This article's documentation is for anything that uses the Source engine. Click here for more information.

$zbrush

From Valve Developer Community
Jump to navigation Jump to search

$zbrush is a QC command available in all Source Source games. It causes a mesh to be treated as completely smooth. More specifically, the surface normal for each vertex is a blend between the normals of all the faces it comprises, resulting in no hard edges appearing.

Syntax

$zbrush