Left 4 Dead Infected Populations

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Infected populations control which kinds of common infected can be spawned in the different sections of your map.

TSA workers, a baggage handler, a mechanic and citizens in the "Dead Air" terminal.
An uncommon Ceda Agent among Common infected, in the front of the "Vannah" hotel.

For example, infected populations can cause:

  • patients, nurses, and surgeons to spawn in a hospital
  • military personnel to spawn in a military base
  • rural citizens to spawn on a farm
  • police officers to spawn on a street filled with police cars

The basics

Each defined population has a name and a list of model names with associated percentages. The percentages within each population add up to 100% and define how frequently each type of infected should be spawned within the area.

For example, the "hospital" population is defined as:

hospital
	{
		common_male01		15
		common_patient_male01 	40
		common_worker_male01	15
		common_female_nurse01	15
		common_surgeon_male01	10
	}

This means that any areas with the name "hospital" would spawn approximately:

  • 15% common_male01
  • 40% common_patient_male01
  • 15% common_worker_male01
  • 15% common_female_nurse01
  • 10% common_surgeon_male01

Additionally, the populations may also allow certain special infected to spawn. This is typically used in conjunction with Info_zombie_spawn. Currently only hunters, boomers, and smokers can be spawned through infected populations.

To specify a default population for the whole map, set "z_population" to the name of the desired population entry.

To specify populations within your map, your nav mesh areas must be given place names corresponding to those defined in population.txt, located within the "scripts" directory of your Left 4 Dead installation.

How To Use Them In a Map

  1. Load your map in Left 4 Dead.
  2. Enable cheats by typing "sv_cheats 1" into the console.
  3. Type "nav_edit 1" in the console to see the nav mesh.
  4. Type "nav_toggle_place_mode" into the console and hit enter (or use "nav_set_place_mode"). You should hear a beep signaling it was turned on. There is a different sound when you disable this.
  5. Type "nav_use_place <place name>" in the console. This is like picking the color of a paintbrush in an image editing program. It decides what place name will be used for all of the place commands. This place name will be referred to as your chosen place name.
  6. Paint your nav areas.
    1. Type "nav_place_floodfill" in the console to flood fill, using the chosen place name, all areas that can be reached from the nav area at which your cursor is pointed (as well as the area at which your cursor is pointed). You should use this first to set your map's default spawn type. For instance, if you're making a Hospital map but want to fine-tune a few areas, you want to set the entire map to use "hospital" so that there are no remaining nav areas using "default".
    2. You can paint areas individually using "nav_place_set".
    3. You can also turn on a special painting mode with "nav_toggle_place_painting". This command will paint every nav area you look at with the chosen place name.
    4. You can use "nav_place_pick" as a sort of eyedropper for your chosen place name. It will pick the place name from the area you are looking at at and use it as your new chosen place name.
  7. Type "nav_toggle_place_mode" into the console and hit enter (or use "nav_set_place_mode") to turn place mode off. You'll hear a different sound signifying that it has been turned off.
  8. Save the navigation mesh by typing "nav_save" into the console.
  9. Use "nav_edit 0" to turn off the nav grid display.

List of Useful Commands

z_population
Sets the default population for all nav areas that do not specify a place name.
nav_set_place_mode <0/1>
Sets the editor into or out of place mode. Place mode allows labeling of area with place names.
nav_toggle_place_mode
Toggle the editor into and out of place mode. Place mode allows labeling of area with place names.
nav_toggle_place_painting
Toggles place painting mode. When place painting, pointing at an area will 'paint' it with the chosen place name.
nav_place_list
Lists all place names used in the map.
nav_mark_unnamed
Marks all areas with no place name. Useful for finding stray areas missed while place painting.
nav_use_place <optional: place name>
If used without arguments, all available place names will be listed. If a place name argument is given, it becomes the chosen place name.
nav_place_floodfill
Sets the place name of the area at which your cursor is pointed to the chosen place name, and 'flood-fills' the chosen place name to all areas that can be reached from the area at which your cursor is pointed.
nav_place_pick
Changes the chosen place name to the place of the area under the cursor.
nav_place_replace
Replaces all instances of the first place name with the second place name.
nav_place_set
Sets the place name of all selected areas to the chosen place name.

Left 4 Dead Populations

Urban

defaulturban
  • 30% common_male01
  • 25% common_female01
  • 15% common_male_suit
  • 10% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
police
  • 50% common_police_male01
  • 20% common_male01
  • 20% common_female01
  • 10% common_military_male01
maintenance
  • 35% common_worker_male01
  • 25% common_male01
  • 20% common_female01
  • 20% common_military_male01
hospitalgrounds
  • 20% common_male01
  • 20% common_female01
  • 15% common_police_male01
  • 15% common_military_male01
  • 15% common_worker_male01
  • 15% common_male_suit
hospital
  • 40% common_patient_male01
  • 15% common_male01
  • 15% common_worker_male01
  • 15% common_female_nurse01
  • 10% common_surgeon_male01
hospitalconstruction
  • 30% common_worker_male01
  • 20% common_patient_male01
  • 20% common_female_nurse01
  • 20% common_male01
  • 10% common_surgeon_male01
airport
  • 20% common_female01
  • 20% common_male_suit
  • 15% common_worker_male01
  • 15% common_male_baggagehandler_01
  • 15% common_tsaagent_male01
  • 15% common_male_pilot
airportfinale
  • 30% common_male_baggagehandler_01
  • 20% common_tsaagent_male01
  • 20% common_male_pilot
  • 10% common_female01
  • 10% common_male_suit
  • 10% common_worker_male01

Rural

defaultrural
  • 50% common_male_rural01
  • 20% common_female_rural01
  • 10% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01

Special

church
Note.png Note: This is used with the Info_zombie_spawn located inside of the safe room in the church of Death Toll 3 to spawn a random special infected once the crescendo event is finished.
  • 50% boomer
  • 25% hunter
  • 25% smoker

Default and Others

default
  • 30% common_male01
  • 25% common_female01
  • 15% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
  • 10% common_male_suit
test_common_male_suit
  • 100% common_male_suit
zoo
  • 20% common_male01
  • 10% common_female01
  • 10% common_male_rural01
  • 10% common_male_suit
  • 5% common_female_rural01
  • 5% common_female_nurse01
  • 5% common_male_baggagehandler_01
  • 5% common_male_pilot
  • 5% common_military_male01
  • 5% common_patient_male01
  • 5% common_police_male01
  • 5% common_surgeon_male01
  • 5% common_TSAAgent_male01
  • 5% common_worker_male01

Left 4 Dead 2 Populations

L4D2 used its own L4D2 Common Infected on all L4D1 maps until The "Last Stand" update added all L4D1 Common Infected, along with new Uncommon Infected models and populations to the L4D1 maps.
This caused all L4D1 populations, such as "Hospital" to have two variants. One variant using L4D2 CI and one using L4D1 CI. This section lists all populations, including the old L4D1 versions using only L4D2 CI. The new "L4D1 CI" populations are listed separately below.
The populations are listed by map specific populations, but any campaign can make use of any other populations as filler.

Default / Shared

Default
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 15% common_male_dressShirt_jeans
  • 15% common_female_tankTop_jeans
  • 20% common_female_tshirt_skirt
Defaultcemetery
  • 55% common_male_tankTop_jeans
  • 45% common_female_tankTop_jeans
Defaulturban
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 15% common_male_dressShirt_jeans
  • 15% common_female_tankTop_jeans
  • 20% common_female_tshirt_skirt
Defaultrural
  • 30% common_male_tshirt_cargos
  • 30% common_male_tankTop_overalls
  • 30% common_female_tankTop_jeans
  • 10% common_female_tshirt_skirt
Police
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 15% common_male_dressShirt_jeans
  • 10% common_female_tankTop_jeans
  • 15% common_female_tshirt_skirt
  • 10% common_male_riot
Maintenance
  • 35% common_male_tshirt_cargos
  • 35% common_male_tankTop_jeans
  • 25% common_female_tankTop_jeans
  • 5% common_male_roadcrew

Dead Center

C1streets
  • 20% common_female_tshirt_skirt
  • 20% common_female_tankTop_jeans
  • 10% common_male_dressShirt_jeans
  • 25% common_male_tanktop_jeans
  • 20% common_male_tshirt_cargos
  • 5% common_male_ceda

The Passing

Riverbank
  • 35% common_female_tshirt_skirt
  • 45% common_male_dressShirt_jeans
  • 20% common_male_fallen_survivor
Riverbank_police
  • 5% common_male_riot
  • 40% common_female_tshirt_skirt
  • 55% common_male_tankTop_jeans
Riverbank_wedding
  • 40% common_male_formal
  • 50% common_female_formal
  • 10% common_male_dressShirt_jeans
Redlight
  • 32% common_female_tankTop_jeans
  • 24% common_male_tankTop_jeans
  • 24% common_male_biker
  • 20% common_male_fallen_survivor
Redlight_bikers
  • 100% common_male_biker
Port
  • 45% common_female_tshirt_skirt
  • 45% common_male_tankTop_jeans
  • 10% common_male_dressShirt_jeans

Dark Carnival

Whisperingoaks
  • 20% common_male_tshirt_cargos
  • 45% common_female_tankTop_jeans
  • 8% common_male_polo_jeans
  • 25% common_male_tanktop_jeans
  • 2% common_male_clown

Swamp Fever

Defaultswamp
  • 30% common_male_tshirt_cargos
  • 30% common_male_tankTop_overalls
  • 30% common_female_tankTop_jeans
  • 10% common_female_tshirt_skirt
Deepswamp
  • 25% common_male_tshirt_cargos_swamp
  • 40% common_male_tankTop_overalls_swamp
  • 25% common_female_tshirt_skirt_swamp
  • 10% common_male_mud
Deepswamp_parachutist
  • 20% common_male_tshirt_cargos_swamp
  • 30% common_male_tankTop_overalls_swamp
  • 20% common_female_tshirt_skirt_swamp
  • 10% common_male_mud
  • 20% common_male_parachutist
Gatorpark
  • 40% common_female_tshirt_skirt
  • 30% common_male_tankTop_jeans
  • 30% common_male_tshirt_cargos

Hard Rain

Defaultmilltown
  • 69% common_male_tankTop_jeans
  • 30% common_female_tankTop_jeans
  • 1% common_male_roadcrew
Defaultmilltown_mob
  • 70% common_male_tankTop_jeans
  • 20% common_female_tankTop_jeans
  • 10% common_male_roadcrew
Defaultsugarmill
  • 89% common_male_tankTop_overalls
  • 8% common_female_tankTop_jeans
  • 3% common_male_roadcrew
Defaultsugarmill_mob
  • 80% common_male_tankTop_overalls
  • 20% common_male_roadcrew
Defaultmilltown_rain
  • 69% common_male_tankTop_jeans_rain
  • 30% common_female_tankTop_jeans_rain
  • 1% common_male_roadcrew_rain
Defaultmilltown_rain_mob
  • 70% common_male_tankTop_jeans_rain
  • 20% common_female_tankTop_jeans_rain
  • 7% common_male_roadcrew_rain
  • 3% common_male_mud
Defaultsugarmill_rain
  • 89% common_male_tankTop_overalls_rain
  • 8% common_female_tankTop_jeans_rain
  • 3% common_male_roadcrew_rain
Defaultsugarmill_rain_mob
  • 80% common_male_tankTop_overalls_rain
  • 15% common_male_roadcrew_rain
  • 5% common_male_mud

The Parish

Crescentcity
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 13% common_male_dressShirt_jeans
  • 15% common_female_tankTop_jeans
  • 20% common_female_tshirt_skirt
  • 2% common_male_riot
Busstation
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 10% common_male_dressShirt_jeans
  • 15% common_female_tankTop_jeans
  • 20% common_female_tshirt_skirt
  • 5% common_male_riot
Frenchquarter
  • 40% common_female_tshirt_skirt
  • 58% common_male_tankTop_jeans
  • 2% common_male_riot
Ceda
  • 5% common_male_riot
  • 40% common_female_tshirt_skirt
  • 55% common_male_tankTop_jeans

The Sacrifice

Uses L4D2 CI

River
  • 35% common_male_tshirt_cargos
  • 35% common_male_tankTop_jeans
  • 30% common_female_tankTop_jeans
River_docks_trap
  • 100% tank
Riverintro
  • 15% common_male_tankTop_jeans
  • 10% common_female_tankTop_jeans
  • 75% common_male_ceda
Riverarena
  • 20% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 10% common_female_tankTop_jeans
  • 50% common_male_ceda
Riveratrium
  • 30% common_male_dressShirt_jeans
  • 20% common_male_tshirt_cargos
  • 15% common_male_tankTop_jeans
  • 20% common_female_tankTop_jeans
  • 15% common_male_ceda
Riverfreighter
  • 30% common_male_tshirt_cargos
  • 30% common_male_tankTop_jeans
  • 20% common_female_tankTop_jeans
  • 20% common_male_roadcrew
Riverport
  • 20% common_female_tshirt_skirt
  • 20% common_female_tankTop_jeans
  • 10% common_male_dressShirt_jeans
  • 20% common_male_tanktop_jeans
  • 20% common_male_tshirt_cargos
  • 10% common_male_ceda

No Mercy

Uses L4D2 CI

Hospitalgrounds
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 15% common_female_tankTop_jeans
  • 10% common_female_tshirt_skirt
  • 25% common_male_ceda
Hospital
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 15% common_male_dressShirt_jeans
  • 10% common_female_tankTop_jeans
  • 15% common_female_tshirt_skirt
  • 35% common_patient_male01
Hospitalconstruction
  • 25% common_male_tshirt_cargos
  • 25% common_male_tankTop_jeans
  • 25% common_female_tankTop_jeans
  • 25% common_male_roadcrew

Dead Air

Uses L4D2 CI

Airport
  • 30% common_male_tshirt_cargos
  • 20% common_male_tankTop_jeans
  • 15% common_male_dressShirt_jeans
  • 10% common_female_tankTop_jeans
  • 15% common_female_tshirt_skirt
  • 10% common_male_roadcrew
Airportfinale
Note.png Note: Identical to "Airport"

Special populations

These are special populations that exist in L4D2, but should not actually be used.

Zoo
  • 5% common_male_tshirt_cargos
  • 5% common_male_tankTop_jeans
  • 5% common_male_dressShirt_jeans
  • 5% common_female_tankTop_jeans
  • 5% common_female_tshirt_skirt
  • 5% common_male_ceda
  • 5% common_male_mud
  • 5% common_male_roadcrew
  • 5% common_female_tshirt_skirt_swamp
  • 5% common_male_tshirt_cargos_swamp
  • 5% common_male_tankTop_jeans_swamp
  • 5% common_male_tankTop_jeans_rain
  • 5% common_female_tankTop_jeans_rain
  • 5% common_male_roadcrew_rain
  • 5% common_male_tankTop_overalls
  • 5% common_male_tankTop_overalls_rain
  • 3% common_male_jimmy
  • 3% common_male_formal
  • 2% common_female_formal
  • 2% common_male_biker
Uncommons
  • 13% common_male_ceda
  • 13% common_male_clown
  • 13% common_male_mud
  • 13% common_male_roadcrew
  • 12% common_male_riot
  • 12% common_male_fallen_survivor
  • 12% common_male_jimmy
Uncommons_l4d1
  • 20% common_male_ceda_l4d1
  • 20% common_male_mud_l4d1
  • 20% common_male_roadcrew_l4d1
  • 20% common_male_riot_l4d1
  • 20% common_male_fallen_survivor_l4d1
Hospital_test
  • 100% common_patient_male01
Male_ceda
  • 100% common_male_ceda
Male_clown
  • 100% common_male_clown
Male_mud
  • 100% common_male_mud
Male_roadcrew
  • 100% common_male_roadcrew
Male_roadcrew_rain
  • 100% common_male_roadcrew_rain
Male_riot
  • 100% common_male_riot
Male_fallen_survivor
  • 100% common_male_fallen_survivor
Male_jimmy
  • 100% common_male_jimmy
Male_ceda_l4d1
  • 100% common_male_ceda_l4d1
Male_mud_l4d1
  • 100% common_male_mud_l4d1
Male_roadcrew_l4d1
  • 100% common_male_roadcrew_l4d1
Male_riot_l4d1
  • 100% common_male_riot_l4d1
Male_fallen_survivor_l4d1
  • 100% common_male_fallen_survivor_l4d1
Smoker
  • 100% smoker
Hunter
  • 100% hunter
Boomer
  • 100% boomer
Tank
  • 100% tank
Witch
  • 100% witch
Witch_bride
  • 100% witch_bride
Jockey
  • 100% jockey
Charger
  • 100% charger
Spitter
  • 100% spitter
New_special
  • 33% jockey
  • 33% charger
  • 34% spitter

L4D1 Populations in L4D2

These are all updated L4D1 populations using L4D1 CI.

Default / Shared

Default_l4d1
  • 15% common_male01
  • 15% common_male02
  • 15% common_female01
  • 15% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
  • 10% common_male_suit
  • 10% common_female01_suit
Defaultlots_l4d1
  • 14% common_male01
  • 14% common_male02
  • 14% common_female01
  • 13% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
  • 10% common_male_suit
  • 10% common_female01_suit
  • 5% common_male_fallen_survivor_l4d1
Defaulturban_l4d1
  • 15% common_male01
  • 15% common_male02
  • 15% common_female01
  • 12% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
  • 13% common_male_suit
  • 10% common_female01_suit
Police_l4d1
  • 10% common_male01
  • 10% common_male02
  • 20% common_female01
  • 10% common_military_male01
  • 50% common_police_male01
Riotpolice_l4d1
  • 10% common_male01
  • 10% common_male02
  • 20% common_female01
  • 10% common_military_male01
  • 40% common_police_male01
  • 10% common_male_riot_l4d1
Constructionzone_l4d1
  • 20% common_male01
  • 10% common_male02
  • 20% common_female01
  • 10% common_police_male01
  • 10% common_military_male01
  • 20% common_worker_male01
  • 10% common_male_roadcrew_l4d1
Military_l4d1
  • 20% common_male01
  • 10% common_male_suit
  • 20% common_female01
  • 10% common_female01_suit
  • 20% common_military_male01
  • 17% common_police_male01
  • 3% common_male_riot_l4d1
Maintenance_l4d1
  • 13% common_male01
  • 12% common_male02
  • 20% common_female01
  • 20% common_military_male01
  • 35% common_worker_male01
Maintenancesewer_l4d1
  • 13% common_male01
  • 12% common_male02
  • 20% common_female01
  • 20% common_military_male01
  • 25% common_worker_male01
  • 10% common_male_mud_l4d1
Maintenancestreet_l4d1
  • 13% common_male01
  • 12% common_male02
  • 20% common_female01
  • 20% common_military_male01
  • 30% common_worker_male01
  • 5% common_male_fallen_survivor_l4d1


Defaultrural_l4d1
  • 50% common_male_rural01
  • 20% common_female_rural01
  • 10% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
Ruralsewer_l4d1
  • 35% common_male_rural01
  • 20% common_female_rural01
  • 10% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
  • 15% common_male_mud_l4d1
Ruralstreet_l4d1
  • 45% common_male_rural01
  • 20% common_female_rural01
  • 10% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
  • 5% common_male_fallen_survivor_l4d1

The Sacrifice

River_l4d1
  • 50% common_male_rural01
  • 20% common_female_rural01
  • 10% common_military_male01
  • 20% common_worker_male01
River_docks_trap
  • 100% tank
Note.png Note: Same as the previous listing of River_docks_trap, as nothing had to be changed. Listing here just for completeness sake.
Riverintro_l4d1
  • 100% common_military_male01
Riverarena_l4d1
  • 10% common_male_rural01
  • 5% common_female_rural01
  • 75% common_military_male01
  • 10% common_worker_male01
Riveratrium_l4d1
  • 10% common_male01
  • 10% common_male02
  • 15% common_female01
  • 10% common_police_male01
  • 5% common_worker_male01
  • 25% common_male_suit
  • 25% common_female01_suit
Riverfreighter_l4d1
  • 20% common_male_rural01
  • 20% common_female_rural01
  • 10% common_military_male01
  • 50% common_worker_male01
Riverport_l4d1
  • 35% common_worker_male01
  • 10% common_female_rural01
  • 18% common_male01
  • 17% common_male02
  • 20% common_male_rural01

Dead Air

Airport_l4d1
  • 15% common_female01
  • 10% common_male_suit
  • 10% common_female01_suit
  • 15% common_worker_male01
  • 10% common_male_baggagehandler_01
  • 5% common_male_baggagehandler_02
  • 10% common_female_baggagehandler_01
  • 15% common_tsaagent_male01
  • 10% common_male_pilot
Airportfinale_l4d1
  • 10% common_female01
  • 10% common_male_suit
  • 10% common_female01_suit
  • 10% common_worker_male01
  • 12% common_male_baggagehandler_01
  • 5% common_male_baggagehandler_02
  • 13% common_female_baggagehandler_01
  • 15% common_tsaagent_male01
  • 15% common_male_pilot

No Mercy

Hospitalgrounds_l4d1
  • 10% common_male01
  • 10% common_male02
  • 10% common_female01
  • 10% common_police_male01
  • 10% common_military_male01
  • 10% common_worker_male01
  • 10% common_male_suit
  • 10% common_female01_suit
  • 20% common_male_ceda_l4d1
Hospital_l4d1
  • 10% common_male01
  • 10% common_male02
  • 30% common_patient_male01
  • 10% common_worker_male01
  • 15% common_female_nurse01
  • 15% common_surgeon_male01
  • 10% common_male_ceda_l4d1
Hospitalconstruction_l4d1
  • 20% common_patient_male01
  • 10% common_worker_male01
  • 20% common_female_nurse01
  • 10% common_surgeon_male01
  • 9% common_male01
  • 10% common_male02
  • 15% common_male_roadcrew_l4d1
  • 6% common_male_ceda_l4d1
Hospitalrooftop_l4d1
  • 13% common_male01
  • 12% common_male02
  • 30% common_patient_male01
  • 15% common_worker_male01
  • 15% common_female_nurse01
  • 15% common_surgeon_male01

The Last Stand

Junkyardrural_l4d1
  • 18% common_male01
  • 18% common_male02
  • 18% common_female01
  • 10% common_worker_male01
  • 18% common_male_rural01
  • 18% common_female_rural01
Junkyard_l4d1
  • 15% common_male01
  • 10% common_male02
  • 15% common_female01
  • 20% common_worker_male01
  • 10% common_male_rural01
  • 10% common_female_rural01
  • 20% common_male_roadcrew_l4d1
Junkyardroad_l4d1
  • 12% common_male01
  • 12% common_male02
  • 12% common_female01
  • 12% common_worker_male01
  • 12% common_male_rural01
  • 12% common_female_rural01
  • 14% common_police_male01
  • 14% common_military_male01
Estuary_l4d1
  • 15% common_male01
  • 15% common_male02
  • 15% common_female01
  • 5% common_worker_male01
  • 15% common_male_rural01
  • 15% common_female_rural01
  • 20% common_male_mud_l4d1
Lighthouserural_l4d1
  • 18% common_male01
  • 18% common_male02
  • 18% common_female01
  • 10% common_worker_male01
  • 18% common_male_rural01
  • 18% common_female_rural01
Lighthouse_l4d1
  • 15% common_male01
  • 15% common_male02
  • 15% common_female01
  • 15% common_worker_male01
  • 15% common_male_rural01
  • 15% common_female_rural01
  • 10% common_male_fallen_survivor_l4d1

List of Population-Supported Infected Types

Here are all names you could use in a population without encountering unwanted bugs.

Left 4 Dead

A list of all L4D1 CI.
can be used in L4D and L4D2. (Click to enlarge)

Common Infected

These infected are available in L4D1 and L4D2. Three of these are only available in L4D2.

Female
  • common_female01
  • common_female_baggagehandler_01 (only in <Left 4 Dead 2>)
  • common_female_nurse01
  • common_female_rural01
  • common_female01_suit (only in <Left 4 Dead 2>)
Male
  • common_male01
  • common_male02 (only in <Left 4 Dead 2>)
  • common_male_baggagehandler_01
  • common_male_pilot
  • common_male_rural01
  • common_male_suit
  • common_military_male01
  • common_patient_male01_l4d2
  • common_police_male01
  • common_surgeon_male01
  • common_tsaagent_male01
  • common_worker_male01

Special Infected

  • boomer
  • hunter
  • smoker
Warning.png Warning: Attempting to use "witch" or "tank" in a population will result in a common infected with the witch or tank model and animations.

Left 4 Dead 2

A list of all L4D2 CI.
Can only be used in L4D2. (Click to enlarge)

Common Infected

These infected are only available in L4D2.

Female
  • common_female_formal
  • common_female_tanktop_jeans
  • common_female_tanktop_jeans_rain
  • common_female_tshirt_skirt
  • common_female_tshirt_skirt_swamp
Male
  • common_male_biker
  • common_male_dressshirt_jeans
  • common_male_formal
  • common_male_polo_jeans
  • common_male_tanktop_jeans
  • common_male_tanktop_jeans_rain
  • common_male_tanktop_jeans_swamp
  • common_male_tanktop_overalls
  • common_male_tanktop_overalls_rain
  • common_male_tanktop_overalls_swamp
  • common_male_tshirt_cargos
  • common_male_tshirt_cargos_swamp

Uncommon Infected

L4D2

  • common_male_ceda
  • common_male_clown
  • common_male_fallen_survivor
  • common_male_jimmy
  • common_male_mud
  • common_male_riot
  • common_male_roadcrew
  • common_male_roadcrew_rain
  • common_male_parachutist
Note.png Note: Parachutist is a fallen survivor that looks like the dead parachutist hanging in Swamp Fever.

L4D1 Counterparts

  • common_male_ceda_l4d1
  • common_male_fallen_survivor_l4d1
  • common_male_mud_l4d1
  • common_male_riot_l4d1
  • common_male_roadcrew_l4d1
  • common_male_baggagehandler_02
Note.png Note: Baggagehandler_02 is a baggagehandler from the airport, but with ear protection. They're essentially the same as roadcrew.
Note.png Note: The L4D1 fallen survivor has the helicopter pilot model as available bodygroup.
Bug.png Bug: Common_male_riot_l4d1 is unfinished and broken.

This or this mod will fix Common_male_riot_l4d1.

Special Infected

  • boomer
  • charger
  • hunter
  • jockey
  • smoker
  • spitter
  • tank
  • witch
  • witch_bride
Warning.png Warning: Use "witch_bride" in a population will result in game crash due to no precached bride witch model. To avoid it you either need to spawn one bride witch model using prop_dynamic entity at some unreachable part of the map plus giving the entity a name, seconds later have the bride witch spawned using info_zombie_spawn entity with witch_bride population and make the logic_auto remove the entity. Another way is to add the following lines to your "reslists\mapname.lst if you think about using Content Streaming, only works for official games. Also removing the need of placing a prop_dynamic entity with the Witch Bride model.
"left4dead2_dlc1\models\infected\witch_bride.ani"
"left4dead2_dlc1\models\infected\witch_bride.dx90.vtx"
"left4dead2_dlc1\models\infected\witch_bride.mdl"
"left4dead2_dlc1\models\infected\witch_bride.phy"
"left4dead2_dlc1\models\infected\witch_bride.vvd"
"left4dead2_dlc1\materials\models\infected\witch\witch_bride_dress.vmt"
"left4dead2_dlc1\materials\models\infected\witch\witch_bride_dress.vtf"
"left4dead2_dlc1\materials\models\infected\witch\witch_bride_veil.vmt" 
"left4dead2_dlc1\materials\models\infected\witch\witch_bride_veil.vtf" 

Creating a User-Defined Population

Population file changes will only affect the maps listed in all Mission Files contained the same addon VPK.
Example: Including the "Campaign10" and "Campaign11" mission files to the VPK file to only have "Death Toll" and "Dead Air" use the modified population.

Note.png Note: For L4D2, modify the population.txt found in "left 4 dead 2\update\pak01_dir.vpk". It contains the newest populations for L4D1 maps, which would be missing otherwise.


For new population groups, open population.txt, scroll to the very bottom and add the following after the last population entry, but before the final closing curly bracket }.

	custom_population_1
	{
		common_male_tankTop_jeans	55
		common_male_riot 45
	}

Use as many model names as you want, but make sure the numbers add up to exactly 100.
Place the modified population.txt into the "Scripts" subfolder of whatever folder will later become your addon VPK.

To enable custom populations to be placed into the nav mesh, temporarily pack the custom population file into an addon VPK, because the nav mesh nav_use_place command will only allow using the populations from the currently loaded population file.

See also