Category:Material System

From Valve Developer Community
Revision as of 13:44, 11 November 2007 by Beeswax (talk | contribs)
Jump to navigation Jump to search

Materials are what the Source engine uses to define which textures (in .VTF file format) and shaders (functions which define how materials are rendered to the screen) are used on surfaces (models, world surfaces, sprites, etc). Materials are defined by parameters in .VMT files.

Basics

Advanced topics

Useful applications

Subcategories

This category has the following 5 subcategories, out of 5 total.

G

R

S

Pages in category "Material System"

The following 133 pages are in this category, out of 133 total.