$declareanimation
		
		
		
		
		
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		 Note:Since the data doesn't actually exist in the current .mdl, some care needs to be taken when using this.  You can't do any operations on the animation - such as subtract, etc., or it's possible the model compiler will crash.
Note:Since the data doesn't actually exist in the current .mdl, some care needs to be taken when using this.  You can't do any operations on the animation - such as subtract, etc., or it's possible the model compiler will crash.
 Bug:Does not function/compile in any known version of studiomdl.
Bug:Does not function/compile in any known version of studiomdl.
		
	
$declareanimation  is a   QC command  available in all  Source games.. It forward declares an animation. This useful when you want to use an animation in a sequence, but the data for it won't be loaded until a later external .mdl file (see $includemodel).
 Source games.. It forward declares an animation. This useful when you want to use an animation in a sequence, but the data for it won't be loaded until a later external .mdl file (see $includemodel).  $declareanimation makes a empty animation entry so that the local sequence can reference something, and at run time these references are overwritten with the actual animation index.
 Note:Since the data doesn't actually exist in the current .mdl, some care needs to be taken when using this.  You can't do any operations on the animation - such as subtract, etc., or it's possible the model compiler will crash.
Note:Since the data doesn't actually exist in the current .mdl, some care needs to be taken when using this.  You can't do any operations on the animation - such as subtract, etc., or it's possible the model compiler will crash. Bug:Does not function/compile in any known version of studiomdl.
Bug:Does not function/compile in any known version of studiomdl.Syntax
$declareanimation <name>
