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- 21:50, 13 April 2026 Ru/Complimentary Victory Lift (hist | edit) [7,344 bytes] KaralNosil (talk | contribs) (Created page with "{{subst:#if: Translation of 'Complimentary Victory Lift' to 'русский' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 09:56, 13 April 2026 Ru/Creating indicator lights (hist | edit) [7,700 bytes] KaralNosil (talk | contribs) (Created page with "{{subst:#if: Translation of 'Creating indicator lights' to 'русский' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 09:49, 13 April 2026 Ru/List of Portal entities (hist | edit) [2,909 bytes] KaralNosil (talk | contribs) (Created page with "{{subst:#if: Translation of 'List of Portal entities' to 'русский' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 09:42, 13 April 2026 Ru/List of Portal Levels (hist | edit) [1,173 bytes] KaralNosil (talk | contribs) (Created page with "{{subst:#if: Translation of 'List of Portal Levels' to 'русский' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 09:17, 13 April 2026 Ru/List of graffiti textures from Portal (hist | edit) [2,909 bytes] KaralNosil (talk | contribs) (Created page with "{{subst:#if: Translation of 'List of graffiti textures from Portal' to 'русский' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 05:24, 13 April 2026 Ru/Clock (hist | edit) [12,317 bytes] KaralNosil (talk | contribs) (Creating a page in russian)
- 21:09, 12 April 2026 List of Deadlock console commands and variables (hist | edit) [227,467 bytes] BetweenReality (talk | contribs) (Document Deadlock cvars, retrieved from cvarlist command)
- 19:45, 12 April 2026 List of Source 2 asset types (hist | edit) [7,016 bytes] BetweenReality (talk | contribs) (Document default Source 2 asset types from sdkassettypes.txt)
- 05:27, 12 April 2026 Zh/GoldSrc Bot (hist | edit) [2,115 bytes] Leitingguaba (talk | contribs) (使用Ddeepseek辅助翻译至中文)
- 00:02, 12 April 2026 Ru/Model entity/Generic Keyvalues, Inputs and Outputs/Inputs (hist | edit) [5,083 bytes] Clash (talk | contribs) (Created page with "== Входы == {{I|SetBodyGroup|param=int|Sets body {{↑|Keyvalues|keyvalue}}}} {{I|SetModelScale|param=vec2|since={{src13}}|Multiplies the size of the model. Does not alter the physics collisions in most cases. Can take two values separated by a space, in which case the first value would be the target model scale and the second value would be the number of seconds the change in scale will be spread over. If there is no second value, the model will scale instantly.{{t...")
- 14:59, 11 April 2026 Lr killtobias (hist | edit) [675 bytes] Kuunerotokoro (talk | contribs) (Created page with "{{DISPLAYTITLE:<code>lr_killtobias</code>}}{{Source topicon}} {{TabsBar|main=Trigger multiple}} {{seealso|Category:Brush entities}} <code>lr_killtobias</code> is a brush entity just available on Half-Life 2, through the branch Source 2004. It is about a volume that fires a output that make the male_07.mdl that represents the Rebel named "Sandy" that appears in Sandtraps, on trail from Lighthouse Point to the Vort...")
- 14:20, 11 April 2026 Ru/Model entity/Generic Keyvalues, Inputs and Outputs (hist | edit) [2,116 bytes] Clash (talk | contribs) (Created page with "{{LanguageBar|title=Основные ключ-параметры, входы и выходы для модельных объектов}} {{toc-right}} На этой странице представлены общие ключ-параметры, входы и выходы, относящиеся к объектам, использующим модели, и доступные для них ({{LCategory|CBaseAnimating|объекты, наследующие CBaseAnimatin...")
- 14:00, 11 April 2026 Ru/Model entity/Generic Keyvalues, Inputs and Outputs/Keyvalues (hist | edit) [11,436 bytes] Clash (talk | contribs) (Created page with "== Ключ-параметры == {{KV|World Model|intn=model|string|{{L|studio model|Модель}}, которая будет использоваться для отображения этого объекта. Длина не более 128 символов.}} :{{note|Only entities designed to display arbitrary models support this KV; {{L|CBaseAnimating}} does not set model on its own.}} {{KV|{{L|Skin}}|intn=skin or ModelSkin {{as}}|int|Некоторые модел...")
- 12:33, 11 April 2026 Ru/Model entity/Generic Keyvalues, Inputs and Outputs/Outputs (hist | edit) [710 bytes] Clash (talk | contribs) (Created page with "== Выходы == {{O|OnIgnite|ac-is-this=1|nofgd=1|Срабатывает, когда объект воспламеняется, например, от {{ent|env_entity_igniter}} или входов <code>Ignite</code>.}} {{O|OnFizzled|ac-is-this=1|only={{portal2}}|Срабатывает, когда этот объект изымается с помощью переключателя {{ent|trigger_portal_cleanser}} или входами Dissolve или SilentDissolve...")
- 06:31, 11 April 2026 Ru/Prop portal (hist | edit) [7,825 bytes] Kettle Destroyer (talk | contribs) (Created page with "{{subst:#if: Translation of 'Prop portal' to 'русский' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 04:51, 11 April 2026 Ru/Generic Keyvalues, Inputs and Outputs/Inputs (hist | edit) [7,476 bytes] Clash (talk | contribs) (Created page with "{{LanguageBar|title=Основные входы}} == Выходы == {{I|{{L|AddOutput}}|Присваивает этому объекту новый выход или ключ-параметр. Для некоторых ключ-параметров необходимо выполнение дополнительного кода, и они не будут работать, если их просто изменить через этот вход.<br />Формат: {{cod...")
- 02:56, 11 April 2026 Ru/Generic Keyvalues, Inputs and Outputs/Outputs (hist | edit) [728 bytes] Clash (talk | contribs) (Created page with "{{LanguageBar|title=Основные выходы}} == Выходы == {{O|OnUser1|to=OnUser4|activator = объект, активирующий входы FireUser1-4|Каждый из этих выходов срабатывает в ответ на срабатывание соотвествующего входа от FireUser1 до FireUser4; смотрите раздел {{L|User Inputs and Outputs|Пользовательские входы и выходы}}.}} {{...")
- 02:18, 11 April 2026 Ru/Generic Keyvalues, Inputs and Outputs (hist | edit) [2,341 bytes] Clash (talk | contribs) (Created page with "{{LanguageBar|title=Основные ключ-параметры, входы и выходы}} {{TabsBar|main=s2|base=Generic Keyvalues, Inputs and Outputs}} {{Toc-right}} The following are generic keyvalues, inputs and outputs available to all entities. They are not necessarily in {{L|FGD}} of every game / entity but do exist on each entity as they come from {{L|CBaseEntity}} class. If they are not in FGD for an entity it may be because using them for that entity is un...")
- 02:07, 11 April 2026 Ru/Generic Keyvalues, Inputs and Outputs/Keyvalues (hist | edit) [8,544 bytes] Clash (talk | contribs) (Created page with "{{LanguageBar|title=Основные ключ-параметры}} <onlyinclude> == Ключ-параметры == {{KV|{{L|targetname|Name}}|intn=targetname|string|Название объекта по которому другие объекты могут ссылаться на этот объект.}} {{KV|{{L|Classname|Class}}|intn=classname|string|Определяет свойства объекта ''до'' его появления в игровом процес...")
- 21:34, 10 April 2026 List of Half-Life: Alyx console commands and variables (hist | edit) [399,369 bytes] BetweenReality (talk | contribs) (Document HLA cvars, retrieved from cvarlist command)
- 15:15, 10 April 2026 Sdkenginetools.txt (hist | edit) [4,272 bytes] BetweenReality (talk | contribs) (Base documentation of sdkenginetools.txt. This file provides information about the available engine tools, such that they are known to tools like Asset Browser.)
- 11:23, 10 April 2026 Ru/Linked portal door (hist | edit) [9,701 bytes] Kettle Destroyer (talk | contribs) (Created page with "{{subst:#if: Translation of 'Linked portal door' to 'русский' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 11:00, 10 April 2026 Snd legacy surround (hist | edit) [281 bytes] TrenchcoatCraig (talk | contribs) (Created page with "{{this is a|console variable|name=snd_legacy_surround}} is a console variable in the Source engine")
- 22:58, 9 April 2026 Sdkassettypes.txt (hist | edit) [13,739 bytes] BetweenReality (talk | contribs) (Base documentation of sdkassettypes.txt. This file provides information about the types of assets that exist in the engine, which is used by tools like Asset Browser.)
- 12:53, 9 April 2026 AnimGraph Editor (hist | edit) [105 bytes] BetweenReality (talk | contribs) (Create AnimGraph Editor stub)
- 06:17, 9 April 2026 Hidehud (hist | edit) [2,162 bytes] MyGamepedia (talk | contribs) (Created page with "{{this is a|console variable|name=hidehud}} It hides certain parts of the player's HUD, at if it could be done by changing '''m_iHideHUD''' field value. Following values available: * 0 - Nothing. * 1 - Hide weapon selection buckets. Also hides weapon's ammo bar. {{bug|hidetested=1|Doesn't work in {{bms|4}}.}} * 2 - Flashlight. {{confirm|Doesn't work.}} * 4 - Hide all elements. {{bug|hidetested=1|Doesn't affect score points and placement in {{bms|4}}.}} * 8 - Hide bar...")
- 21:10, 7 April 2026 Source Dedicated WATCHDOG (hist | edit) [8,835 bytes] DrN0 (talk | contribs) (Created page with "thumb|left Source Dedicated WATCHDOG is a Windows Server 2019 Power Shell software that allows all Source Dedicated Server applications to be monitored and controlled through a Lightweight and Versatile dashboard. This software can be handled LocalHost or Remote Access via Network and will recover any server from a shutdown, handling the restart process intricately and getting the server back online automatically. This software is a great combatant...")
- 10:57, 5 April 2026 Ru/Touch() (hist | edit) [2,314 bytes] Clash (talk | contribs) (Created page with "{{LanguageBar|title=Функции соприкосновений Touch()}} Объекты '''соприкасаются''' друг с другом, если их {{L|bounding box|ограничивающие коробы}} касаются или пересекаются. Соприкосновение - это применяемая в Quake концепция, не связанная с {{L|VPhysics|виртуальной физикой}}, и происходит н...")
- 03:12, 5 April 2026 Ru/Accessing Other Entities (hist | edit) [8,233 bytes] Clash (talk | contribs) (Created page with "{{LanguageBar|title=Доступ к другим объектам}} {{finishtranslation}} {{toc-right}} В {{L|Valve Hammer Editor|Hammer}} {{L|entity|объекты}} могут взаимодействовать только через заданные входы и выходы. Хорошая новость в том, что в C++ это ограничение отсуствует, и можно получить доступ ко всему, что не являе...")
- 00:09, 5 April 2026 Npc barnacle (Source 2) (hist | edit) [1,153 bytes] BetweenReality (talk | contribs) (Document HLA npc_barnacle)
- 23:40, 4 April 2026 Npc zombie blind (hist | edit) [2,242 bytes] BetweenReality (talk | contribs) (Document HLA npc_zombie_blind)
- 11:57, 4 April 2026 Ru/Logic script (hist | edit) [5,358 bytes] Clash (talk | contribs) (Created page with "{{LanguageBar}} {{Source topicon}} {{Source 2 topicon}} {{tabsBar|main=s2|base=logic_script}} {{CD|CLogicScript|CPointEntity|file1=1}} __NOTOC__ left|Значок редактора в Source 1 left|Значок редактора в Source 2 {{this is a|logical entity|name=logic_script|since=Left 4 Dead 2}} Также доступен в {{tf2branch|4}} и {{mapbase|4}}. Этот объект функцион...")
- 08:51, 4 April 2026 Zh/TF2/Setup Gates (hist | edit) [3,551 bytes] Wetweirripp (talk | contribs) (Created page with "{{Underlinked|date=January 2024}} {{lang|TF2/Setup_Gates}} ''wetweirripp STEAM_1:0:610283890 翻译(没做完有大佬看见了感谢帮下忙qwq)--20260404'' 注:''斜体英文''代表游戏或Hammer专有名词或没有官方译名不翻译(记得忽略引号) Setup Gates是一个在''进攻/防守''和''推车''模式中,当准备阶段结束时,为进攻方打开的橙色的门. == 创建模型 == === 门框 === 首先,放置一个类型为{{ent|prop_static}}...")
- 06:36, 31 March 2026 Sourcemod Builder (hist | edit) [4,527 bytes] THE OWL (talk | contribs) (I'm not sure, but it looks like good software. The description is taken from the repository's README.)
- 05:17, 29 March 2026 Ru/Bmodel (hist | edit) [3,938 bytes] Clash (talk | contribs) (Created page with "{{LanguageBar|title=Элементная модель}} Элементная модель '''bmodel''' (сокращение от '''brush model''') - это {{L|model|модель}}, созданная из элементов {{L|BSP|карты}}. Обычно они берутся из загруженного BSP-файла карты. Каждая элементная модель использует собственную {{L|BSP tree|BSP структуру}}; су...")
- 11:12, 28 March 2026 Ru/Path entity (hist | edit) [644 bytes] Clash (talk | contribs) (Created page with "{{LanguageBar|title=Объект пути}} {{Subpage|{{L|Entity|Объект}}}} '''Объекты пути (Path entities)''' - это тип объектов, недавно добавленный в инструменты Hammer. Их можно создать с помощью Инструмента пути ({{key|Shift}} + {{key|P}}). {{Todo|Объекты пути могут быть не полностью функциональны в SteamVR Home. Указа...")
- 06:59, 28 March 2026 DepthWrite (hist | edit) [1,799 bytes] Akabenko (talk | contribs) (Created page)
- 04:02, 28 March 2026 Zh/TF2/Round time (hist | edit) [3,621 bytes] Wetweirripp (talk | contribs) (Created page with "{{Underlinked|date=January 2024}} {{TF2 topicon}} {{lang}} ''(没翻译完感谢各位大佬看见了可以帮下忙)'' 时间是'''宝贵的''',没了它,一回合永远不会结束;有了它, 可以做很多惊奇的事。 __TOC__ == 时间的重要性 == 回合时间可以改变一张地图的平衡性,更可以改变一回合的结果。 过少的时间会让防守方易于获胜,过多的时间可以让进攻方拥有充裕的时间来达成地图目标...")
- 05:12, 27 March 2026 Weapon ifm steadycam (hist | edit) [916 bytes] Pivotman319 (talk | contribs) (Created page with "{{LanguageBar}} {{Ent not in fgd|nolink=1}} {{CD|CWeaponIFMSteadyCam|nolink=1|file1=weapon_ifm_steadycam.cpp}} {{this is a|model entity|name=weapon_ifm_steadycam|game=Source Filmmaker|game1=Team Fortress 2|game2=Day of Defeat: Source}} {{warning|This entity does not function in {{dods}} as the respective weapon script does not load in-game.}} == Entity description == thumb|right|300px|Default camera state. It is a virtual camera that ca...")
- 21:41, 26 March 2026 Source 2/Engine versions (hist | edit) [2,405 bytes] BetweenReality (talk | contribs) (Create Source 2 Engine Versions page. Basic current-day build information gathered by loading a map and checking the console)
- 15:01, 25 March 2026 Uk/Material (hist | edit) [1,843 bytes] Naga204 (talk | contribs) (Created page with "{{subst:#if: Translation of 'Material' to 'українська' via Template:LanguageBar buttons * * * * * * * * * * * * * * * * * * * * * * * * * * * *...")
- 02:43, 24 March 2026 Programming/adding radial fog (hist | edit) [17,870 bytes] WadDelz0949 (talk | contribs) (Initial creation)
- 09:15, 23 March 2026 Weapon rifle m60 (hist | edit) [804 bytes] NinjaV (talk | contribs) (Created page with "{{CD|CM60}} {{This is a|model entity|name=weapon_rifle_m60|game=Left 4 Dead 2}} It's the actual carriable weapon with physics. In Hammer, this entity is intended to be used in scripted events where a single item needs to spawn with physics active. The standard way to place M60 in a map is to use {{ent|weapon_rifle_m60_spawn}} or {{ent|weapon_item_spawn}}. {{Important|This entity is not affected by <code>Left 4 Dead 2/Scripting/Director Scripts/AllowWeaponSpawn|All...")
- 02:03, 22 March 2026 Ru/Visibility (hist | edit) [1,053 bytes] Clash (talk | contribs) (Created page with "{{LanguageBar|title=Видимость}} '''Видимость''' (Visibility) - это то, что может видеть {{L|Player|игрок}} или {{L|NPC|НИП}} во время игры. Видимость рассчитывается с учётом {{L|PVS|потенциально видимых областей (PVS)}}, но понятия не являются взаимоисключающими. {{modernConfusion|Наблюдаемость (Vis'''a'''b...")
- 13:02, 21 March 2026 Ru/Vertex (hist | edit) [1,281 bytes] Clash (talk | contribs) (Created page with "{{Underlinked|date=January 2024}} {{LanguageBar|title=Вершина (Vertex)}} {{For|Hammer Vertex Tool|{{L|Hammer Vertex Tool|Hammer: инструмент Вершина}}}} '''Вершина''' (множественное число - '''вершины''') - это точка в пространстве, которая является одной из точек образующих {{W|ru:Многоугольник|многоугольник (polygon)}}. Она мо...")
- 12:31, 21 March 2026 Ru/Alpha (hist | edit) [2,303 bytes] Clash (talk | contribs) (Created page with "{{LanguageBar|title=Альфа-канал}} {{stub}} 300px|thumb|right|Этот рекламный знак из Half-Life 2 не является моделью, это только текстура, которая использует альфа-канал для создания эффекта прозрачности. {{For|VMT параметре|{{ent|$alpha}}}} '''Альфа''' - это {{L|byte|байтовая}} {{W|ru:Переменная...")
- 14:47, 17 March 2026 Origin brush (hist | edit) [254 bytes] SirYodaJedi (talk | contribs) (Created page with "{{GoldSrc topicon}} {{stub}} An '''origin brush''' is a brush textured with the ORIGIN texture. Brush entities which rotate require an origin brush. {{todo|Usage, how it works, limitations, etc.}} Category:GoldSrc Glossary")
- 04:14, 17 March 2026 Npc laser turret (hist | edit) [377 bytes] MyGamepedia (talk | contribs) (Just an interesting info found, don't ask me how I found it.)
- 00:23, 17 March 2026 Prop dry erase marker (hist | edit) [1,051 bytes] BetweenReality (talk | contribs) (Document HLA prop_dry_erase_marker)
- 00:23, 17 March 2026 Func dry erase board (hist | edit) [819 bytes] BetweenReality (talk | contribs) (Document HLA func_dry_erase_board)