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$softwareskin

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$softwareskin is a material shader parameter available in all Source Source games.

Comparison of vertex compression on vs off on a high poly mesh.

When enabled, this parameter disables vertex compression. Useful on high poly smooth objects, which suffer noticeable artifacts with vertex compression on.

Note.pngNote:Flexes are not supported with software skinning.
Warning.pngWarning:This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.