Pl/Left 4 Dead 2 Level Creation: Difference between revisions

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== Reference Information ==
==Reference Information==
* [[Left 4 Dead 2 Tool Updates|Authoring Tool Changes]]
* [[Left 4 Dead 2 Tool Updates|Authoring Tool Changes]]
* [[List of L4D2 Campaign Music]]
* [[List of L4D2 Campaign Music]]
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* [[List of L4D2 Particles]]
* [[List of L4D2 Particles]]
* [[Left 4 Dead 2/Script Functions|List of L4D2 Script Functions]]
* [[Left 4 Dead 2/Script Functions|List of L4D2 Script Functions]]
* [[List of L4D2 Game Events]]
* [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]]
* [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]]
* [[List of L4D2 Soundscapes]]
* [[List of L4D2 Soundscapes]]
* [[Left 4 Dead 2 Fog Settings|List of L4D2 Fog Settings]]
* [[Dissection of Official L4D2 Campaigns]]
* [[Dissection of Official L4D2 Campaigns]]
* [[Dimensions in L4D2]]
* [[Dimensions in L4D2]]

Revision as of 09:13, 29 March 2024

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Left 4 Dead 2 Ta strona zawiera artykuły nawiązujące do dla Left 4 Dead 2.

Dla artykułówLeft 4 Dead, zobacz Left 4 Dead Level Creation:pl.

Zaczynanie

Teoria Designu

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Scripts | Onslaughts | Official vscripts | Script Classes and Functions

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Weapons | Melee Weapons | Intro/Outro Camera | Procedurally Deforming Foliage
Soundscripts | Soundscapes

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files | Example Mission Files (Deadline 1 & 2)

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites