$screenalign

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Sets a bone to automatically realign its orientation to the screen.

Icon-Bug.pngBug:Does not work in Source 2013 despite studiomdl accepting this parameter
PlacementTip.pngWorkaround:In Team Fortress 2, the teleport_vortex entity faces towards the local player clientside.
  [todo tested in?]

Syntax

$screenalign <bone name> <"sphere" or "cylinder">

Note

The model's material must have a material proxy! Having no material proxy will show it working properly in hammer, but it will appear static in game.