File:Icon-Important.png
Icon-Important.png (500 × 600 pixels, file size: 4 KB, MIME type: image/png)
Summary
Important:this is used at the beginning of this template and this template.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 13:13, 2 August 2023 | 500 × 600 (4 KB) | NOUG4AT (talk | contribs) | ||
13:06, 2 August 2023 | 500 × 550 (4 KB) | NOUG4AT (talk | contribs) | |||
06:42, 18 November 2020 | 10 × 12 (204 bytes) | MOCOLONI (talk | contribs) | Smaller size, no animated template icons (Template:Important) |
- You cannot overwrite this file.
File usage
More than 100 pages link to this file. The following list shows the first 100 page links to this file only. A full list is available.
- 3D Skybox/en
- Basic Construction/en
- CSTVIS
- Concave
- DSP
- DirectX Versions/en
- Displacement
- Entspy
- Env fire
- Env soundscape
- Env sun
- FGD/en
- Filter Applications
- Fog tutorial
- Func areaportal
- Generic actor
- Half-Life 2/en
- Hammer Arch Properties
- Hammer Block Tool
- Hammer Camera Tool
- Hammer Clipping Tool
- Hammer Cordon Usage
- Hammer Decal Tool
- Hammer Entity Tool
- Hammer Find Entities Dialog
- Hammer Overlay Tool
- Hammer Paste Special Dialog
- Hammer Replace Dialog
- Hammer Selection Tool
- Hammer Smoothing Groups Dialog
- Hammer Sound Browser
- Hammer Texture Browser
- Hint nodes
- Info node air
- Info node air hint
- Info node climb
- Info node hint
- Info node link
- Info npc spawn destination
- Info snipertarget
- Info teleporter countdown
- Keyvalue
- Logic autosave
- Logic branch
- Logic case
- Logic collision pair
- Logic compare
- Logic measure movement
- Logic multicompare
- Logic navigation
- Logic timer
- MDLDecompiler
- Map Compiling Theory
- Monster generic
- NPC
- Npc antlion/en
- Npc bullseye
- Npc dog
- Npc fastzombie
- Npc sniper
- Npc stalker
- Npc zombie (Source)
- Npc zombie torso
- Path track
- Phys lengthconstraint
- Police Stander
- Primitive
- Prop dynamic
- Script intro
- Scripted sentence
- Skip
- Softimage Mod Tool
- Soundscape
- Squads
- Standoffs
- Steam/en
- Texture
- Texturing in XSI
- The Trenches
- User Inputs and Outputs
- VERTEX BUFFER SIZE
- VGUI2: Creating a panel
- VMEX
- VTEX (Source)
- VTF2TGA
- VTFEdit/en
- Visleaf
- Water (shader)/en
- Water lod control
- Weapon annabelle
- Weapon bugbait
- Weapon smg1
- Weapon stunstick
- Working Ladders
- Worldspawn
- XSI Beginner Tutorial
- File:Important template.png (file redirect)
- Template:I BaseNPC
- Template:KV EnableDisable
- Template:KV RenderFields