Left 4 Dead 2 Level Creation: Difference between revisions
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* [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2_Mission_Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile) | [[Info_director|Forcing Survivor Positions]] | * [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2_Mission_Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile) | [[Info_director|Forcing Survivor Positions]] | ||
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | * [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | ||
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[ | : Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[Left 4 Dead 2/Script Functions| Scripting API]] | ||
*[[L4D2 EMS/Intro|Extended Mutation System]] | *[[L4D2 EMS/Intro|Extended Mutation System]] | ||
* [[L4D2_Mission_Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain. | * [[L4D2_Mission_Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain. |
Revision as of 10:50, 14 February 2023
This page contains articles relating to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.