Left 4 Dead 2 Level Creation: Difference between revisions
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== Tutorials and Constructing Elements == | == Tutorials and Constructing Elements == | ||
* [[Ladders#Placing_a_Ladder_Model|Ladders]] | [[ | * [[Ladders#Placing_a_Ladder_Model|Ladders]] | [[L4D Level Design/Versus_Maps#Making Infected Ladders Visible|Infected-only Ladders]] | ||
* [[ | * [[L4D Level Design/Checkpoints|Checkpoints and Safe Rooms]] | ||
* [[ | * [[L4D Level Design/Elevators|Elevators]] | [[Sorting_out_navigation_flow#Elevators|Elevators and Nav Mesh]] | ||
* [[ | * [[L4D Level Design/Panic Events|Panic Events]] | ||
* [[ | * [[L4D Level Design/Breakable Walls|Breakable Walls]] | [[L4D Level Design/Versus_Maps#Making_the_visible_cue_for_breakable_walls|Visible Cue for Breakable Walls]] | ||
* Finales | * Finales | ||
: [[ | : [[L4D Level Design/Finale Events Part 1|Standard Finale]] | [[L4D2 Level Design/Gauntlet Finale|Gauntlet Finale]] | [[L4D2 Level Design/Scavenge Finale|Scavenge Finale]] | [[L4D2 Level Design/Custom Finale|Custom Finale]] | [[L4D2 Level Design/Custom Finale#Sacrifice finale|Sacrifice Finale]] | ||
* [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | * [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | ||
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: [[Postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)]] | [[Color_correction|Color Correction]] | : [[Postprocess_controller|Post Processing (Film Grain, Vignette, Local Contrast)]] | [[Color_correction|Color Correction]] | ||
* [[ | * [[L4D2 Level Design/Legacy_Assets|Legacy Assets]] | ||
* [[ | * [[L4D2 Level Design/VMF Instances|VMF Instances]] | ||
* [[ | * [[L4D2 Level Design/Weapon and Item Spawning|Weapon, Item, and Melee spawns]] | [[prop_minigun_l4d1|Mounted Minigun]] | [[prop_mounted_machine_gun|Mounted Machinegun]] | ||
* [[ | * [[L4D2 Level Design/Director_Queries|Director Queries]] | ||
* [[ | * [[L4D2 Level Design/Wandering_Witch|Wandering Witch]] | [[L4D2 Level Design/Witch_Bride|Witch Bride]] | ||
* [[ | * [[L4D2 Level Design/Instructor_Hints|Instructor Hints]] | ||
* [[ | * [[L4D2 Level Design/Boss_Prohibition|Tank & Witch Prohibition]] | ||
* [[ | * [[L4D2 Level Design/Hard_Rain|Hard Rain Storm]] | ||
* [[L4D2 Level Design/Foot Lockers|Foot Lockers]] | * [[L4D2 Level Design/Foot Lockers|Foot Lockers]] | ||
* [[ | * [[L4D2 Level Design/Choreographed Scenes|Choreographed Scenes]] | [[info_remarkable|Character Remarks (Dialogue)]] | ||
* [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2_Mission_Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile) | [[Info_director|Forcing Survivor Positions]] | * [[info_l4d1_survivor_spawn|L4D1 Survivor Bots]] | [[L4D2_Mission_Files#Base_Mission_File|L4D1 Survivor Players]] (survivor_set - Missionfile) | [[Info_director|Forcing Survivor Positions]] | ||
* [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | * [[L4D2 Vscripts|Scripting (vscripts)]]{{sq}}| '''[[L4D2 Vscript Examples|Example vscripts]]''' | ||
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* [[L4D2_Mission_Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain. | * [[L4D2_Mission_Files#Revisiting_maps|Revisitable maps]], as seen in Hard Rain. | ||
=== Gamemodes === | === Gamemodes === | ||
* [[ | * [[L4D Level Design/Versus_Maps|Versus]] | ||
* [[Survival Gametype (L4D)|Survival]] | * [[Survival Gametype (L4D)|Survival]] | ||
* [[L4D2 Level Design/Scavenge Maps|Scavenge]] | * [[L4D2 Level Design/Scavenge Maps|Scavenge]] | ||
* [[Mutation Gametype (L4D2)|Mutations]] | * [[Mutation Gametype (L4D2)|Mutations]] | ||
* [[ | * [[L4D2 Level Design/Multi-Gamemode_Support|Multi-Gamemode Support]] | ||
=== Custom Assets === | === Custom Assets === | ||
* [[ | * [[Creating a Material|Custom Materials and Textures]] | [[Left 4 Dead Graffiti Tutorial|Wall Writings and Graffiti]] | [[Water_(shader)#Flow|Water Flow]] | ||
* [[:Category:Modeling|Custom Models and Animation]] | * [[:Category:Modeling|Custom Models and Animation]] | ||
:[[Creating_custom_gibs|Breakable Props]] | [[Cinematic Physics]] | [[Deadline_AddonInfo_File|Weapons (Via addoninfo)]] | [[L4D2_Custom_Melee_Weapons|Melee Weapons]] | [[Point_viewcontrol_survivor|Intro/Outro Camera]] | :[[Creating_custom_gibs|Breakable Props]] | [[Cinematic Physics]] | [[Deadline_AddonInfo_File|Weapons (Via addoninfo)]] | [[L4D2_Custom_Melee_Weapons|Melee Weapons]] | [[Point_viewcontrol_survivor|Intro/Outro Camera]] | ||
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** [[L4D_AddonInfo_Authoring#Info_metadata|addoninfo.txt]] | [[Deadline_AddonInfo_File|Example addoninfo.txt (Deadline 1 & 2)]] | ** [[L4D_AddonInfo_Authoring#Info_metadata|addoninfo.txt]] | [[Deadline_AddonInfo_File|Example addoninfo.txt (Deadline 1 & 2)]] | ||
** Add-on Art Assets | ** Add-on Art Assets | ||
::[[ | ::[[L4D2 Campaign Add-on Tutorial#addonimage.jpg|addonimage.jpg]] | [[L4D2 Campaign Add-on Tutorial#Campaign_Poster|Campaign Poster]] | [[L4D2 Campaign Add-on Tutorial#Map_Thumbnail_Previews|Map Thumbnail Previews]] | [[L4D2 Campaign Add-on Tutorial#Campaign_Poster|Outtro Background]] | ||
:* [[L4D2_Mission_Files|Mission File]] | :* [[L4D2_Mission_Files|Mission File]] | ||
:: [[List of L4D2 Missions Files|Official Map Mission Files]] | [[Deadline_Mission_File|Example Mission Files (Deadline 1 & 2)]] | :: [[List of L4D2 Missions Files|Official Map Mission Files]] | [[Deadline_Mission_File|Example Mission Files (Deadline 1 & 2)]] | ||
:* [[ | :* [[L4D2 Campaign Add-on Tutorial#Packaging_and_shipping|Packing (into a VPK)]] | ||
:* [[ | :* [[L4D2 Campaign Add-on Tutorial#Compression|Compressing]] | ||
* Uploading / Distributing | * Uploading / Distributing | ||
* [[ | * [[L4D2 Level Design/Add-on Notes|Add-on Notes (L4D2)]] | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
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* [[Navigation Meshes (L4D)|List of L4D2 Nav Mesh Attributes]] | * [[Navigation Meshes (L4D)|List of L4D2 Nav Mesh Attributes]] | ||
* [[List of L4D2 Particles]] | * [[List of L4D2 Particles]] | ||
* [[ | * [[Left 4 Dead 2/Script Functions]] | ||
* [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]] | * [[Left 4 Dead 2 Sky List|List of L4D2 Skyboxes]] | ||
* [[List of L4D2 Soundscapes]] | * [[List of L4D2 Soundscapes]] | ||
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===Left 4 Dead Series=== | ===Left 4 Dead Series=== | ||
* Basic Nav Editing | * Basic Nav Editing | ||
** [[ | ** [[L4D Level Design/Nav Meshes#Generating a new Nav Mesh|Generating]] | ||
** [[ | ** [[L4D Level Design/Nav Meshes#Nav Area selection|Selecting]] | ||
** '''[[ | ** '''[[L4D Level Design/Nav Meshes#Nav Config files|Key Binds / Shortcut Keys]]''' | '''[[nav_mode.cfg]]''' | ||
** [[ | ** [[L4D Level Design/Nav Meshes#Splitting Nav Areas|Splitting]] | ||
** [[ | ** [[L4D Level Design/Nav Meshes#Adding Attributes|Adding Attributes]] | ||
** [[ | ** [[L4D Level Design/Nav Meshes#Deleting nav areas|Deleting]] | ||
** '''[[ | ** '''[[L4D Level Design/Nav Meshes#Analyzing the Nav|Analyzing]]''' | ||
** [[ | ** [[L4D Level Design/Nav Meshes#Adding Nav to a Ladder|Ladders]] | [[L4D Level Design/Level_Standards#Creating an Infected-Only Ladder|Infected-only Ladders]] | ||
** [[ | ** [[L4D Level Design/Nav Meshes#Connecting Nav Areas|Connecting]] | ||
** [[ | ** [[L4D Level Design/Nav Meshes#Drawing your own Nav areas|Drawing Your Own Nav Areas]] | ||
** [[ | ** [[L4D Level Design/Nav Meshes#Grid snapping when drawing nav|Grid Snapping]] | ||
** [[ | ** [[L4D Level Design/Clip_Brushes#Nav Blockers|Nav Blockers]] | ||
** [[ | ** [[L4D Level Design/Panic_Events#Marking the Nav|Panic Events]] | ||
** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | ** [[L4D Level Design/Additional Finale Components#Creating a Rescue Closet|Rescue Closets]] | ||
** [[ | ** [[L4D Level Design/Breakable Walls#Updating the Nav|Breakable Walls]] | ||
** '''[[L4D Level Design/Nav Flow|Nav Flow]]''' | ** '''[[L4D Level Design/Nav Flow|Nav Flow]]''' | ||
** [[L4D Level Design/Finale Events Part 1|Finale]] and [[ | ** [[L4D Level Design/Finale Events Part 1|Finale]] and [[L4D Level Design/Finale Events Part 2#Updating the Nav|Escape Vehicle]] | ||
* Advanced Nav Editing | * Advanced Nav Editing | ||
** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | '''[[Navigation Meshes (L4D)|L4D Nav Mesh Attributes]]''' | ** [[L4D Level Design/Advanced Nav Editing#Using the OBSCURED Attribute|<code>OBSCURED</code> Attribute]] | '''[[Navigation Meshes (L4D)|L4D Nav Mesh Attributes]]''' |
Revision as of 08:58, 14 February 2023
This page contains articles relating to Level Design for Left 4 Dead 2.
For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.