sky_camera
		
		
		
		
		
		Jump to navigation
		Jump to search
		
 
 Confirm:Confirm if some of the Source 1 stuff works the same or differently in Source 2.
 Confirm:Confirm if some of the Source 1 stuff works the same or differently in Source 2.
 
		
	

 
 Confirm:Confirm if some of the Source 1 stuff works the same or differently in Source 2.
 Confirm:Confirm if some of the Source 1 stuff works the same or differently in Source 2.
sky_camera  is a   point entity  available in all  Source 2 games. It is used to mark the position of the map's origin inside the 3D Skybox. As your position changes relative to the maps origin it will be scaled and applied relative to the
 Source 2 games. It is used to mark the position of the map's origin inside the 3D Skybox. As your position changes relative to the maps origin it will be scaled and applied relative to the sky_camera.
When the map is compiled, the areas containing sky_camera(s) are skipped during vis calculations. This can be overridden by -forceskyvis on resourcecompiler[confirm].
By default, only one sky_camera may be active at a time and it cannot move.
























