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This category lists top-level parameters available in the "Generic" shaders.
- Parameters for specialised shaders are documented in the shaders' articles themselves.
- Parameters for configuring a single effect are (generally) grouped into a single article. Try searching for a parameter if you can't find it listed.
See Material Flags for $flags and $flags2 parameter enumerations.
See Material Map Compile Flags for the list of special %compile parameters which change the vbsp compile behavior of materials.
The list is far from complete. see the category talk page for a list of those still to be documented. Any insights will be warmly welcomed!
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Basics
- $basetexturetransform
- $frame
- $basetexture2
- $basetexturetransform2
- $frame2
- $decalscale
- $modelmaterial
- $decalfadeduration
- $decalfadetime
- $decalsecondpass
- $fogscale
- $splatter
- $detailtexturetransform
- $detailscale
- $detailblendfactor
- $detailblendmode
- $detailtint
- $detailframe
- $detail_alpha_mask_base_texture
- $detail2
- $detailscale2
- $detailblendfactor2
- $detailframe2
- $detailtint2
Adjustment
Transparency
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Lighting
Reflection
Optimization
Texture Organization
Effect
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List Of Shader Parameters
Pages in category "Shader parameters"
The following 104 pages are in this category, out of 104 total.