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- 09:32, 16 April 2021 Half-Life: Alyx Workshop Tools:zh-cn/Level Design:zh-cn/Lighting:zh-cn (hist) [14,018 bytes] Ljj (talk | contribs) (Created page with "{{otherlang2 |title=照明(半衰期:爱莉克斯) |en=Half-Life:_Alyx_Workshop_Tools/Level_Design/Lighting |ru=Инструменты мастерской Half-Life: Al...")
- 01:57, 16 April 2021 Half-Life: Alyx Workshop Tools/Level Design/Visibility:zh-cn (hist) [9,402 bytes] Ljj (talk | contribs) (Created page with "{{otherlang2 |title =可见性 |es= |en=Half-Life:_Alyx_Workshop_Tools/Level_Design/Visibility |ru=Инструменты_мастерской_Half-Life:_Alyx/Дизайн_у...")
- 09:00, 15 April 2021 Half Life 2 Beta Soundscapes (hist) [33,590 bytes] Willgames (talk | contribs) (Created page with "Here is a list of soundscapes for the beta, this list will help you by giving you multiple lists all in one page rather than searching and confirming through multiple script f...")
- 08:41, 15 April 2021 Setting up Hammer for the Half Life 2 Beta (hist) [1,468 bytes] Willgames (talk | contribs) (Created page with "== Finding 'Hammer' == In the bin folder scroll down to 'wc.exe' which is an abbreviation of World Craft, a hammer variant for gold source, but don't be mistaken. <gallery> wc...")
- 08:48, 13 April 2021 Tf projectile spellspawnhorde (hist) [534 bytes] Yakibomb (talk | contribs) (Added page for tf_projectile_spellspawnhorde)
- 01:17, 12 April 2021 CS:GO Gamemodes: Deathmatch (hist) [11,313 bytes] Popcorn (talk | contribs) (Created page with "'''Deathmatch''' is a gamemode in {{csgo}} Counter-Strike: Global Offensive. This page is supposed to name technical details as well as useful...")
- 10:03, 10 April 2021 Making unusuals (hist) [1,033 bytes] Goodnameright (talk | contribs) (Created page with "This is a tutorial to show how you can make your own unusual(s) and put them on steam workshop == Openning Team Fortress 2 as a particle editor == Start Team Fortress 2 as...")
- 14:15, 9 April 2021 Source mod legals (hist) [1,149 bytes] Gravy59 (talk | contribs) (create)
- 06:02, 9 April 2021 Engine Tools:ru (hist) [3,821 bytes] SlasteliNVL (talk | contribs) (Created page with "{{otherlang2 |ru=Engine_Tools:en }} thumb|The [[Particle Editor.]] thumb|The [[Source Filmmaker.]] File:Materia...")
- 12:51, 4 April 2021 Weapon knife t (hist) [539 bytes] Popcorn (talk | contribs) (Created page with "thumb|right|200px|The Terrorist's default knife. {{ent not in fgd}} {{csgo point|weapon_knife_t}} ==Entity description== Every player on the Te...")
- 21:40, 3 April 2021 Func instance:ru (hist) [6,295 bytes] REDESAILE (talk | contribs) (Created page with "{{lang|Func instance|title=func_instance:ru}} {{point ent|func_instance|internal=1}} It inserts an instance of another VMF file into the current one. You can translate an...")
- 23:44, 1 April 2021 Mp buy allow guns (hist) [2,928 bytes] Popcorn (talk | contribs) (Created page with "'''<code>mp_buy_allow_guns</code>''' is a console variable available in {{csgo}} Counter-Strike: Global Offensive. It determines the groups of weapons that players ca...")
- 16:50, 31 March 2021 Script nav attribute region (hist) [1,357 bytes] Orinuse (talk | contribs) (page created for this script entity, added @ TLS update)
- 04:46, 31 March 2021 Debug Menu (hist) [140 bytes] MrMasterKeyboard (talk | contribs) (Debug Menu found in Portal 2.)
- 10:32, 28 March 2021 Material:es (hist) [3,687 bytes] Ryo (talk | contribs) (Created page with "{{otherlang2 | title = Material | de = Material:de | en = Material | fr = Material:fr | ko = Material:ko | ru = Material:ru }} Un '''material''' es un archivo de texto <code>...")
- 10:17, 28 March 2021 Model:es (hist) [2,747 bytes] Ryo (talk | contribs) (Created page with "{{lang|Model}} thumb|Un modelo editándose en [[Softimage Mod Tool:es|Softimage Mod Tool.]] Un '''modelo''' consisten en una serie de Wiki...")
- 01:57, 27 March 2021 L4D2 Level Design/Witch Bride (hist) [2,427 bytes] MrFunreal (talk | contribs) (created page, still in WIP...)
- 08:58, 26 March 2021 Portal 2 (Console) (hist) [628 bytes] Chipsnapper2 (talk | contribs) (Created page with "300px|right {{portal2}} '''Portal 2''' was released on {{360}} Xbox 360 and {{PS2}} PlayStation 3 on the same day as Steam. The game can be run on Xbo...")
- 14:44, 25 March 2021 Prop testchamber sign (hist) [2,407 bytes] Tewan (talk | contribs) (Created this page)
- 06:52, 23 March 2021 Info infected zoo puppet (hist) [384 bytes] MrFunreal (talk | contribs) (Created Page)
- 06:51, 23 March 2021 Info infected zoo maker (hist) [698 bytes] MrFunreal (talk | contribs) (created page)
- 04:42, 23 March 2021 SourceShaderEditor/Basic usage:ru (hist) [11,269 bytes] Soyka (talk | contribs) (Created page with "{{DISPLAYTITLE:Source Shader Editor - Basic usage}} {{toc-right}} This article will show you the basic functionality of the editor with the help of a tutorial for a simple de...")
- 05:18, 22 March 2021 Parallax Corrected Cubemaps:ru (hist) [27,339 bytes] Soyka (talk | contribs) (Page has been created)
- 03:37, 22 March 2021 Upgrade laser sight (hist) [214 bytes] MrFunreal (talk | contribs) (created page)
- 03:34, 22 March 2021 Upgrade ammo incendiary (hist) [507 bytes] MrFunreal (talk | contribs) (created page)
- 03:34, 22 March 2021 Upgrade ammo explosive (hist) [502 bytes] MrFunreal (talk | contribs) (Created Page)
- 17:33, 21 March 2021 $fresnelrangestexture:zh-cn (hist) [1,048 bytes] GamerDude27 (talk | contribs) (Initial article)
- 13:51, 21 March 2021 Weapon sniper scout spawn (hist) [339 bytes] MrFunreal (talk | contribs) (created page)
- 13:50, 21 March 2021 Weapon sniper awp spawn (hist) [329 bytes] MrFunreal (talk | contribs) (created page)
- 13:50, 21 March 2021 Weapon smg mp5 spawn (hist) [328 bytes] MrFunreal (talk | contribs) (created page)
- 13:48, 21 March 2021 Weapon rifle sg552 spawn (hist) [352 bytes] MrFunreal (talk | contribs) (created page.)
- 17:37, 20 March 2021 List of No More Room in Hell Console Commands (hist) [37,930 bytes] Wazanator (talk | contribs) (Initial Page Creation)
- 18:06, 18 March 2021 Triple Laser (hist) [778 bytes] Baguettery (talk | contribs) (An overview of Triple Laser from Portal 2.)
- 10:45, 18 March 2021 Deletemod:ru (hist) [61 bytes] Zenelone (talk | contribs) (Created page with "{{delete-meta:ru|Это статья о моде, которая не соответствует критериям для страниц модов....")
- 11:42, 17 March 2021 Grinlex:ru (hist) [1,046 bytes] Grinlex (talk | contribs) (Created page with "{{otherlang2 |title = Grinlex |ru=Grinlex:ru|File:ru.png }} Привет! Я Макс, и я люблю Source! = Кто я? = * Имя: Макс * Возрост: 13 * Лок...")
- 13:09, 16 March 2021 Script nav blocker (hist) [703 bytes] Orinuse (talk | contribs) (Created page with "{{Ent not in fgd|nolink=1|because=it is for vscripts only, use func_nav_blocker if editing a map}} {{point ent|game=Left 4 Dead 2|icon=l4d2}} Its a func_nav...")
- 23:32, 14 March 2021 Point script template (hist) [1,235 bytes] Macky (talk | contribs) (page for point_script_template created! A simple one)
- 12:06, 13 March 2021 Render target:ru (hist) [1,028 bytes] Kodya (talk | contribs) (Created page with "{{otherlang2 | title = Цели рендера | en = Render target }} {{stub}} File:Camera render target.png|400px|thumb|right|A render target used on a camera in {{ent|d2_...")
- 16:16, 12 March 2021 HLSL:ru (hist) [1,355 bytes] Kodya (talk | contribs) (Created page with "{{otherlang2 | title = HLSL | en = HLSL }} {{stub}} Source Engine использует C-style HLSL ('''H'''igh '''L'''evel '''S'''hading '''L'''anguage) для sh...")
- 16:09, 12 March 2021 CG:ru (hist) [176 bytes] Kodya (talk | contribs) (Created page with "{{otherlang2 | title = CG | en = CG }} Язык C, но для Графики. Разработан NVidia. Похож на HLSL. Category:Glossary")
- 14:27, 12 March 2021 Shader:ru (hist) [11,113 bytes] Kodya (talk | contribs) (Created page with "{{otherlang2 | title = Шейдер | en = Shader }} A '''shader''' is software which runs on a graphics card to determine how an obj...")
- 11:08, 10 March 2021 SourceShaderEditor/Installation:ru (hist) [16,833 bytes] Soyka (talk | contribs) (Created page with "{{otherlang2 | title = Source Shader Editor - Загрузка & Установка | en = Installation }} {{toc-right}} This article will describe how to install the editor...")
- 14:23, 9 March 2021 Adding Headlights to the Buggy (hist) [2,384 bytes] GamerDude27 (talk | contribs) (Initial article)
- 06:45, 7 March 2021 $jigglebone:es (hist) [7,290 bytes] Ryo (talk | contribs) (Created page with "{{otherlang2 |title=Entidad «$jigglebone» |es=$jigglebone:es |de=$jigglebone:de |fr=$jigglebone:fr }} File:Jigglebone.png|thumb|350px|right|Orientación de tambaleo de $ji...")
- 01:40, 7 March 2021 Maphack Fundamentals (hist) [18,275 bytes] Wazanator (talk | contribs) (Initial Page Creation)
- 19:40, 5 March 2021 List of No More Room In Hell Entities (hist) [8,803 bytes] Wazanator (talk | contribs) (Initial Page Creation)
- 14:58, 5 March 2021 List of entities:es (hist) [12,861 bytes] Ryo (talk | contribs) (Created page with "{{otherlang2 |title=Lista de entidades |de=List_of_entities:de |en=List of entities |ru=List_of_entities:ru |jp=List_of_entities:jp |zh-tw=List_of_entities:zh-tw |zh-cn=List_o...")
- 14:45, 5 March 2021 Valve:es (hist) [5,400 bytes] Ryo (talk | contribs) (Created page with "{{otherlang2 |title=Valve |de=Valve:de |en=Valve |ru=Valve:ru }} __NOTOC__ == Acerca de Valve == left '''Valve''' es una empresa de desarrollo de...")
- 13:14, 5 March 2021 Bot quota (hist) [1,678 bytes] Popcorn (talk | contribs) (Created page with "<b><code>bot_quota</code></b> and <b><code>bot_quota_mode</code></b> are ConVars in the following games: {{css}} Counter-Strike: Source, {{csgo}} Counter-Strike: Glo...")
- 11:38, 5 March 2021 Randomizer Gamemode (hist) [6,535 bytes] Bitl (talk | contribs) (Created page with "This tutorial will showcase how to create a Randomizer gamemode. The code listed in this tutorial has been tested in Source SDK 2013 Base Multiplayer, but it should work in o...")