Combine: Difference between revisions
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The | {{Abstract Mapping}} | ||
{{hl2}}{{hla}} The [[Combine]] is an intergalactic (or possibly interdimensional, or both) alliance of species. Its true nature is not very well known. They are the primary antagonists in the {{hl2|3}} games and in {{hla|3}}. | |||
For the currently known backstory details of the Combine, see [[Combine History]]. | For the currently known backstory details of the Combine, see [[Combine History]]. | ||
==Characters== | ==Characters== | ||
=== | ==={{hl2|4}}=== | ||
*[[Dr. Wallace Breen]] ([[ | *[[Dr. Wallace Breen]] ({{ent|npc_breen}}) - The former administrator of [[Black Mesa Research Facility|Black Mesa]], Breen is now the ruler of Earth. He cooperates directly with the Combine. | ||
*[[Advisor]] ( | *[[Advisor]] ({{ent|npc_advisor}}) - The sluglike advisors appear to be major players in the Combine; Breen is seen reporting to an advisor. They appear to possess telekinetic powers which allow them to fly, and may also exhibit psychic powers. | ||
*[[npc_combine_s|Combine Soldier (npc_combine_s)]] | *[[npc_combine_s|Combine Soldier (<tt>npc_combine_s</tt>)]] - Combine soldiers—the Overwatch, Nova Prospekt, and Elite troops. All variants of the soldier are contained as separate models within this NPC. | ||
< | *[[npc_stalker|Stalker (<tt>npc_stalker</tt>)]] - Combine worker drones. | ||
*[[npc_strider|Strider (npc_strider)]] | *[[npc_sniper|Sniper (<tt>npc_sniper</tt>)]] - Combine snipers | ||
*[[npc_combinedropship|Dropship (npc_combinedropship)]] | ====Vehicles==== | ||
*[[npc_combinegunship|Gunship (npc_combinegunship)]] | *[[npc_strider|Strider (<tt>npc_strider</tt>)]] - Very tall tripedal creatures that are sometimes found patrolling the streets. | ||
*[[npc_helicopter|Hunter-Chopper (<tt>npc_helicopter</tt>)]] - The common attack chopper, which sports a machine-gun and may drop explosives. | |||
*[[npc_turret_ground|Combine Ground Turret (npc_turret_ground)]] | *[[prop_vehicle_apc|Combine APC (<tt>prop_vehicle_apc</tt>)]] - A ground-based troop transport that can fire rockets. | ||
*[[npc_turret_floor|Combine | *[[npc_combinedropship|Dropship (<tt>npc_combinedropship</tt>)]] - A flying troop transport. | ||
*[[npc_combine_camera|Combine Camera (npc_combine_camera)]] | *[[npc_combinegunship|Gunship (<tt>npc_combinegunship</tt>)]] - A highly mobile airborne NPC, at least semi-organic but with a chopper-like rotor in its rear section | ||
====Inorganic==== | |||
*[[npc_turret_ground|Combine Ground Turret (<tt>npc_turret_ground</tt>)]] - A stationary turret. | |||
*[[npc_turret_floor|Combine Turret (<tt>npc_turret_floor</tt>)]] - The common freestanding turrets. | |||
*[[npc_turret_ceiling|Combine Ceiling Turret (<tt>npc_turret_ceiling</tt>)]] - A ceiling-mounted turret. | |||
*[[npc_combine_camera|Combine Camera (<tt>npc_combine_camera</tt>)]] - Wall-mounted cameras that track the player's movements. | |||
*[[npc_cscanner|Combine Scanner (<tt>npc_cscanner</tt>)]] - Hovering robots which will follow and photograph the player, reporting his or her position to other Combine units. | |||
*[[npc_manhack|Manhack (<tt>npc_manhack</tt>)]] - A small and highly mobile hovering robot that attacks with spinning blades. | |||
*[[npc_rollermine|Roller Mine (<tt>npc_rollermine</tt>)]] - A spherical object, slightly larger than a basketball, that attacks by bouncing against its target and emitting electricity. | |||
*[[func_tankmortar|Suppression Device (<tt>func_tankmortar</tt>)]] - A killing machine which can create energy beam from sky. The only one can be seen is in the chapter "Follow Freeman". | |||
==={{hl2ep1|4}}=== | |||
*[[npc_clawscanner|Claw/Shield Scanner (<tt>npc_clawscanner</tt>)]] - A variant of the standard Scanner. | |||
==={{hl2ep2|4}}=== | |||
*[[npc_hunter|Hunter (<tt>npc_hunter</tt>)]] - A fast and tough tripedal enemy that fires exploding flechettes. | |||
=={{hla|4}}== | |||
*[[Npc_combine_s_(Half-Life:_Alyx)|Combine Soldier (<tt>npc_combine_s</tt>)]] - Combine soldiers. All variants of the soldier are contained within this NPC. {{confirm}} <!-- Probably true but the page is so empty that idk--> | |||
{{todo|many hla entities don't have pages yet}} | |||
==Props== | |||
*[[prop_thumper|Antlion thumper (<tt>prop_thumper</tt>)]] - The thumpers strike the ground to ward off nearby antlions. | |||
*[[prop_vehicle_prisoner_pod|Prisoner Pod (<tt>prop_vehicle_prisoner_pod</tt>)]] - The prisoner pod, which both Eli and the player ride in at the citadel. | |||
===Prefabs=== | |||
*[[combine_shieldwall]] - A toggleable combine shield, used for obstructing doorways | |||
*[[combine_shieldwall_static]] - A combine shield that cannot be toggled | |||
*[[combine_ballspawner]] - a huge Combine energy conduit shaft that spawns a constant stream of energy balls, as seen in the Citadel elevator shaft in Half-Life 2 | |||
*[[combine_ball_generator]] - a smaller-scale energy ball generator setup | |||
==Locations== | |||
*[[Citadel]] | |||
===[[ | ==See also== | ||
*[[Civil Protection]] | |||
*[[Overwatch]] | |||
*[[AI Learning: CombineSoldier]] | |||
{{hLA topicon}}{{hL2 topicon}} | |||
[[Category:Hubs]][[Category:Half-Life Continuity]] |
Latest revision as of 05:28, 12 July 2024


Abstract Mapping series Discuss your thoughts - Help us develop the articles or ideas you want |
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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie |
The Combine is an intergalactic (or possibly interdimensional, or both) alliance of species. Its true nature is not very well known. They are the primary antagonists in the Half-Life 2 games and in Half-Life: Alyx.
For the currently known backstory details of the Combine, see Combine History.
Characters
Half-Life 2
- Dr. Wallace Breen (npc_breen) - The former administrator of Black Mesa, Breen is now the ruler of Earth. He cooperates directly with the Combine.
- Advisor (npc_advisor) - The sluglike advisors appear to be major players in the Combine; Breen is seen reporting to an advisor. They appear to possess telekinetic powers which allow them to fly, and may also exhibit psychic powers.
- Combine Soldier (npc_combine_s) - Combine soldiers—the Overwatch, Nova Prospekt, and Elite troops. All variants of the soldier are contained as separate models within this NPC.
- Stalker (npc_stalker) - Combine worker drones.
- Sniper (npc_sniper) - Combine snipers
Vehicles
- Strider (npc_strider) - Very tall tripedal creatures that are sometimes found patrolling the streets.
- Hunter-Chopper (npc_helicopter) - The common attack chopper, which sports a machine-gun and may drop explosives.
- Combine APC (prop_vehicle_apc) - A ground-based troop transport that can fire rockets.
- Dropship (npc_combinedropship) - A flying troop transport.
- Gunship (npc_combinegunship) - A highly mobile airborne NPC, at least semi-organic but with a chopper-like rotor in its rear section
Inorganic
- Combine Ground Turret (npc_turret_ground) - A stationary turret.
- Combine Turret (npc_turret_floor) - The common freestanding turrets.
- Combine Ceiling Turret (npc_turret_ceiling) - A ceiling-mounted turret.
- Combine Camera (npc_combine_camera) - Wall-mounted cameras that track the player's movements.
- Combine Scanner (npc_cscanner) - Hovering robots which will follow and photograph the player, reporting his or her position to other Combine units.
- Manhack (npc_manhack) - A small and highly mobile hovering robot that attacks with spinning blades.
- Roller Mine (npc_rollermine) - A spherical object, slightly larger than a basketball, that attacks by bouncing against its target and emitting electricity.
- Suppression Device (func_tankmortar) - A killing machine which can create energy beam from sky. The only one can be seen is in the chapter "Follow Freeman".
Half-Life 2: Episode One
- Claw/Shield Scanner (npc_clawscanner) - A variant of the standard Scanner.
Half-Life 2: Episode Two
- Hunter (npc_hunter) - A fast and tough tripedal enemy that fires exploding flechettes.
Half-Life: Alyx
- Combine Soldier (npc_combine_s) - Combine soldiers. All variants of the soldier are contained within this NPC. [confirm]
Props
- Antlion thumper (prop_thumper) - The thumpers strike the ground to ward off nearby antlions.
- Prisoner Pod (prop_vehicle_prisoner_pod) - The prisoner pod, which both Eli and the player ride in at the citadel.
Prefabs
- combine_shieldwall - A toggleable combine shield, used for obstructing doorways
- combine_shieldwall_static - A combine shield that cannot be toggled
- combine_ballspawner - a huge Combine energy conduit shaft that spawns a constant stream of energy balls, as seen in the Citadel elevator shaft in Half-Life 2
- combine_ball_generator - a smaller-scale energy ball generator setup
Locations
See also