$masks2

From Valve Developer Community
Jump to: navigation, search

$masks2 is a material shader parameter available in <Counter-Strike: Global Offensive>. Used in Character (shader). It specifies various lighting effects in each of the 4 layers.

The purpose of each layer is:

Red channel - Shadow saturation mask
Green channel - Angle and Amount of Anisotropy
Blue channel - $envmap light scale
Alpha channel - Retroreflectivity