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{{Abstract Mapping}} __NOTOC__
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This page is about [[Source]] train entities. Train entities move along a pre-determined track, and can look like anything (not just locomotives).


==Entities==
{{Abstract Mapping}}
Main entities
__NOTOC__
*[[func_tracktrain]] — The part that moves. Brush-based.
Train entities move along a predetermined track, and can represent anything that moves.
*[[path_track]] — A waypoint on the track. Invisible and non-solid.
Other entities
*[[func_train]] —
*[[func_plat]] — raises or lowers a stopped train
*[[func_platrot]] — like previous, but turns as it changes height
*[[func_traincontrols]] — lets players control the train
*[[func_trackchange]]
*[[func_trackautochange]]


==Notes==
== Articles ==
*If you want a prop to behave as a train, parent it to an invisible [[func_tracktrain]].
* [[Setting up a basic razor train]]
*Trains must be constructed facing east (in the Top viewport of Hammer, this is facing right) otherwise they will be pointing the wrong direction in-game. They will turn themselves to face the correct direction.
*You don't need to create each [[path_track]] by hand. Create the first one, then shift-drag it to create another; the new one will be automatically linked from the previous one. This works even for inserting new path_tracks between existing ones.


==External links==
== Entities ==
*[http://www.akilling.org/akg/tutorials/wiseTrains.asp Player Controllable Trains] tutorial
==== Main entities ====
*[http://www.akilling.org/akg/tutorials/wiseTrains2.asp Automated Trains] tutorial
*{{ent|func_tracktrain}} - The part that moves. Brush-based.
*[http://www.akilling.org/akg/tutorials/wiseTrains3.asp HL2 Synchronized Trains] tutorial
*{{ent|path_track}} - A waypoint on the track. Invisible and non-solid.
*[http://www.akilling.org/akg/tutorials/wiseAltpath.asp Alternate paths] tutorial
*{{ent|func_tanktrain}} - Train that attacks and dies.


[[Category:Level Design]]
==== Other entities ====
*{{ent|func_platrot}} - Raises or lowers a stopped train, turning as it changes height (as seen in [[Half-Life]]).
*{{ent|func_traincontrols}} - Lets players control the train.
*{{ent|func_trackchange}}
*{{ent|func_trackautochange}}
 
==== Entities [[This Feature is Not Available by Default|not in the FGD]] ====
*{{ent|func_train}}
*{{ent|func_plat}} - Raises or lowers a stopped train (without rotation).
 
[[Category:Hubs]]

Latest revision as of 11:45, 12 July 2024

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Train entities move along a predetermined track, and can represent anything that moves.

Articles

Entities

Main entities

Other entities

Entities not in the FGD