$screenalign
Sets a bone to automatically realign its orientation to the screen.
Bug:Does not work in Source 2013 despite studiomdl accepting this parameter
Workaround:In , the teleport_vortex entity faces towards the local player clientside.
[todo tested in?]Syntax
$screenalign <bone name> <"sphere" or "cylinder">
Note
The model's material must have a material proxy! Having no material proxy will show it working properly in hammer, but it will appear static in game.