Category:Pt/Level Design: Difference between revisions
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== Getting Started == | == Getting Started == | ||
* | * {{L|Your First Map|Building your first map in Hammer}} | ||
* | * {{L|Introduction to Editing}} | ||
* | * {{L|Optimization (level design)|Optimization}} | ||
* | * {{L|Inputs_and_Outputs|Entity Inputs and Outputs}} | ||
===={{hl2}} | ===={{hl2}} {{L|Half-Life 2}}==== | ||
* | * {{L|Single-Player Mapping Tips}} | ||
===={{tf2}} | ===={{tf2}} {{L|Team Fortress 2}}==== | ||
* | * {{L|Team Fortress 2 Level Creation}} | ||
===={{portal}} | ===={{portal}} {{L|Portal}}==== | ||
* | * {{L|Portal Level Creation}} | ||
===={{l4d}} | ===={{l4d}} {{L|Left 4 Dead}}==== | ||
* | * {{L|Left 4 Dead Level Creation}} | ||
===={{css}} | ===={{css}} {{L|Counter-Strike: Source}}==== | ||
* | * {{L|Counter-Strike: Source Level Creation}} | ||
* | * {{L|How to Develop a Map That Works}} | ||
===={{dods}} | ===={{dods}} {{L|Day of Defeat: Source}}==== | ||
* | * {{L|Day of Defeat: Source Level Creation}} | ||
===={{ship}} | ===={{ship}} {{L|The Ship}} ==== | ||
* | * {{L|The Ship SDK}} | ||
* | * {{L|The Ship Level Creation}} | ||
== Intermediate Topics == | == Intermediate Topics == | ||
* | * {{L|3D_Skybox|3D Skyboxes}} | ||
* | * {{L|Level Overviews}} | ||
* | * {{L|Cubemaps}} | ||
* | * {{L|Displacement|Displacement Surfaces (Terrain)}} | ||
* | * {{L|Entity Hierarchy (parenting)}} | ||
* | * {{L|Grouping and VisGrouping}} | ||
* | * {{L|HDR Lighting Basics}} | ||
* | * {{L|Releasing a Map}} | ||
* | * {{L|Nodegraph|Nodegraph construction}} | ||
* | * {{L|Dynamic assaults}} | ||
* | * {{L|Physics Entity Overview}} | ||
* | * {{L|Prefab|Creating and Using Prefabs}} | ||
* | * {{L|Prop Types Overview}} | ||
* | * {{L|Source Mapping for Half-Life 1 Mappers}} | ||
* | * {{L|Intermediate Lighting}} | ||
===={{hl2}} | ===={{hl2}} {{L|Half-Life 2}}==== | ||
* | * {{LCategory|Regions & Atmospheres}} | ||
== Advanced Techniques == | == Advanced Techniques == | ||
* | * {{L|Color correction (concept)|Color correction}} | ||
* | * {{L|Expert compile mode}} | ||
* | * {{L|Bspzip|Bspzip (Embedding Custom Content)}} | ||
* | * {{L|Menu Background Map|Menu Background Maps}} | ||
* | * {{L|Filter Applications}} | ||
==== | ===={{L|image:Css.gif}} {{L|Counter-Strike: Source}}==== | ||
* | * {{L|Navigation Meshes}} | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
== Hammer Editor == | == Hammer Editor == | ||
* '' | * ''{{LCategory|Hammer|Hammer Editor Documentation}}'' | ||
* | * {{L|Hammer What's New|What's New}} | ||
* | * {{L|Hammer Hotkey Reference|Hotkey Reference}} | ||
* | * {{L|Hammer Feature Requests}} | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== | == {{L|Abstract Mapping}} == | ||
<div style="font-size:100%">{{abstract mapping ideas}}</div> | <div style="font-size:100%">{{abstract mapping ideas}}</div> | ||
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== Objects == | == Objects == | ||
* | * {{L|List of entities}} | ||
* | * {{LCategory|World Models|Prop Gallery}} | ||
* | * {{LCategory|Items|Items (weapons, pickups)}} | ||
* | * {{LCategory|NPCs|NPCs (monsters, allies, characters)}} | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== Troubleshooting == | == Troubleshooting == | ||
* | * {{LCategory|Level Design FAQ}} | ||
* | * {{L|Optimization (level design)}} | ||
* | * {{L|Troubleshooting Level Design}} | ||
* | * {{L|Showbudget|Using the Showbudget Panel}} | ||
* | * {{L|Compile Errors}} | ||
* | * {{L|Source SDK FAQ}} | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
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== Design Theory == | == Design Theory == | ||
* | * {{L|Single-Player Mapping Tips}} | ||
* | * {{L|Bounce (level design)}} | ||
* | * {{L|Loops (level design)}} | ||
* | * {{L|Push Gameplay}} | ||
* | * {{L|Map Compiling Theory}} | ||
* | * {{L|How to Develop a Map That Works}} | ||
* | * {{L|Adding More Detail to a map}} | ||
* [[User:Remmiz/Mapping Process|Mapping Process]] | * [[User:Remmiz/Mapping Process|Mapping Process]] | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
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== External Links == | == External Links == | ||
* | * {{L|Level Design Video Tutorials}} - A list of video tutorials related to Source mapping. | ||
* | * {{L|File Hosting Sites}} - A list of reliable websites for hosting user created maps | ||
* | * {{L|News Site List}} - A list of websites for hype/advertisement and discussion | ||
{{category end}} | {{category end}} | ||
__NOTOC__ | __NOTOC__ |
Revision as of 10:35, 11 July 2024
Welcome to Source Level Editing.
Pages in category "Pt/Level Design"
The following 8 pages are in this category, out of 8 total.