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- 10:54, 19 January 2021 Env entity maker:ru (hist) [2,310 bytes] TheHammerUser (talk | contribs) (первая версия перевода)
- 14:27, 18 January 2021 Creating a wall light:ru (hist) [4,060 bytes] TheHammerUser (talk | contribs) (первая версия перевода)
- 08:54, 17 January 2021 Combine shieldwall:ru (hist) [2,592 bytes] TheHammerUser (talk | contribs) (первая версия перевода)
- 11:07, 16 January 2021 String:ru (hist) [6,453 bytes] TheHammerUser (talk | contribs) (первая версия перевода)
- 08:21, 16 January 2021 Explosions (level design):ru (hist) [1,570 bytes] TheHammerUser (talk | contribs) (Переведено на Русский)
- 07:05, 16 January 2021 Triggers:ru (hist) [5,124 bytes] TheHammerUser (talk | contribs) (Created page with "'''Triggers''' are entities which respond to the presence of other entities. Trigger brushes can be created by mappers, while programmers can make anything into a t...")
- 06:42, 16 January 2021 Tf objective resource (hist) [190 bytes] Ninjaofsauce (talk | contribs) (quick notes while my brain is working it, in case anyone else goes this way)
- 02:47, 16 January 2021 String:zh-cn (hist) [4,080 bytes] HouJunhao33 (talk | contribs) (Created page with "{{otherlang2 |de=String:de }} {{toc-right}} <code>char</code>(ASCII)或 <code>wchar_t</code>(Unicode)的W:Array data structure|数...")
- 13:23, 8 January 2021 Blood spray on weapons and hands (hist) [5,588 bytes] GamerDude27 (talk | contribs) (Restored the article)
- 11:58, 6 January 2021 Game Window Cursor Clipping (hist) [3,955 bytes] LordOf Xen (talk | contribs) (Clipping the Cursor to the Game Window)
- 23:00, 5 January 2021 $envmapmask:ru (hist) [5,749 bytes] REDESAILE (talk | contribs) (Created page with "{{otherlang2 |es=$envmapmask |fr=$envmapmask:fr }} {{toc-right}} {{Shaderparam|$envmapmask}} It defines a specular mask which affects how strongly each pixel of a material re...")
- 12:24, 1 January 2021 Half-Life: Alyx Workshop Tools/Modding/Source2mod/Installing a mod (hist) [493 bytes] XBLAH (talk | contribs) (Created page with "{{HLATools page}} Run source2mod at least once, to create the required directories. Extract the mod folder to <code>Steam\SteamApps\source2mods</code>. Run source2mod.exe at...")
- 12:08, 1 January 2021 Half-Life: Alyx Workshop Tools/Modding/Source2mod/Releasing a mod (hist) [639 bytes] XBLAH (talk | contribs) (Created page with "== Copying the required files == Copy the entire directory of your mod from the <code>source2mods</code> directory. {{Tip|Compact the folder with 7zip or some similar softw...")
- 11:50, 1 January 2021 Half-Life: Alyx Workshop Tools/Modding/Source2mod/Setting a Steam Library icon (hist) [635 bytes] XBLAH (talk | contribs) (Created page with "== Copying the required files == Copy your .ico file into <code>resource\</code>. border == Editing the gameinfo.gi == Open th...")
- 06:04, 30 December 2020 List of EP1 Fog Settings (hist) [3,880 bytes] Gaming chair (talk | contribs) (Created page with "<noinclude> {{stub}} This is a list of all {{ent|env_fog_controller}} and {{ent|sky_camera}} fog settings in Half-Life 2: Episode One. </noinclude> {|class="standard-table...")
- 14:11, 27 December 2020 Half-Life: Alyx Workshop Tools/Modding/Source2mod/Saving maps ingame (hist) [512 bytes] XBLAH (talk | contribs) (Created page with "== Usage == To allow games to be saved by the user through the UI, insert [https://github.com/jean-knapp/source2mod/releases/download/v1.0/hijack.vmap this prefab] into every...") originally created as "Half-Life: Alyx Workshop Tools/Source2mod/Saving maps ingame"
- 13:41, 27 December 2020 Half-Life: Alyx Workshop Tools/Modding/Source2mod/Chapter creation (hist) [1,213 bytes] XBLAH (talk | contribs) (Created page with "== Creating the configuration == To create chapters that will show up in the New Game menu, create a chapter*.cfg file inside <code>source2mods\yourmodfolder\cfg\</code>, whe...") originally created as "Source2mod/Chapter creation"
- 13:21, 27 December 2020 Half-Life: Alyx Workshop Tools/Modding (hist) [1,347 bytes] XBLAH (talk | contribs) (Created page with "{{category header}} {{category newcolumn|rowspan=5|width=50%}} == Creating Addons == * [[Half-Life:_Alyx_Workshop_Tools/Creating_an_Addon|Creating addons for Half-Life: Alyx]...")
- 12:58, 27 December 2020 Half-Life: Alyx Workshop Tools/Modding/Source2mod/Creating a mod (hist) [1,878 bytes] XBLAH (talk | contribs) (Created page with "== Setting up the directory == If you haven't done this already, create the folder <code>source2mods</code> inside your <code>steamapps</code> directory: * <code>Steam\steama...") originally created as "Source2mod/Creating a mod"
- 12:26, 27 December 2020 Half-Life: Alyx Workshop Tools/Modding/Source2mod (hist) [1,075 bytes] XBLAH (talk | contribs) (Created page with "Source2mod is a tool that enables mods to run the old fashioned way without being published to the workshop. Instead of being loaded as an addon to Half-Life: Alyx, mods can b...") originally created as "Source2mod"
- 19:49, 22 December 2020 NWI Theater Core (hist) [699 bytes] Kidnation (talk | contribs) (This is incomplete. Just saving my work to work on this for later.)
- 18:17, 21 December 2020 Push notifications when your compile finishes (hist) [3,594 bytes] 9yz (talk | contribs) (Created page with "PAGE WIP, DON"T DELETE PLOX right|thumb|300px|Press "New" then add the path to your .exe (with the .exe name) in the commands window. <pre>PB_Tok...")
- 12:52, 18 December 2020 Half-Life 2 Level Creation:de (hist) [3,847 bytes] Venti (talk | contribs) (Created page with "{{otherlang2 |zh-cn = Half-Life 2 Level Creation:zh-cn |ru = Half-Life 2 Level Creation:ru |en = Half-Life 2 Level Creation:en }} {{DISPLAYTITLE: Half-Life 2 - Levelerstellung...")
- 01:04, 18 December 2020 Lista Poleceni konsoli/V (hist) [7,685 bytes] WalczUK (talk | contribs) (Created page with "{| border="1" cellspacing="0" ! Polecenia !! Default !! Cheat? !! Opis |- |valign="top"|v_centermove||0||||Brak Opisu. |- |valign="top"|v_centerspeed||500||||Brak Opis...")
- 00:50, 18 December 2020 Lista Poleceni konsoli/U (hist) [674 bytes] WalczUK (talk | contribs) (Created page with "{| border="1" cellspacing="0" ! Polecenia !! Default !! Cheat? !! Opis |- |valign="top"|unbind||||Nie||Odbinduj ten przycisk <p>Arguments: <code><key></code></p> |- |valign="...")
- 00:46, 18 December 2020 Lista Poleceni konsoli/W (hist) [1,852 bytes] WalczUK (talk | contribs) (Created page with "{| border="1" cellspacing="0" ! Polecenia !! Default !! Cheat? !! Opis |- |valign="top"|wait||||||Zatrzymaj analizowanie komend do następnej klatki. |- |valign="top"|<no...")
- 00:42, 18 December 2020 Lista Poleceni konsoli/Z (hist) [924 bytes] WalczUK (talk | contribs) (Created page with "{| border="1" cellspacing="0" ! Polecenia !! Default !! Cheat? !! Opis |- |valign="top"|zombie_ambushdist||16000||Nie||Brak Opisu. |- |valign="top"|zombie_basemax||100||Nie||...")
- 00:36, 18 December 2020 Lista Poleceni konsoli/B (hist) [3,771 bytes] WalczUK (talk | contribs) (Created page with "{| border="1" cellspacing="0" ! Polecenie !! Default !! Cheat? !! Opis |- |valign="top"|<nowiki>+</nowiki>back|||| ||Zacznij przesuwać gracza do tyłu (przycisk w dół) |- |...")
- 00:06, 18 December 2020 Lista Poleceni konsoli/A (hist) [10,627 bytes] WalczUK (talk | contribs) (Created page with "{| border="1" cellspacing="0" ! Command !! Default !! Cheat? !! Help Text |- |valign="top"|_fov||0||||Automates fov command to server. |- |valign="top"|_restart||||||Shutdown...")
- 00:02, 18 December 2020 Console Command List/A=pl (hist) [0 bytes] WalczUK (talk | contribs) (Created page with "{| border="1" cellspacing="0" ! Command !! Default !! Cheat? !! Help Text |- |valign="top"|_fov||0||||Automates fov command to server. |- |valign="top"|_restart||||||Shutdown...")
- 23:51, 17 December 2020 Console Command List:pl (hist) [3,695 bytes] WalczUK (talk | contribs) (Created page with "{{otherlang2 | en=Console_Command_List | zh-cn=Console Command List:zh-cn }} __NOTOC__ __NOEDITSECTION__ The following list is comprised of console commands c...")
- 06:47, 13 December 2020 BTS Turret Repair Rooms (hist) [1,456 bytes] Laganrat (talk | contribs) (Created page with "{{back | Detailing BTS Areas}} ==Introduction== This page will provide ==Work Areas== thumb|right|300px|Example of Turret a workstation ===Table=...")
- 00:48, 10 December 2020 Source 2:pl (hist) [3,333 bytes] WalczUK (talk | contribs) (Created page with "Source 2 to silnik gier wideo 3D rozwijany przez Valve jako następca Source. Jest używany w Dota 2, Artifact, Dota Underlords, częściowo w The Lab, SteamVR Home i Half-Lif...")
- 09:10, 6 December 2020 List of Counter-Strike: Global Offensive Script Functions:ko (hist) [9,319 bytes] Reflelia (talk | contribs) (Created page with "{{lang|List of Counter-Strike: Global Offensive Script Functions}} {{toc-right}} {{sq}} 이 목록은 엔진과 관련된 Squirrel 클래스를 포함하고 있습니다,...")
- 05:09, 6 December 2020 Counter-Strike : Online:ko (hist) [787 bytes] Yeah (talk | contribs) (Created page with "{{otherlang2 |ko=Counter-Strike_:_Online:ko }} == Overview == '''카운터-스트라이크 온라인'''은 넥슨이 Valve의 카운터-스트라이크: 컨디션 제로의...")
- 17:01, 5 December 2020 Weapon zone repulsor (hist) [236 bytes] Ansimist (talk | contribs) (Created page with "thumb|400px|right == Entity description== The {{Wiki|AK-47}} is a terrorist-exclusive rifle that uses ammo_762mm ammunition. {{BasicC...")
- 16:39, 5 December 2020 Point dz itemspawn (hist) [107 bytes] Ansimist (talk | contribs) (Created page with "{{csgo point|point_dz_itemspawn}}{{DZupdate}} Survival item spawn point. == Keyvalues == {{KV Targetname}}")
- 16:38, 5 December 2020 Point dz weaponspawn group (hist) [154 bytes] Ansimist (talk | contribs) (Created page with "{{csgo point|point_dz_weaponspawn_group}}{{DZupdate}} Survival weapon spawn grouping. == Keyvalues == {{KV Targetname}} {{KV|Radius|intn=radius|integer}}")
- 16:36, 5 December 2020 Point dz itemspawn group (hist) [150 bytes] Ansimist (talk | contribs) (Created page with "{{csgo point|point_dz_itemspawn_group}}{{DZupdate}} Survival item spawn grouping. == Keyvalues == {{KV Targetname}} {{KV|Radius|intn=radius|integer}}")
- 16:29, 5 December 2020 Dangerzone controller (hist) [498 bytes] Ansimist (talk | contribs) (Created page with "{{csgo point|dangerzone_controller}}{{DZupdate}} Danger Zone Controller entity for mission-driven bomb explosions == Keyvalues == {{KV|Enabled|intn=dz_enabled|boolean|Must be...")
- 16:04, 5 December 2020 Info paradrop denial (hist) [123 bytes] Ansimist (talk | contribs) (Created page with "{{csgo point|info_paradrop_denial}}{{DZupdate}} Danger Zone paradrops will avoid this volume. == Keyvalues == {{KV Radius}}")
- 15:11, 5 December 2020 Mapvetopick controller (hist) [665 bytes] Ansimist (talk | contribs) (Created page with " {{toc-right}} {{base point|mapvetopick_controller}} Map veto controller. == Keyvalues == ; Pitch Yaw Roll (Y Z X) (angles)<code><angle></code> : This entity's orientat...")
- 02:03, 4 December 2020 Csgo retake new (hist) [6,325 bytes] Kory (talk | contribs) (Created and documented how it works)
- 19:37, 3 December 2020 NWI Mapping Gameplay Setup Guide (hist) [4,139 bytes] Kidnation (talk | contribs) (Initial page. There's probably a little bit more that could be added here.)
- 14:16, 3 December 2020 CSGO Game Mode - Retakes (hist) [7,793 bytes] Antonioc (talk | contribs) (Created page with "{{back|Counter-Strike: Global Offensive Level Creation}} {{Lang|CSGO Game Mode - Retakes}}'''Retakes''' is a game mode in Counter-Strike: Global Offensive where Terrorists de...")
- 12:42, 3 December 2020 BTS What all typical rooms should have in common (hist) [2,106 bytes] Mandrew (talk | contribs) (Created page with "{{back | Detailing BTS Areas}} ==Introduction== In this page, you will learn what almost all rooms of the Portal's Behind the Scenes areas have in common. ==Support beams== E...")
- 17:13, 2 December 2020 SurfaceGGX (hist) [2,839 bytes] Kidnation (talk | contribs) (Added SurfaceGGX.)
- 15:16, 2 December 2020 -vrdebug (hist) [548 bytes] EthanTheGreat (talk | contribs) (Created page with "Half Life: Alyx command-line parameter: Valve Comments: If you don't have a VR device, you can run with -vrdebug to see vr rendering as a side-by-side stereo render. Summary...")
- 14:25, 2 December 2020 WorldGGX (hist) [1,914 bytes] Kidnation (talk | contribs) (Due to the NWI wiki being read-only, I'll be putting some modding information related to Insurgency and Day of Infamy here. First the shaders.)
- 11:29, 2 December 2020 Half-Life: Alyx Workshop Tools/Particles/Renderer (hist) [208 bytes] Moistfellow (talk | contribs) (Created page with "The Renderer is what determines the visual appearance of the particle. It is most commonly a sprite, but a variety of other things can be used as well, such as ribbons or even...")