ZIP
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		ZIP is an archive file format with optional lossless compression. It is used in  Source for the pakfile lump in BSP files, as well as for bonus map BMZ files. It is also most likely used to store game data for the
 Source for the pakfile lump in BSP files, as well as for bonus map BMZ files. It is also most likely used to store game data for the  Xbox 360 (or other consoles) version of
 Xbox 360 (or other consoles) version of  Source games[1]. The ZIP file format supports several different compression format, although Source only supports uncompressed and, in some engine branches,
 Source games[1]. The ZIP file format supports several different compression format, although Source only supports uncompressed and, in some engine branches,  LZMA. Note that this is different from the more widely-supported
 LZMA. Note that this is different from the more widely-supported  Deflate.
 Deflate.
Structs
Todo: See Source 2013 Multiplayer and Source 2013 Singleplayer versions of 

zip_uncompressed.h, containing the structs used by Source to load ZIP files Unlike most file formats, a ZIP file's header is near the end of the file, meaning that if, for example, a ZIP file is concatenated to the end of a PAK file, the resulting file will be both a valid PAK file and a valid ZIP file.
See also
- PAK, uncompressed archive format used by  id Tech 2 and id Tech 2 and GoldSrc GoldSrc
- VPK, uncompressed archive format used by  Source and Source and Source 2 Source 2
- GCF, uncompressed archive format formerly used by  Steam, prior to the SteamPipe update. Steam, prior to the SteamPipe update.
- BZ2, single-file compression format used by FastDL servers (only in  ) )
External links
 ZIP (file format) on Wikipedia ZIP (file format) on Wikipedia
References
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