$softwareskin
$softwareskin
is a material shader parameter available in all Source games.
When enabled, this parameter disables vertex compression. Useful on high poly smooth objects, which suffer noticeable artifacts with vertex compression on.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Warning.png](/w/images/thumb/c/cb/Warning.png/10px-Warning.png)