVIS No edit summary
- 09:5809:58, 28 August 2025 diff hist +226 VVIS Add VVIS++
22 August 2025
- 16:1316:13, 22 August 2025 diff hist +222 Hammer++/Propper++ No edit summary
19 August 2025
- 08:0308:03, 19 August 2025 diff hist +1,404 Env projectedtexture/fixes Add fix for projected textures fading out at distance current
- 07:2307:23, 19 August 2025 diff hist +613 Env projectedtexture/fixes Add fix for engine crash related to ragdolls
- 07:2007:20, 19 August 2025 diff hist +546 Env projectedtexture/fixes Add fix for backwards projection
13 August 2025
- 11:1411:14, 13 August 2025 diff hist −344 Hammer++/Propper++ New algorithm mitigates this issue
- 10:5910:59, 13 August 2025 diff hist +14 $phong Stop jamming notes at the top of the page, put them in their own section at the bottom
6 August 2025
- 23:4623:46, 6 August 2025 diff hist +69 BSP (Source) This should stay as #if due to the differences in type size (a converted v21 BSP to v20 would give wrong results due to older engines logically comparing 16-bits of the bevel field) Tag: Undo
5 August 2025
- 10:2210:22, 5 August 2025 diff hist 0 BSP (Source) No edit summary
- 10:2110:21, 5 August 2025 diff hist +271 BSP (Source) Add thin side to brushside from bsp version 21
4 August 2025
- 05:3605:36, 4 August 2025 diff hist +15 Map Obfuscator No edit summary
- 02:2102:21, 4 August 2025 diff hist +4 Hotspot texturing No edit summary
3 August 2025
- 15:2715:27, 3 August 2025 diff hist −12 Hotspot texturing Looks better without formatting here
- 04:4404:44, 3 August 2025 diff hist −747 Hammer++ No edit summary
2 August 2025
- 11:3311:33, 2 August 2025 diff hist +18 Hotspot texturing VTFEdit compatible vmt