$nodecal
$nodecal
is a shader parameter for textures in Source games.
$nodecal 1
will stop bullet holes and other decals from applying to the textures flagged with it in their VMTs.
This is useful for materials that use $translucent[Why?].
$nodecal
is a shader parameter for textures in Source games.
$nodecal 1
will stop bullet holes and other decals from applying to the textures flagged with it in their VMTs.
This is useful for materials that use $translucent[Why?].