$screenalign
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Bug:Does not work in Source 2013 despite studiomdl accepting this parameter
Workaround:In
, the teleport_vortex entity faces towards the local player clientside. [todo tested in ?]
Sets a bone to automatically realign its orientation to the screen.



Syntax
$screenalign <bone name> <"sphere" or "cylinder">
Note
The model's material must have a material proxy! Having no material proxy will show it working properly in hammer, but it will appear static in game.