$softwareskin
		
		
		
		
		
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		 Note:Flexes are not supported with software skinning.
Note:Flexes are not supported with software skinning.
 Warning:This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.
Warning:This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.
		
	
$softwareskin  is a   material shader parameter  available in all  Source games.
 Source games.
When enabled, this parameter disables vertex compression. Useful on high poly smooth objects, which suffer noticeable artifacts with vertex compression on.
 Note:Flexes are not supported with software skinning.
Note:Flexes are not supported with software skinning. Warning:This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.
Warning:This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.
