Category:Pt/Level Design: Difference between revisions
Jump to navigation
Jump to search
m (otherlang2 update) |
m (Multipage removal) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
}} | |||
[[File:Source-logo.png|200px|link=|Source]] <b>Welcome to Source Level Editing.</b> | |||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
{{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}} | ||
== Getting Started == | == Getting Started == | ||
* | * {{L|Your First Map|Building your first map in Hammer}} | ||
* | * {{L|Introduction to Editing}} | ||
* | * {{L|Optimization (level design)|Optimization}} | ||
* | * {{L|Inputs_and_Outputs|Entity Inputs and Outputs}} | ||
==== | ===={{hl2}} {{L|Half-Life 2}}==== | ||
* | * {{L|Single-Player Mapping Tips}} | ||
==== | ===={{tf2}} {{L|Team Fortress 2}}==== | ||
* | * {{L|Team Fortress 2 Level Creation}} | ||
==== | ===={{portal}} {{L|Portal}}==== | ||
* | * {{L|Portal Level Creation}} | ||
==== | ===={{l4d}} {{L|Left 4 Dead}}==== | ||
* | * {{L|Left 4 Dead Level Creation}} | ||
==== | ===={{css}} {{L|Counter-Strike: Source}}==== | ||
* | * {{L|Counter-Strike: Source Level Creation}} | ||
* | * {{L|How to Develop a Map That Works}} | ||
==== | ===={{dods}} {{L|Day of Defeat: Source}}==== | ||
* | * {{L|Day of Defeat: Source Level Creation}} | ||
==== | ===={{ship}} {{L|The Ship}} ==== | ||
* | * {{L|The Ship SDK}} | ||
* | * {{L|The Ship Level Creation}} | ||
== Intermediate Topics == | == Intermediate Topics == | ||
* | * {{L|3D_Skybox|3D Skyboxes}} | ||
* | * {{L|Level Overviews}} | ||
* | * {{L|Cubemaps}} | ||
* | * {{L|Displacement|Displacement Surfaces (Terrain)}} | ||
* | * {{L|Entity Hierarchy (parenting)}} | ||
* | * {{L|Grouping and VisGrouping}} | ||
* | * {{L|HDR Lighting Basics}} | ||
* | * {{L|Releasing a Map}} | ||
* | * {{L|Nodegraph|Nodegraph construction}} | ||
* | * {{L|Dynamic assaults}} | ||
* | * {{L|Physics Entity Overview}} | ||
* | * {{L|Prefab|Creating and Using Prefabs}} | ||
* | * {{L|Prop Types Overview}} | ||
* | * {{L|Source Mapping for Half-Life 1 Mappers}} | ||
* | * {{L|Intermediate Lighting}} | ||
==== | ===={{hl2}} {{L|Half-Life 2}}==== | ||
* | * {{LCategory|Regions & Atmospheres}} | ||
== Advanced Techniques == | == Advanced Techniques == | ||
* | * {{L|Color correction (concept)|Color correction}} | ||
* | * {{L|Expert compile mode}} | ||
* | * {{L|Bspzip|Bspzip (Embedding Custom Content)}} | ||
* | * {{L|Menu Background Map|Menu Background Maps}} | ||
* | * {{L|Filter Applications}} | ||
==== | ===={{L|image:Css.gif}} {{L|Counter-Strike: Source}}==== | ||
* | * {{L|Navigation Meshes}} | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
== Hammer Editor == | == Hammer Editor == | ||
* '' | * ''{{LCategory|Hammer|Hammer Editor Documentation}}'' | ||
* | * {{L|Hammer What's New|What's New}} | ||
* | * {{L|Hammer Hotkey Reference|Hotkey Reference}} | ||
* | * {{L|Hammer Feature Requests}} | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== | == {{L|Abstract Mapping}} == | ||
<div style="font-size:100%">{{abstract mapping ideas}}</div> | <div style="font-size:100%">{{abstract mapping ideas}}</div> | ||
Line 96: | Line 80: | ||
== Objects == | == Objects == | ||
* | * {{L|List of entities}} | ||
* | * {{LCategory|World Models|Prop Gallery}} | ||
* | * {{LCategory|Items|Items (weapons, pickups)}} | ||
* | * {{LCategory|NPCs|NPCs (monsters, allies, characters)}} | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
== Troubleshooting == | == Troubleshooting == | ||
* | * {{LCategory|Level Design FAQ}} | ||
* | * {{L|Optimization (level design)}} | ||
* | * {{L|Troubleshooting Level Design}} | ||
* | * {{L|Showbudget|Using the Showbudget Panel}} | ||
* | * {{L|Compile Errors}} | ||
* | * {{L|Source SDK FAQ}} | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
Line 115: | Line 99: | ||
== Design Theory == | == Design Theory == | ||
* | * {{L|Single-Player Mapping Tips}} | ||
* | * {{L|Bounce (level design)}} | ||
* | * {{L|Loops (level design)}} | ||
* | * {{L|Push Gameplay}} | ||
* | * {{L|Map Compiling Theory}} | ||
* | * {{L|How to Develop a Map That Works}} | ||
* | * {{L|Adding More Detail to a map}} | ||
* [[User:Remmiz/Mapping Process|Mapping Process]] | * [[User:Remmiz/Mapping Process|Mapping Process]] | ||
{{category cell|width=50%|background-color=white|border-color=lightgray}} | {{category cell|width=50%|background-color=white|border-color=lightgray}} | ||
Line 127: | Line 111: | ||
== External Links == | == External Links == | ||
* | * {{L|Level Design Video Tutorials}} - A list of video tutorials related to Source mapping. | ||
* | * {{L|File Hosting Sites}} - A list of reliable websites for hosting user created maps | ||
* | * {{L|News Site List}} - A list of websites for hype/advertisement and discussion | ||
{{category end}} | {{category end}} | ||
__NOTOC__ | |||
{{cleanup|Not easy to use with 526 direct links or redirects}} | |||
{{ACategory|Modding}} | |||
{{ACategory|Entry pages}} |
Latest revision as of 13:51, 12 July 2024
Welcome to Source Level Editing.

This article or section needs to be cleaned up to conform to a higher standard of quality because:
Not easy to use with 526 direct links or redirects
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.Pages in category "Pt/Level Design"
The following 8 pages are in this category, out of 8 total.