This article relates to the game "Half-Life 2". Click here for more information.
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{{lang|Combine}}{{hLA topicon}}{{hL2 topicon}}
{{Abstract Mapping}}
{{Abstract Mapping}}
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The '''Combine''' is an intergalactic (or possibly interdimensional, or both) alliance of species. Its true nature is not very well known. They are the primary antagonists in the [[Half-Life 2]] games.
{{hl2}}{{hla}} The [[Combine]] is an intergalactic (or possibly interdimensional, or both) alliance of species. Its true nature is not very well known. They are the primary antagonists in the {{hl2|3}} games and in {{hla|3}}.


For the currently known backstory details of the Combine, see [[Combine History]].
For the currently known backstory details of the Combine, see [[Combine History]].


==Characters==
==Characters==
===[[Half-Life 2]]===
==={{hl2|4}}===
*[[Dr. Wallace Breen]] ([[npc_breen]]) - The former administrator of [[Black Mesa Research Facility|Black Mesa]], Breen is now the ruler of Earth. He cooperates directly with the Combine.
*[[Dr. Wallace Breen]] ({{ent|npc_breen}}) - The former administrator of [[Black Mesa Research Facility|Black Mesa]], Breen is now the ruler of Earth. He cooperates directly with the Combine.
*[[Advisor]] ([[npc_advisor]]) - The sluglike advisors appear to be major players in the Combine; Breen is seen reporting to an advisor. They appear to possess telekinetic powers which allow them to fly, and may also exhibit psychic powers.
*[[Advisor]] ({{ent|npc_advisor}}) - The sluglike advisors appear to be major players in the Combine; Breen is seen reporting to an advisor. They appear to possess telekinetic powers which allow them to fly, and may also exhibit psychic powers.
*[[npc_combine_s|Combine Soldier (npc_combine_s)]] - Combine soldiers - the Overwatch, Nova Prospekt, and Elite troops. All variants of the soldier are contained as separate models within this NPC.
*[[npc_combine_s|Combine Soldier (<tt>npc_combine_s</tt>)]] - Combine soldiers—the Overwatch, Nova Prospekt, and Elite troops. All variants of the soldier are contained as separate models within this NPC.
*[[npc_stalker|Stalker (npc_stalker)]] - Combine worker drone
*[[npc_stalker|Stalker (<tt>npc_stalker</tt>)]] - Combine worker drones.
====Vehicles====
====Vehicles====
*[[npc_strider|Strider (npc_strider)]] - Very tall tripedal creatures which are sometimes found patrolling the streets
*[[npc_strider|Strider (<tt>npc_strider</tt>)]] - Very tall tripedal creatures that are sometimes found patrolling the streets.
*[[npc_helicopter|Hunter-Chopper (npc_helicopter)]] - The common attack chopper which sports a machine-gun and may drop explosives
*[[npc_helicopter|Hunter-Chopper (<tt>npc_helicopter</tt>)]] - The common attack chopper, which sports a machine-gun and may drop explosives.
*[[prop_vehicle_apc|Combine APC (prop_vehicle_apc)]] - A ground-based troop transport, which can fire rockets.
*[[prop_vehicle_apc|Combine APC (<tt>prop_vehicle_apc</tt>)]] - A ground-based troop transport that can fire rockets.
*[[npc_combinedropship|Dropship (npc_combinedropship)]] - A flying troop transport
*[[npc_combinedropship|Dropship (<tt>npc_combinedropship</tt>)]] - A flying troop transport.
*[[npc_combinegunship|Gunship (npc_combinegunship)]] - A highly mobile airborne NPC, at least semi-organic but with a chopper-like rotor in its rear section
*[[npc_combinegunship|Gunship (<tt>npc_combinegunship</tt>)]] - A highly mobile airborne NPC, at least semi-organic but with a chopper-like rotor in its rear section
====Inorganic====
====Inorganic====
*[[npc_turret_ground|Combine Ground Turret (npc_turret_ground)]] - A stationary turret
*[[npc_turret_ground|Combine Ground Turret (<tt>npc_turret_ground</tt>)]] - A stationary turret.
*[[npc_turret_floor|Combine Turret (npc_turret_floor)]] - The common freestanding turrets
*[[npc_turret_floor|Combine Turret (<tt>npc_turret_floor</tt>)]] - The common freestanding turrets.
*[[npc_turret_ceiling|Combine Ceiling Turret (npc_turret_ceiling)]] - a ceiling-mounted turret
*[[npc_turret_ceiling|Combine Ceiling Turret (<tt>npc_turret_ceiling</tt>)]] - A ceiling-mounted turret.
*[[npc_combine_camera|Combine Camera (npc_combine_camera)]] - Wall-mounted cameras which track the player's movements
*[[npc_combine_camera|Combine Camera (<tt>npc_combine_camera</tt>)]] - Wall-mounted cameras that track the player's movements.
*[[npc_cscanner|Combine Scanner (npc_cscanner)]] - Hovering robots which will follow and photograph the player, reporting his or her position to other Combine units.
*[[npc_cscanner|Combine Scanner (<tt>npc_cscanner</tt>)]] - Hovering robots which will follow and photograph the player, reporting his or her position to other Combine units.
*[[npc_manhack|Manhack (npc_manhack)]] - A small and highly mobile hovering robot, which attacks with spinning blades
*[[npc_manhack|Manhack (<tt>npc_manhack</tt>)]] - A small and highly mobile hovering robot that attacks with spinning blades.
*[[npc_rollermine|Roller Mine (npc_rollermine)]] - a spherical object, slightly larger than a basketball, that attacks by bouncing against its target and emitting electricity
*[[npc_rollermine|Roller Mine (<tt>npc_rollermine</tt>)]] - A spherical object, slightly larger than a basketball, that attacks by bouncing against its target and emitting electricity.
 
==={{hl2ep1|4}}===
*[[npc_clawscanner|Claw/Shield Scanner (<tt>npc_clawscanner</tt>)]] - A variant of the standard Scanner.


===[[Half-Life 2: Episode 1]]===
==={{hl2ep2|4}}===
*[[npc_clawscanner|Claw/Shield Scanner (npc_clawscanner)]] - A variant of the standard Scanner
*[[npc_hunter|Hunter (<tt>npc_hunter</tt>)]] - A fast and tough tripedal enemy that fires exploding flechettes.


===[[Half-Life 2: Episode 2]]===
=={{hla|4}}===
*[[npc_hunter|Hunter (npc_hunter)]] - A fast and tough tripedal enemy, which fires exploding flechettes.
{{todo|add HL:A stuff.}}


==Props==
==Props==
*[[prop_thumper|Antlion thumper (prop_thumper)]] - The thumpers strike the ground to ward off nearby antlions
*[[prop_thumper|Antlion thumper (<tt>prop_thumper</tt>)]] - The thumpers strike the ground to ward off nearby antlions.
*[[prop_vehicle_prisoner_pod|Prisoner Pod (prop_vehicle_prisoner_pod)]] - The prisoner pod which both Eli and the player ride in at the citadel
*[[prop_vehicle_prisoner_pod|Prisoner Pod (<tt>prop_vehicle_prisoner_pod</tt>)]] - The prisoner pod, which both Eli and the player ride in at the citadel.


===Prefabs===
===Prefabs===

Revision as of 09:51, 21 October 2022

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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

Half-Life 2Half-Life: Alyx The Combine is an intergalactic (or possibly interdimensional, or both) alliance of species. Its true nature is not very well known. They are the primary antagonists in the Half-Life 2 games and in Half-Life: Alyx.

For the currently known backstory details of the Combine, see Combine History.

Characters

Half-Life 2 Half-Life 2

  • Dr. Wallace Breen (npc_breen) - The former administrator of Black Mesa, Breen is now the ruler of Earth. He cooperates directly with the Combine.
  • Advisor (npc_advisor) - The sluglike advisors appear to be major players in the Combine; Breen is seen reporting to an advisor. They appear to possess telekinetic powers which allow them to fly, and may also exhibit psychic powers.
  • Combine Soldier (npc_combine_s) - Combine soldiers—the Overwatch, Nova Prospekt, and Elite troops. All variants of the soldier are contained as separate models within this NPC.
  • Stalker (npc_stalker) - Combine worker drones.

Vehicles

Inorganic

Half-Life 2: Episode One Half-Life 2: Episode One

Half-Life 2: Episode Two Half-Life 2: Episode Two

Half-Life: Alyx Half-Life: Alyx=

Todo: add HL:A stuff.

Props

Prefabs

Locations

See Also