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- 06:48, 31 August 2025 Manipulating the Goldsrc game menu items (hist | edit) [1,312 bytes] XBLAH (talk | contribs) (Created page with "=Constructing the menu items= The sizing and position of the menu items are directly influenced by the {{code|ProportionalBaseWidthHD}} or {{code|ProportionalBaseHeightHD}} parameters from {{path|resource/trackerscheme.res}}.")
- 22:25, 30 August 2025 Es/How to create new subtitles for l4d2 (hist | edit) [4,109 bytes] Lt.Mori (talk | contribs) (Created page with "= Cómo crear subtítulos personalizados en Left 4 Dead 2 = Hola a todos, esta será una guía que se va a dividir por secciones de cómo añadir nuevos subtítulos. {{note|Se supone que estás familiarizado con en usar Hammer, manejar archivos como '''.lmp''' y '''level_sounds.txt''', ya que esto implica modificar mapas.}} == Secciones == * Agregar subtítulos nuevos para campañas oficiales * Agregar subtítulos nuevos para campañas custom * Agregar subtítulos a...")
- 22:15, 30 August 2025 How to create new subtitles for l4d2 (hist | edit) [3,909 bytes] Lt.Mori (talk | contribs) (Created page with "= How to Create Custom Subtitles in Left 4 Dead 2 = Hello everyone, this will be a guide divided into sections on how to add new subtitles. {{note|It is assumed that you are familiar with using Hammer, and handling files such as '''.lmp''' and '''level_sounds.txt''', since this involves modifying maps.}} == Sections == * Adding new subtitles to official campaigns * Adding new subtitles to custom campaigns * Adding subtitles to your own custom campaign == Adding new...")
- 16:24, 30 August 2025 How to add new subtitles for L4D2 (hist | edit) [3,887 bytes] Lt.Mori (talk | contribs) (Created page with "'''Creating Custom Subtitles in Left 4 Dead 2''' Esta guía explica cómo crear subtítulos personalizados para Left 4 Dead 2") originally created as "Closed Captions l4d2"
- 05:09, 29 August 2025 Ru/$skinnedlods (hist | edit) [352 bytes] Goldermor (talk | contribs) (Created page with "{{subst:#if: Translation of '$skinnedlods' to 'русский' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 20:35, 26 August 2025 $skinnedlods (hist | edit) [229 bytes] Goldermor (talk | contribs) (Created page with "{{LanguageBar}} {{this is a|QC command|name=$skinnedlods|since=as}} It tells the model compiler to not generate new bone weights for $lod models and use their own instead. {{todo|Test presence of it in {{l4d}} and {{l4d2}}.}}")
- 01:43, 26 August 2025 Pirates Vikings & Knights II engine branch (hist | edit) [1,627 bytes] Grande1900 (talk | contribs) (Temporary redirect) Tag: New redirect
- 07:50, 23 August 2025 Material Browser (hist | edit) [250 bytes] THE OWL (talk | contribs) (Created page with "{{disambig}} '''Material Browser''' may refer to: * {{assetbrowser|2.bold}} — {{Source 2|1}} asset browser (materials, models, and more); * '''Hammer Texture Browser''' — {{Source|1|nt=3}} material browser, and {{GoldSrc|1}} texture browser.")
- 07:01, 21 August 2025 File Management (hist | edit) [1,616 bytes] SomeoneTookSeven (talk | contribs) (first draft of information)
- 11:09, 19 August 2025 Path vphysics (hist | edit) [946 bytes] Portal2Pal (talk | contribs) (Created page with "{{stub}} {{ent|path_vphysics}} Is a point entity in {{portalrev}}. It pushes objects in it's radius, at the speed defined. {{clarify|What does the keyvalue <code>dampening</code> do?}} {{tip|<code>path_vphysics</code> is very simular to {{ent|path_track}}, meaning that you can shift-drag the paths to create a track.}} == Keyvalues == {{KV|Next Target|intn=target|target_destination|The next path_vphysics in the path.}} {{KV|Speed|intn=speed|float|The speed at which to...")
- 13:40, 16 August 2025 Ent debugkeys (hist | edit) [302 bytes] Electrocutedman (talk | contribs) (Created ent_debugkeys)
- 01:46, 14 August 2025 Zh/Shader Authoring (hist | edit) [7,140 bytes] BlueMicro (talk | contribs) (Created page with "{{subst:#if: Translation of 'Shader Authoring' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 11:34, 12 August 2025 Prop surgerybot (hist | edit) [1,547 bytes] MyGamepedia (talk | contribs) (Created page with "{{CDA|CProp_Qe_SurgeryBot|CBaseAnimating|CBaseEntity|}} 500px||thumb|right|The surgery robot in '''Questionable Ethics''' chapter. {{this is a|model entity|name=prop_surgerybot|game=Black Mesa}} Represents malfunctioning surgery robot from '''Questionable Ethics''' chapter. If this entity is turned on, it deals damage and pushes away something when it touches the model (no matter what part of the model is touched) and play '''active'''...")
- 08:08, 12 August 2025 Prop soda (hist | edit) [2,813 bytes] MyGamepedia (talk | contribs) (Created page with "{{ent not in fgd}} {{CDA|CProp_Soda|CBasePickup|CBaseAnimating|CBaseEntity|}} thumb|The three flavors of soft drinks in {{bms|2}}. {{this is a|model entity|name=prop_soda|game=Black Mesa}} It's a soda can from a vending machine that adds 1 point of health when picked up. Replaces deprecated {{ent|item_sodacan}} entity. Used CBasePickup class in Steam versions of the game as a base class, the mod version uses ...")
- 09:49, 8 August 2025 1187 (hist | edit) [420 bytes] NinjaV (talk | contribs) (added small page about 1187 (stub))
- 09:12, 8 August 2025 Lights.rad/Portal 2 (hist | edit) [2,697 bytes] NinjaV (talk | contribs) (portal 2 lights.rad)
- 09:05, 8 August 2025 Lights.rad/Team Fortress 2 (hist | edit) [6,490 bytes] NinjaV (talk | contribs) (tf2 lights.rad)
- 08:57, 8 August 2025 Lights.rad/Portal (hist | edit) [2,434 bytes] NinjaV (talk | contribs) (portal lights.rad)
- 20:50, 7 August 2025 Zh/$envmapmask (hist | edit) [7,303 bytes] MoRanYue (talk | contribs) (Created page with "{{subst:#if: Translation of '$envmapmask' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 10:09, 7 August 2025 Revelations 2012/Scripting/Script Functions (hist | edit) [9,167 bytes] Mv (talk | contribs) (Create list of Revelations 2012 script functions)
- 10:03, 7 August 2025 Dino D-Day/Scripting/Script Functions (hist | edit) [18,280 bytes] Mv (talk | contribs) (Create list of Dino D-Day VScript functions)
- 08:21, 6 August 2025 $defaultfadeout (hist | edit) [203 bytes] Robotboy655 (talk | contribs) (stub)
- 08:20, 6 August 2025 $defaultfadein (hist | edit) [201 bytes] Robotboy655 (talk | contribs) (stub)
- 08:19, 6 August 2025 $lcaseallsequences (hist | edit) [163 bytes] Robotboy655 (talk | contribs) (stub)
- 08:17, 6 August 2025 $internalname (hist | edit) [306 bytes] Robotboy655 (talk | contribs) (create stub for this command.)
- 08:13, 6 August 2025 $phyname (hist | edit) [161 bytes] Robotboy655 (talk | contribs) (add stub page for this command.)
- 19:55, 5 August 2025 Lights.rad/Half-Life: Source (hist | edit) [4,494 bytes] Grande1900 (talk | contribs) (Created page with "This is a RAD file from {{hls|2}}. == lights.rad == {{textfile|rad}} {{codeblock|lang=rad|src=hl1/hl1_pak.vpk/lights.rad|<!-- --><nowiki>lights/fluorescentcool001a 189 231 232 350 lights/fluorescentcool001b 236 255 182 350 lights/fluorescentcool002a 189 231 232 400 lights/fluorescentcool002b 236 255 182 400 lights/fluorescentcool003a 189 231 232 300 lights/fluorescentwarm001a 239 216 193 350 lights/fluorescentwarm002a 239 216 193 400 lights/fluorescentwhite001a 245 2...")
- 10:55, 4 August 2025 Prop flare (hist | edit) [2,093 bytes] MyGamepedia (talk | contribs) (Created page with "{{CDA|CProp_Flare|CPhysicsProp|CBreakableProp|CBaseProp|CBaseAnimating|CBaseEntity|}} 70px||thumb|right|Default model skin. 70px||thumb|right|Burnt skin. {{this is a|model entity|name=prop_flare|game=Black Mesa}} A physics prop that represents emergency flare. Can be used by a {{ent|player}} to light way and protect self by using it to ignite zombies and Npc hea...")
- 11:07, 3 August 2025 RAD file (GoldSrc) (hist | edit) [1,956 bytes] NinjaV (talk | contribs) (Split page, added this off main page (scr1) for gldsrc using tabs. did cut and paste og gldsrc info from old single page)
- 21:23, 1 August 2025 Console command flags (hist | edit) [16,721 bytes] Luke18033 (talk | contribs) (Added a dedicated page for console command flags since there is a lot of information on them which was previously being crammed into the bottom of a tutorial page)
- 14:57, 1 August 2025 Hotspot texturing (hist | edit) [4,298 bytes] Ficool2 (talk | contribs) (Created page with "'''Hotspot texturing''' is a method to quickly apply textures to geometry by matching faces to predefined rectangles. This method is especially useful with texture maps consisting of trims and panels, and will allow you to automate a lot of the texture aligning process. thumb|Example of a structure made with a hotspot texture Valve used hotspot texturing extensively in the creation of Half: Life Alyx to create modular geometry with bevelled...") originally created as "Hotspot Texturing"
- 04:26, 31 July 2025 Upload mods to Steam Workshop (Half-Life 2) (hist | edit) [1,217 bytes] Kr0tchet (talk | contribs) (had to create this page so people don't have to look for Steam Guides and find out how to upload addons to HL2.)
- 14:23, 29 July 2025 Ru/Half-Life 2: Episode Three (hist | edit) [9,259 bytes] PavelCheloveckov (talk | contribs) (Created page with "{{subst:#if: Translation of 'Half-Life 2: Episode Three' to 'русский' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 05:57, 28 July 2025 Lights.rad/Left 4 Dead 2 (hist | edit) [9,247 bytes] Kr0tchet (talk | contribs) (Left 4 Dead 2 lights.rad.)
- 05:49, 28 July 2025 Lights.rad/Black Mesa (mod) (hist | edit) [4,339 bytes] Kr0tchet (talk | contribs) (lights.rad from mod release of Black Mesa.)
- 05:31, 27 July 2025 Freeman's Journey (hist | edit) [1,654 bytes] PavelCheloveckov (talk | contribs) (Created page with "<noinclude>{{DISPLAYTITLE:Freeman's Journey}}</noinclude> {{Background | file = blackmesa_ui_background.png | opacity = 0.025 | gradient-height = 500px }} <div style="max-width: 1000px; margin: auto; padding: 20px;"> == Freeman's Journey == {{Infobox mod | title = Freeman's Journey | image = logo.png | developer = User:PavelCheloveckov | engine = Source | platforms = Windows | released = TBA | status = In developmen...")
- 19:15, 26 July 2025 VPC Scripts/Syntax (hist | edit) [10,352 bytes] SomeoneTookSeven (talk | contribs) (Created page with "VPC Script files work in a fairly straightforward way. There are C-Style comments with <code>//</code>, Commands are issued with <code>$</code> and Scopes are made with <code>{ }</code>. Conditionals can also be made with <code>[condition]</code> __TOC__ === $BASE === <code style="display:block;background-color:#151515!important;padding:15px !important;border-radius:8px!important;font-family:monospace;border:1px solid #000 !important;margin-bottom:5px;"> <span style="co...")
- 17:58, 26 July 2025 VPC Scripts/help (hist | edit) [7,022 bytes] SomeoneTookSeven (talk | contribs) (Created page with "<syntaxhighlight lang="bat"> VPC - Valve Project Creator (Build: Mar 8 2025 19:08:18) Copyright (c) Valve Corporation. All Rights Reserved. Source Path: C:\Users\User\Desktop\SDK\source-sdk-2013\src Target Platform: win64 Generating for Visual Studio 2022. usage: vpc [options] <+/-/*/@project or group> Use +/- to add or remove projects or groups. Use * to add a project and all projects that depend on it. Use @ to add a project and all projects that it depe...")
- 17:50, 26 July 2025 VPC Scripts (hist | edit) [2,392 bytes] SomeoneTookSeven (talk | contribs) (Created page with "VPC (or Valve Project Creator) is a a command line tool that ships with the Source SDK. This tool is used for constructing Visual Studio projects (<code>.vcproj</code>) with consistent project properties. The Source Engine uses pre-processor definitions to determine what code needs to be compiled in any given file for the target settings. While the SDK does use some pre-defined definitions set by the compiler or operating system, it also uses custom definitions like <co...")
- 16:59, 26 July 2025 SDK Overview (hist | edit) [3,859 bytes] SomeoneTookSeven (talk | contribs) (Created page with "__NOTOC__ = What is the SDK = The Source SDK is a development kit for creating and modifying games built on the Source Engine. It includes a wide range of source code files and scripts that enables you to build your own systems and game logic on top of the Source Engine framework. == What The SDK Offers == The SDK provides: * Full access to gameplay code written in C++ * Tools to compile maps, models, and materials * Build scripts and Visual Studio project files * Examp...")
- 12:38, 26 July 2025 Ru/Counter-Strike: Source (hist | edit) [11,562 bytes] PavelCheloveckov (talk | contribs) (Created page with "{{subst:#if: Translation of 'Counter-Strike: Source' to 'русский' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 08:09, 26 July 2025 Ru/User:PavelCheloveckov (hist | edit) [0 bytes] PavelCheloveckov (talk | contribs) (Created page with "{{LanguageBar}} {| class="wikitable" style="width:600px; background:#1a1a1a; color:#ffffff; font-size:14px; border:2px solid #f7921e; float:right; margin-left:20px; margin-bottom:20px;" |- ! colspan="2" style="text-align:center; font-size:18px; background:#1a1a1a; color:#f7921e; padding:10px;" | '''{{PAGENAME}}''' |- | colspan="2" style="text-align:center;" | 400px<br><small>Разработчик и автор проектов</small> |- |...")
- 10:40, 25 July 2025 Ru/Flag (hist | edit) [7,145 bytes] Clash (talk | contribs) (Russian page)
- 07:14, 25 July 2025 Es/Valve Anti-Cheat (hist | edit) [12,126 bytes] Ryo (talk | contribs) (Created page with "{{subst:#if: Translation of 'Valve Anti-Cheat' to 'español' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 08:42, 24 July 2025 Source BR (hist | edit) [137 bytes] ShadowKaze (talk | contribs) (Underconstruction)
- 02:14, 22 July 2025 Zh/Env texturetoggle (hist | edit) [2,900 bytes] POCIX (talk | contribs) (Created page with "{{subst:#if: Translation of 'Env texturetoggle' to '中文' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 09:11, 18 July 2025 CBaseCombatCharacter/definitions (hist | edit) [22,424 bytes] Theki (talk | contribs) (Created page with "=== Serverside === ==== [https://github.com/ValveSoftware/source-sdk-2013/blob/master/src/game/server/basecombatcharacter.h basecombatcharacter.h] ==== <syntaxhighlight lang="cpp"> //----------------------------------------------------------------------------- // Purpose: This should contain all of the combat entry points / functionality // that are common between NPCs and players //----------------------------------------------------------------------------- class CBas...")
- 13:35, 17 July 2025 CBaseCombatWeapon/definitions (hist | edit) [25,836 bytes] Theki (talk | contribs) (Created page with "===Serverside=== ====[https://github.com/ValveSoftware/source-sdk-2013/blob/master/src/game/shared/basecombatweapon_shared.h basecombatweapon_shared.h]==== <syntaxhighlight lang="cpp"> class CBaseCombatWeapon : public BASECOMBATWEAPON_DERIVED_FROM { public: DECLARE_CLASS( CBaseCombatWeapon, BASECOMBATWEAPON_DERIVED_FROM ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); #ifdef GAME_DLL DECLARE_ENT_SCRIPTDESC(); #endif CBaseCombatWeapon(); virtual ~CBaseCo...")
- 13:05, 17 July 2025 Ru/Bump map (hist | edit) [10,071 bytes] Clash (talk | contribs) (Russian page)
- 10:54, 17 July 2025 CPropCombineBall (hist | edit) [1,935 bytes] Theki (talk | contribs) (Created page with "{{languagebar}} {{stub}} {{cd|CPropCombineBall|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/src/game/server/hl2/prop_combine_ball.cpp prop_combine_ball.cpp]}} {{linked entities|prop_combine_ball}} ==Inputs== {{DEFINE_INPUTFUNC|FIELD_VOID|Explode|InputExplode}} {{DEFINE_INPUTFUNC|FIELD_VOID|FadeAndRespawn|InputFadeAndRespawn}} {{DEFINE_INPUTFUNC|FIELD_VOID|Kill|InputKill}} {{DEFINE_INPUTFUNC|FIELD_VOID|Socketed|InputSocketed}} ==Fields== {{DEFINE...")