Category talk:QC commands

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This is the discussion page of Category:QC commands. To add a comment, use the Edit button near the headline of the appropriate section. To create a new section, you can use the Add topic button at the top of this page.
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Checklist

Please add any new ones you come across to this list.

  • Several example QC files can be found in sourcesdk_content\hl2\modelsrc\.
  • There's a great rundown of the core commands for HL1 here.

Articles

Redirect Pages =

Sometimes it makes more sense to document a bunch of related commands within a single parent article. In that case, please create a Soft Redirect page for each $example_command included. eg :

Please see [[parent_article_title]]. [[Category:QC Commands]]

Please do not use Hard Redirects for $example_command pages

#REDIRECT [[parent_article_title]]. [[Category:QC Commands]] 

because these will not get listed (indexed) on the QC Commands category page. --Beeswax (talk) 09:35, 30 Mar 2008

Sub-Categories

It may be useful to 'gather up' groups of QC commands that are used for 'special model features' into sub categories, to allow more topic-specific browsing of the commands. However, I would urge that sub-categorised commands are also listed in the main category, so a complete list is maintained. If anyone has any bright ideas for subcategories of QC commands please discuss here. --Beeswax (talk) 07:16, 8 Apr 2008

  • category:QC Keyvalues is for QC $keyvalues blocks such as Prop Data. These important QC compile parameters seem to have been 'tacked onto' the main QC format as new Source Engine features became available?
  • :category:QC Feature Overviews:
    • Surface Properties (ie $surfaceprop and VMT & VTF reference & UV mapping stuff?)
    • Bones, Physboxes & Hitboxes
    • Breakables & Ragdolls
    • Joints, Attachments & Rigging (IK (Inverse Kinematics) system)
    • Animations, Sequences & AI_Activities
  • :category:QC Tutorials:

Adding skins to an UNcompiled model?

I have a model I want to compile and I'm not sure what command I use to give it more skins. Anyone know? --Subject15837 (talk) 12:07, 3 May 2009 $texturegroup --TomEdwards (talk) 19:41, 4 May 2009

Flatshading

Is there any QC command to tell studiomdl that the model shouldn't be smoothed? --AUserofSourceSDK (talk) 19:35, 1 January 2010