$declareanimation

From Valve Developer Community
Jump to: navigation, search

Forward declares an animation. This useful when you want to use an animation in a sequence, but the data for it won't be loaded until a later external .mdl file (see $includemodel). $declareanimation makes a empty animation entry so that the local sequence can reference something, and at run time these references are overwritten with the actual animation index.

Note.pngNote:Since the data doesn't actually exist in the current .mdl, some care needs to be taken when using this. You can't do any operations on the animation - such as subtract, etc., or it's possible the model compiler will crash.
Icon-Bug.pngBug:Does not function/compile in any known version of studiomdl.  [todo tested in?]

Syntax

$declareanimation <name>