分类:模型
入门指南骨骼特性教程 |
模型软件帮助
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解决问题 | |
工具 |
子分类
本分类有以下10个子分类,共有10个子分类。
3
B
L
M
Q
S
X
分类“Modeling”中的页面
以下148个页面属于本分类,共148个页面。
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A
C
- Character Creation Overview
- Character Facial Animation Shapekey Set
- Character Facial Animation Shapekey Set/en
- Character Setup Overview
- Character Textures and Materials
- Cinema 4D
- Cloth Simulation
- Collision mesh
- Compiling a model
- Costly collision model
- Creating an Effectscript model
- Creating custom gibs
- Creating Flex VTA files with 3D Studio Max
- Creating worldmodels from viewmodels
- Crowbar
- Custom Compiler GUI
- Custom Testchamber Signs
E
H
K
M
P
- Particles In Animations
- PHY
- Physics and Ragdolls
- Physics Box Model in Milkshape3D
- Physics Box Model in Milkshape3D:ru
- Player Models
- Porting GoldSrc content (maps, models, etc.) to Source
- Porting GoldSrc content to Source
- Porting Source content to GoldSrc
- Prop data
- Prop data base types
- Prop data:ru
- Prop Download Sites
S
- Seth stage sops
- SFM/Authoring HWM
- SFM/Introduction To HWM
- Short conversion out of range
- Skeletal animation
- Skeleton motion mapping
- Skeletons and Rigging
- Skeletons and Rigging/en
- SketchUp to SMD Export plugin
- Skin
- Skinning
- SMD
- Smoothing groups
- Source 2/Docs/Porting Legacy Content/Models
- Source Engine Collision Tools
- Source Model Skin Editor
- SourceIO
- SourceOps
- Studiocompiler
- StudioMDL (Source)
- Studiomodel