Category:Non-internal Source 2 base entities
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A non-internal entity is not processed by VBSP ( HLBSP, or
resourcecompiler) and remains as a separate entity.
These are typically interactive objects, logic entities, or characters that the player can interact with or that affect gameplay.
Examples of non-internal entities: prop_dynamic, logic_relay, light_dynamic, npc_citizen.
Pages in category "Non-internal Source 2 base entities"
The following 92 pages are in this category, out of 92 total.
E
- Env combined light probe volume
- Env cubemap (Source 2)
- Env cubemap box
- Env cubemap fog
- Env decal
- Env gradient fog
- Env light probe volume
- Env microphone (Source 2)
- Env projectedtexture (Source 2)
- Env sky
- Env soundscape (Source 2)
- Env spherical vignette
- Env volumetric fog controller
- Env volumetric fog volume
I
- Info cull triangles
- Info hlvr equip player
- Info hlvr holo hacking plug
- Info hlvr toner junction
- Info hlvr toner path
- Info hlvr toner path node
- Info hlvr toner port
- Info offscreen movie texture
- Item combine console
- Item healthvial (Source 2)
- Item hlvr clip energygun
- Item hlvr clip energygun multiple
- Item hlvr clip generic pistol
- Item hlvr clip generic pistol multiple
- Item hlvr clip shotgun multiple
- Item hlvr combine console tank
- Item hlvr crafting currency large
- Item hlvr health station vial
- Item hlvr prop battery
- Item hlvr prop discovery
- Item hlvr prop flashlight
- Item hlvr rapidfire
L
- Light barn
- Light environment (Source 2)
- Light importance volume
- Light omni (Source 2)
- Light omni2
- Light ortho
- Light rect
- Light spot (Source 2)
- Logic auto (Source 2)
- Logic case (Source 2)
- Logic collision pair (Source 2)
- Logic npc counter aabb
- Logic npc counter obb
- Logic npc counter radius
- Logic relay (Source 2)
- Logic timer (Source 2)
P
- Phys ballsocket (Source 2)
- Phys constraint (Source 2)
- Phys genericconstraint
- Phys hinge (Source 2)
- Phys hinge local (Source 2)
- Phys keepupright (Source 2)
- Phys lengthconstraint (Source 2)
- Phys slideconstraint (Source 2)
- Phys spring (Source 2)
- Point hlvr player input modifier
- Point player speak
- Point soundevent
- Point training gravity gloves
- Prop handpose
- Prop hlvr crafting station
- Prop russell headset