$screenalign
		
		
		
		
		
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		 Bug:Does not work in Source 2013 despite studiomdl accepting this parameter
Bug:Does not work in Source 2013 despite studiomdl accepting this parameter 
 Workaround:In
Workaround:In  , the teleport_vortex entity faces towards the local player clientside.  [todo tested in ?]
, the teleport_vortex entity faces towards the local player clientside.  [todo tested in ?]
		
	
$screenalign  is a   QC command  available in all  Source games. It sets a bone to automatically realign its orientation to the screen.
 Source games. It sets a bone to automatically realign its orientation to the screen. 
 Bug:Does not work in Source 2013 despite studiomdl accepting this parameter
Bug:Does not work in Source 2013 despite studiomdl accepting this parameter 
 Workaround:In
Workaround:In  , the teleport_vortex entity faces towards the local player clientside.
, the teleport_vortex entity faces towards the local player clientside.Syntax
$screenalign <bone name> <"sphere" or "cylinder">
Note
The model's material must have a material proxy! Having no material proxy will show it working properly in hammer, but it will appear static in game.
