Left 4 Dead 2 Level Creation: Difference between revisions
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* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | * [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | ||
* [[fog_volume|Cinematic Effects | * [[fog_volume|Cinematic Effects]] | ||
: [[postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast) | : [[postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)]] | [[Color correction|Color Correction]] | ||
* [[L4D2 Level Design/Legacy_Assets|Legacy Assets]] | * [[L4D2 Level Design/Legacy_Assets|Legacy Assets]] | ||
* [[L4D2 Level Design/VMF Instances|VMF Instances]] | * [[L4D2 Level Design/VMF Instances|VMF Instances]] | ||
* [[L4D2 Level Design/Weapon and Item Spawning|Weapon, Item, and Melee spawns]] | [[prop_minigun_l4d1|Mounted Minigun]] | [[prop_mounted_machine_gun|Mounted Machinegun]] | * [[L4D2 Level Design/Weapon and Item Spawning|Weapon, Item, and Melee spawns]] | [[prop_minigun_l4d1|Mounted Minigun]] | [[prop_mounted_machine_gun|Mounted Machinegun]] | ||
* [[L4D2 Level Design/ | * [[L4D2 Level Design/Director Queries|Director Queries]] | ||
* [[L4D2 Level Design/ | * [[L4D2 Level Design/Wandering Witch|Wandering Witch]] | [[L4D2 Level Design/Witch Bride|Witch Bride]] | ||
* [[L4D2 Level Design/ | * [[L4D2 Level Design/Instructor Hints|Instructor Hints]] | ||
* [[L4D2 Level Design/ | * [[L4D2 Level Design/Boss Prohibition|Tank & Witch Prohibition]] | ||
* [[L4D2 Level Design/ | * [[L4D2 Level Design/Hard Rain|Hard Rain Storm]] | ||
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]] | * [[L4D2 Level Design/Foot Lockers|Foot Lockers]] | ||
* [[L4D2 Level Design/Choreographed Scenes|Choreographed Scenes]] | [[info_remarkable|Character Remarks (Dialogue)]] | * [[L4D2 Level Design/Choreographed Scenes|Choreographed Scenes]] | [[info_remarkable|Character Remarks (Dialogue)]] | ||
* [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[ | * [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2 Mission Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile) | [[Info_director|Forcing Survivor Positions]] | ||
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | * [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | ||
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[Left 4 Dead 2/Script Functions| Scripting API]] | : Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[Left 4 Dead 2/Script Functions| Scripting API]] | ||
*[[L4D2 EMS/Intro|Extended Mutation System]] | *[[L4D2 EMS/Intro|Extended Mutation System]] | ||
* [[ | * [[L4D2 Mission Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain. | ||
=== Gamemodes === | === Gamemodes === | ||
* [[L4D Level Design/Versus_Maps|Versus]] | * [[L4D Level Design/Versus_Maps|Versus]] |
Revision as of 14:32, 21 February 2023
This page contains articles relating to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.