Left 4 Dead 2 Level Creation: Difference between revisions

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* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
* [[fog_volume|Cinematic Effects}}
* [[fog_volume|Cinematic Effects]]
: [[postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)}} | [[Color correction|Color Correction]]
: [[postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)]] | [[Color correction|Color Correction]]


* [[L4D2 Level Design/Legacy_Assets|Legacy Assets]]
* [[L4D2 Level Design/Legacy_Assets|Legacy Assets]]
* [[L4D2 Level Design/VMF Instances|VMF Instances]]
* [[L4D2 Level Design/VMF Instances|VMF Instances]]
* [[L4D2 Level Design/Weapon and Item Spawning|Weapon, Item, and Melee spawns]] | [[prop_minigun_l4d1|Mounted Minigun]] | [[prop_mounted_machine_gun|Mounted Machinegun]]
* [[L4D2 Level Design/Weapon and Item Spawning|Weapon, Item, and Melee spawns]] | [[prop_minigun_l4d1|Mounted Minigun]] | [[prop_mounted_machine_gun|Mounted Machinegun]]
* [[L4D2 Level Design/Director_Queries|Director Queries]]
* [[L4D2 Level Design/Director Queries|Director Queries]]
* [[L4D2 Level Design/Wandering_Witch|Wandering Witch]] | [[L4D2 Level Design/Witch_Bride|Witch Bride]]
* [[L4D2 Level Design/Wandering Witch|Wandering Witch]] | [[L4D2 Level Design/Witch Bride|Witch Bride]]
* [[L4D2 Level Design/Instructor_Hints|Instructor Hints]]
* [[L4D2 Level Design/Instructor Hints|Instructor Hints]]
* [[L4D2 Level Design/Boss_Prohibition|Tank & Witch Prohibition]]
* [[L4D2 Level Design/Boss Prohibition|Tank & Witch Prohibition]]
* [[L4D2 Level Design/Hard_Rain|Hard Rain Storm]]
* [[L4D2 Level Design/Hard Rain|Hard Rain Storm]]
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]]
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]]
* [[L4D2 Level Design/Choreographed Scenes|Choreographed Scenes]] | [[info_remarkable|Character Remarks (Dialogue)]]
* [[L4D2 Level Design/Choreographed Scenes|Choreographed Scenes]] | [[info_remarkable|Character Remarks (Dialogue)]]
* [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2_Mission_Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile) | [[Info_director|Forcing Survivor Positions]]
* [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2 Mission Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile) | [[Info_director|Forcing Survivor Positions]]
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[Left 4 Dead 2/Script Functions| Scripting API]]
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[Left 4 Dead 2/Script Functions| Scripting API]]
*[[L4D2 EMS/Intro|Extended Mutation System]]
*[[L4D2 EMS/Intro|Extended Mutation System]]
* [[L4D2_Mission_Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain.
* [[L4D2 Mission Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain.
=== Gamemodes ===
=== Gamemodes ===
* [[L4D Level Design/Versus_Maps|Versus]]
* [[L4D Level Design/Versus_Maps|Versus]]

Revision as of 14:32, 21 February 2023

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Left 4 Dead 2 This page contains articles relating to Level Design for Left 4 Dead 2.

For Left 4 Dead Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Scripts | Onslaughts | Official vscripts | Scripting API

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Weapons (Via addoninfo) | Melee Weapons | Intro/Outro Camera
Soundscripts | Soundscapes

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files | Example Mission Files (Deadline 1 & 2)

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites