Left 4 Dead 2 Level Creation: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
Line 1: Line 1:
{{lang|Left 4 Dead 2 Level Creation}}
{{lang}}


{{l4d2}} This page contains articles relating to [[Level Design]] for [[Left 4 Dead 2]].  
{{l4d2}} This page contains articles relating to [[Level Design]] for [[Left 4 Dead 2]].  
Line 25: Line 25:


== Tutorials and Constructing Elements ==
== Tutorials and Constructing Elements ==
* [[Ladders#Placing_a_Ladder_Model|Ladders]] | [[L4D Level Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders]]
* [[Ladders#Placing_a_Ladder_Model|Ladders]] | [[L4D Level Design/Versus Maps#Making Infected Ladders Visible|Infected-only Ladders]]
* [[L4D Level Design/Checkpoints|Checkpoints and Safe Rooms]]
* [[L4D Level Design/Checkpoints|Checkpoints and Safe Rooms]]
* [[L4D Level Design/Elevators|Elevators]] | [[Sorting_out_navigation_flow#Elevators|Elevators and Nav Mesh]]
* [[L4D Level Design/Elevators|Elevators]] | [[Sorting out navigation flow#Elevators|Elevators and Nav Mesh]]
* [[L4D Level Design/Panic Events|Panic Events]]
* [[L4D Level Design/Panic Events|Panic Events]]
* [[L4D Level Design/Breakable Walls|Breakable Walls]] | [[L4D Level Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls]]
* [[L4D Level Design/Breakable Walls|Breakable Walls]] | [[L4D Level Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls]]
Line 34: Line 34:


* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]]
* [[Fog_volume|Cinematic Effects]]
* [[fog_volume|Cinematic Effects}}
: [[Postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)]] | [[Color_correction|Color Correction]]
: [[postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)}} | [[Color correction|Color Correction]]


* [[L4D2 Level Design/Legacy_Assets|Legacy Assets]]
* [[L4D2 Level Design/Legacy_Assets|Legacy Assets]]
Line 49: Line 49:
* [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2_Mission_Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile) | [[Info_director|Forcing Survivor Positions]]
* [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2_Mission_Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile) | [[Info_director|Forcing Survivor Positions]]
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]'''
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2_Director_Scripts|Director Scripts]] | Onslaughts | [[L4D2_Vscripts#Decrypting NUC files|Official vscripts]] | [[List_of_L4D2_Script_Functions| Scripting API]]
: Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | [[L4D2 Director Scripts|Director Scripts]] | Onslaughts | [[L4D2 Vscripts#Decrypting NUC files|Official vscripts]] | [[List_of_L4D2_Script_Functions| Scripting API]]
*[[L4D2 EMS/Intro|Extended Mutation System]]
*[[L4D2 EMS/Intro|Extended Mutation System]]
* [[L4D2_Mission_Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain.
* [[L4D2_Mission_Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain.

Revision as of 09:50, 14 February 2023

English (en)Deutsch (de)Hrvatski (hr)Polski (pl)Português do Brasil (pt-br)Русский (ru)中文 (zh)Translate (Translate)

Left 4 Dead 2 This page contains articles relating to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
[[postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)}} | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Scripts | Onslaughts | Official vscripts | Scripting API

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Weapons (Via addoninfo) | Melee Weapons | Intro/Outro Camera
Soundscripts | Soundscapes

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files | Example Mission Files (Deadline 1 & 2)

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites