Category:Material System: Difference between revisions

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* [[Material Creation]] - The basics of material creation.
* [[Material Creation]] - The basics of material creation.
* [[Materials for models]] - These are slightly different to Brush Materials.
* [[Materials for models]] - These are slightly different to Brush Materials.
* [[Materials for Brush Displacements]] - These are slightly different to ordinary Brush Materials.
* [[Decals]] - How to make decal and overlay materials.
* [[Decals]] - How to make decal and overlay materials.
* [[Skybox (2D)]] - How to use and make the cubic materials used for the sky.
* [[Skybox (2D)]] - How to use and make the cubic materials used for the sky.

Revision as of 13:44, 11 November 2007

Materials are what the Source engine uses to define which textures (in .VTF file format) and shaders (functions which define how materials are rendered to the screen) are used on surfaces (models, world surfaces, sprites, etc). Materials are defined by parameters in .VMT files.

Basics

Advanced topics

Useful applications

Subcategories

This category has the following 5 subcategories, out of 5 total.

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R

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Pages in category "Material System"

The following 133 pages are in this category, out of 133 total.