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Tool textures (Source) - Third-party games

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Tool textures are used, mostly by the tools but sometimes by the engine, to perform special tasks. They can easily be found in Hammer by using "tools\" as a filter in the texture browser, but other tool textures may be located in different directory.

Anyone can make their very own tool texture, by utilizing available Material Map Compile Flags, such as %compilenonsolid 1, %compileDetail 1 and %compilenodraw 1 for a tool texture which is not solid, does not cut visleafs and is invisible.

A %tooltexture may also be set, which is only to be seen in Hammer's texture browser, while the $basetexture is seen in-game; however, the self made tool textures must be shipped with the map, else they might not work.

This page contains tool textures which can be found on third-party (except Garry's Mod) Source games only.

Tip.pngTip:WiseClipped gives a tutorial on using many of the Source Tool textures shown below.
Note.pngNote:All tool textures that are assumed to be texturing an entity work exactly like ordinary textures if applied to world brushes instead. As this makes them useless for world brushes, their visibility as world brushes is irrelevant. Also, many tool textures cut VIS leaves. If you aren't texturing an entity, you should tie the brush to func_detail or func_brush for optimization.
Warning.pngWarning:Some games may have outdated or obsolete tool textures in the "Dev" folder, such as dev/dev_windowportal in Left 4 Dead series.
Note.pngNote:Next to tool textures, there are also brush entities, which can perform tasks similar to tool textures.

For example, Left 4 Dead series have Clip for both teams, Player Clip for survivors and NPC Clip for infected; however, it also has func_playerinfected_clip just for player controlled infected.

If you cannot find a tool texture fit for a task, perhaps the game you're mapping for has a brush entity for that.

General

SiN Episodes SiN Episodes

Image Filename Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Toolsblockbullets.gif
Blocks Bullets Forcefield
No No Yes No Yes Yes Yes Yes
(No Marks)
SiN Episodes Identical to Tools/ToolsBlockBullets, but uses the "forcefield" surfaceprop.
Toolsinvisiblenonsolid.jpg
Invisible
Non-Solid
No Yes Yes Yes No No No No SiN Episodes Not solid to anything, but blocks LOS.

Useful as a utility texture, like buttons you should be able to clip into.

Dark Messiah of Might and Magic Dark Messiah of Might and Magic

Image Filename Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Toolsblack.gif
Black Arkane
Yes Yes Yes Yes Yes Yes Yes N/A Dark Messiah of Might and Magic Identical to Tools/ToolsBlack, but for some reason is used instead.
Toolswhite.gif
White Arkane
Yes Yes Yes Yes Yes Yes Yes N/A Dark Messiah of Might and Magic Identical to Tools/ToolsWhite, but for some reason is used instead.
Toolsnodraw.gif
Nodraw Stone
No Yes Yes Yes Yes Yes Yes N/A Dark Messiah of Might and Magic Identical to Tools/ToolsNodraw, but will make stone impact sounds when hit.
Toolsnodrawinvisible.jpg
Nodraw
Invisible
No No No No Yes Yes Yes N/A Dark Messiah of Might and Magic A translucent Nodraw texture. Cannot be used to seal the map.
Toolsnodrawnoshadow.jpg
Nodraw
Noshadow
No No Yes Yes Yes Yes Yes N/A Dark Messiah of Might and Magic Identical to Nodraw but does not cast any shadows.
Toolsnodrawnoshadow.jpg
Nodraw Surfaceprop
No No Yes Yes Yes Yes Yes N/A Dark Messiah of Might and Magic Seven, materials all identical to Tools/ToolsNodraw but using different surfaceprop types (chitin, dirt, grass, metal, sand, stone, wood) and not casting any shadows.

Black Mesa Black Mesa

Image Filename Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Tools xogvolume.png
tools/tools_xogvolume
Yes No No No No No No No Black Mesa Identical to Trigger, but used for newxog_volume.
Tools color correction.png
tools/colorcorrection
No No No No Yes Yes Yes No Black Mesa A tool texture used for color_correction_volume.
Toolstrigger soundscape.png
tools/toolstrigger_soundscape
No No No No Yes Yes Yes No Black Mesa A tool texture used for trigger_soundscape.

Optimization

Black Mesa Black Mesa

Image Filename Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Tools Viscluster.png
tools/tools_viscluster
Yes No No No No No No No Black Mesa Identical to Trigger, but used for func_viscluster.
Tools csm volume.png
tools/tools_csm_volume
Yes No No No No No No No Black Mesa Identical to Trigger, but used for trigger_csm_volume.

Clips

Image Filename Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Toolsstairs.png
Stairs
No No No No No Yes No No INFRA Functionally the same to Player Clip, but allows for steeper angles when walking on, up to 63.4349488°.
Toolsclip xenleavesversion.png
tools/toolsclip_xenleaf
No No Yes No Yes Yes Yes No Black Mesa A special clip used for clipping the leaves in Xen.
Toolscameraclip.png
Camera Clip
N/A N/A N/A N/A N/A Presumably solid to camera N/A N/A
Todo: Figure out
Blade Symphony Presumably solid to the camera[confirm]
Toolsplayerclip interactable.png
Player Clip Interactive
N/A N/A N/A N/A N/A N/A N/A N/A
Todo: Figure out
Blade Symphony
Tools clip vphysics.png
Clip VPhysics
N/A N/A N/A N/A N/A N/A Presumably N/A Momentum Mod Solid to physics objects (VPhysics)[confirm].

Sky and Fog

Image Filename Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Toolsskybox nolight.jpg
Skybox
NoLight
No Yes Yes Yes Yes Yes Yes N/A Dark Messiah of Might and Magic Identical to Skybox, but does not cast any light rays.
Tip.pngTip:This is also true of Nodraw in any game while the skybox is visible.

Miscellaneous

These are textures that have a special use, sometimes only seen in one single game.

Some of these textures are not even "real" tool textures, as they do not possess any Compile Flags, but they have some important use that no other texture available can do.

Dark Messiah of Might and Magic Dark Messiah of Might and Magic

Image Filename Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Tools func fishes.jpg
Func Fishes
Yes No No No Yes Yes Yes N/A Dark Messiah of Might and Magic Used with the func_fishes entity to spawn fish inside of its volume.
Tools func leaves.jpg
Func Leaves
Yes No No No Yes Yes Yes N/A Dark Messiah of Might and Magic Used with the func_leaves entity to spawn leaves particles inside its volume.
Toolsgray.jpg
Gray
Yes Yes Yes Yes Yes Yes Yes N/A Dark Messiah of Might and Magic Purpose unknown; just a gray texture.
Tools vitrail light.jpg
Vitrail Light
Yes No No No Yes Yes Yes N/A Dark Messiah of Might and Magic Purpose currently unknown, probably used with some type of brush entity.
Waterbounds.jpg
Waterbounds
Yes Yes Yes Yes Yes Yes Yes N/A Dark Messiah of Might and Magic Used underwater when water meets the skybox.

The Ship: Murder Party The Ship: Murder Party

Image Filename Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Toolsinteractive.jpg
Interactive
No No No No Yes Yes Yes Yes
(No Marks)
The Ship: Murder Party Utility texture tied to the ship_base_interaction brush entity to specify the only surfaces available for the player to interact with the entity.
Toolsnoninteractive.jpg
Non-Interactive
No Yes Yes Yes Yes Yes Yes Yes
(No Marks)
The Ship: Murder Party Utility texture tied to the ship_base_interaction brush entity as a measure to help identify surfaces from which the player are unable to interact with said entity.
Toolsshiproom.jpg
Ship Room
Yes Yes Yes Yes Yes Yes Yes Yes
(No Marks)
The Ship: Murder Party Utility texture tied to the ship_trigger_room brush entity to create several different rooms and special areas on the ship.

INSURGENCY: Modern Infantry Combat INSURGENCY: Modern Infantry Combat

Image Filename Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Inviswood.png
Inviswood
N/A N/A N/A N/A N/A N/A N/A N/A INSURGENCY: Modern Infantry Combat Purpose currently unknown, probably an invisible texture with the wood surface.
Objective.png
Objective
N/A N/A N/A N/A N/A N/A N/A N/A INSURGENCY: Modern Infantry Combat Purpose currently unknown.
Spawnprotect.png
Spawn protect
N/A N/A N/A N/A N/A N/A N/A N/A INSURGENCY: Modern Infantry Combat Purpose currently unknown.
Spawnprotect2.png
Spawn protect 2
N/A N/A N/A N/A N/A N/A N/A N/A INSURGENCY: Modern Infantry Combat Purpose currently unknown.

Momentum Mod Momentum Mod

Image Filename Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Tools bonus checkpoint.png
Bonus checkpoint
N/A N/A N/A N/A N/A N/A N/A N/A Momentum Mod Purpose currently unknown.
Tools bonus stage.png
Bonus stage
N/A N/A N/A N/A N/A N/A N/A N/A Momentum Mod Purpose currently unknown.
Tools bonus start.png
Bonus start
N/A N/A N/A N/A N/A N/A N/A N/A Momentum Mod Purpose currently unknown.
Tools bonus stop.png
Bonus stop
N/A N/A N/A N/A N/A N/A N/A N/A Momentum Mod Purpose currently unknown.
Tools catapult.png
Catapult
N/A N/A N/A N/A N/A N/A N/A N/A Momentum Mod Purpose currently unknown.
Tools checkpoint.png
Checkpoint
N/A N/A N/A N/A N/A N/A N/A N/A Momentum Mod Purpose currently unknown.
Tools movement.png
Movement
Move limit
N/A N/A N/A N/A N/A N/A N/A N/A Momentum Mod Purpose currently unknown.
Tools nogrenade.png
No grenade
N/A N/A N/A N/A N/A N/A N/A N/A Momentum Mod Purpose currently unknown.
Tools slide.png
Slide
N/A N/A N/A N/A N/A N/A N/A N/A Momentum Mod Purpose currently unknown.
Tools stage.png
Stage
N/A N/A N/A N/A N/A N/A N/A N/A Momentum Mod Purpose currently unknown.
Tools start.png
Start
N/A N/A N/A N/A N/A N/A N/A N/A Momentum Mod Purpose currently unknown.
Tools stop.png
Stop
N/A N/A N/A N/A N/A N/A N/A N/A Momentum Mod Purpose currently unknown.
Tools teleport.png
Teleport
N/A N/A N/A N/A N/A N/A N/A N/A Momentum Mod Purpose currently unknown.
Tools teleport fail.png
Teleport fail
N/A N/A N/A N/A N/A N/A N/A N/A Momentum Mod Purpose currently unknown.

Other games

Image Filename Visible if
world brush
Casts shadows Cuts
VIS leaves
Blocks NPC LOS Solid to NPCs Solid to player(s) Solid to physics Solid to bullets Usage / Notes
Toolsdynamicdifficulty.jpg
Dynamic Difficulty
Yes Yes Yes Yes Yes Yes Yes Yes
(Marks)
SiN Episodes Solid to grenades. Tied to the trigger_dynamic_difficulty entity for the game's difficulty system.
Toolshide.png
tools/toolshide
Yes No Yes No Yes Yes Yes Yes Black Mesa A gradient from transparent to black.