Counter-Strike: Global Offensive
It is covered here for historical and technical reference.
Hidden Path Entertainment
August 21, 2012
Linux:
September 23, 2014
Counter-Strike: Global Offensive is the sequel to Counter-Strike: Source, running on the CS:GO engine branch. Originally started as a port of Counter-Strike: Source for the Xbox 360, it was later expanded and eventually turned into a new Counter-Strike game.
Technology-wise, Cascaded Shadow Maps has been implemented, wherein outdoor lighting (which was previously handled by a light_environment entity and produced only static lighting) now casts harsh, directional shadow maps similar to env_projectedtexture.
A console version of CS:GO (for Xbox 360 & PlayStation 3) is also available, but it has not received any major updates since 2013, while the PC version of the game has been delisted in favor of Counter-Strike 2, which is the Source 2 port and remaster of CS:GO. CS2 also remake various CS:GO maps such as Inferno, while other features and maps introduced with CS:GO were removed.
Development and Updates
On December 6, 2018, the game became free-to-play and introduced a new battle royale game mode called "Danger Zone".
On September 27, 2023, the long-awaited sequel to CS:GO, Counter-Strike 2, which runs on Source 2 engine, featuring improved graphics, redesigned maps and improved gameplay. Counter-Strike 2 was released as a free update to CS:GO, replacing and moving it to a beta branch (csgo_legacy
), initially called csgo_demo_viewer
for viewing old CS:GO demos, but later renamed to "Legacy CS:GO Version", partially because Valve recognizing that some users are unable to run CS2 due to their hardware or operating systems are incompatible with the game.
With the release of CS2, which has replaced CS:GO on Steam, the development of major updates for Counter-Strike: Global Offensive has been officially discontinued. Additionally, all of the game’s 147 achievements have been removed server-side. While the game is still playable by downloading the mentioned beta branch, as of January 1, 2024, CS:GO will no longer receive security updates or bug fixes. This will likely leave the game vulnerable to remote code execution (RCE) exploits, other security risks, and unresolved bugs. With the launch of CS2, matchmaking servers for CS:GO have also been shut down, making the game playable only offline with bots, on community servers, or by connecting via IP address.
Meanwhile, when it's come to console port, the Xbox 360 version was also discontinued early in March - June 2023 for unknown reason before the Xbox 360 Marketplace store shutdown in July 2024 (but demo version can still be playable). However, multiplayer are currently still functional on the Xbox 360 version. The servers for the PlayStation 3 version was also quietly shut down in 2018, but remains playable and can be purchased.
Features
Counter-Strike: Global Offensive has:
- FXAA anti-aliasing
- Simple post-processing effect aimed to remove jaggies on geometry and other objects at the cost of image quality, but are much faster than other anti-aliasing method, such as MSAA.
- FXAA can be also used with MSAA (such as 2X) at the same time. This benefits most lower-end PC that struggles to run MSAA 4X or higher, it also benefits models, transparent textures, and other objects that MSAA was unable to remove jaggies or staircase effect on them.
- Real-time dynamic shadows
- env_cascade_light provides dynamic, high-resolution cascade shadow mapping for the outdoor light of light_environment.
- Lightmapped Ambient Occlusion
- VRAD can now bake ambient occlusion into the lightmaps for a map, leading to enhanced realism.
- Bump mapped decals
- LightmappedGeneric decals now support bump maps.
- Scaleform (officially called Scaleform GFx)
- A vector graphics rendering engine used to display Adobe Flash-based UI and HUD for games. CS:GO used Scaleform for the in-game HUDs and the main menu until 2018.
- VPK version 2
- New version of VPK file format. Later backported to all Source 2013 games.
Newer Features
Later features introduced to CS:GO and the CS:GO engine branch.
- Phong reflections on Lightmapped materials
LightmappedGeneric
and WorldVertexTransition now support diffuse Phong reflections.- Vertex lighting for bumpmapped static props
- Static props with bump maps can now receive vertex lighting, better blending them into the environment. All static props also now receive better lighting.
- Anisotropic reflection emulation
- Brush shaders can now emulate anisotropic specular reflections using new parameters.
- Bump map blending for LightmappedGeneric
- Two bump maps can now be blended together for high-frequency and low-frequency bumpmap variation on the
LightmappedGeneric
shader. - Lightmapped_4WayBlend
- A displacement shader that can blend four different materials together by luminance.
- Prop combination
- VBSP now supports combining selected static props during map compilation, increasing performance and lowering draw calls.
- Increased engine and compiler limits
- The engine now supports more entities, more models, and more displacements.
- Todo: Document all of the increased limits.
- New first-person weapon lighting.
- First-person weapon view now support more detailed lighting.
- Static prop scaling
- Panorama UI
- Introduced in 2018, replacing Scaleform, Valve's new Custom GUI interface that resembles modern web design and authoring (HTML5/CSS/JS). Using .XML and JavaScript files, developers can create dynamic and clean HUDs and menus and even high-quality in-game intractable panels.
- Direct3D 9Ex / Windows Aero DirectX Extensions (also in )
- Introduced in April 2019 update, D3D9Ex improves performance depending on GPU hardware and drivers.
- Other improvements
- Todo: Document these, this is just the tip of the iceberg.
- Todo: Celisej: soon add more.
Limitations/Bugs
For the list of issues, see this page.
You may use GitHub in order to prevent duplicate or outdated bug reports at the wiki, but please note that Counter-Strike: Global Offensive is no longer being actively developed and has been replaced by Counter-Strike 2 (which does not have the GitHub bug report page), so bugs report related to CS:GO will be likely ignored or marked as closed.
Content
- Counter-Strike: Global Offensive (
csgo
)- Can be only obtained through
csgo_legacy
beta branch, which would requires 60GB free space (as CS2 is required to be installed alongside CS:GO Legacy).
- Can be only obtained through
Game modes
Official Game Mode | Match length | Penalties for abandoning? |
Description of official Gameplay | |
---|---|---|---|---|
Competitive
|
20-90 minutes | Yes | The classic game mode: Two teams of 5 players fight in a best of 30 rounds (Short Match: 16). In Bomb Defusal scenarios, Terrorists must plant a bomb at a target and defend it until it explodes - Counter-Terrorists must either stop them from planting or defuse the bomb before it detonates. In Hostage Rescue scenarios, Counter-Terrorists must find and escort a hostage - Terrorists must stop them. There are skill groups for ranked matchmaking so that ideally players are matched with enemies of a similar skill level. In unranked matchmaking, these skill groups are also regarded but not adjusted. | |
Wingman | 10-30 minutes | Yes | Like Competitive, but adjusted for 2v2 and for a smaller map or a map section, best of 16 rounds, rounds are shorter. | |
Casual | 10-20 minutes | No | Like Competitive but not binding ("casual"), with simplified and shortened gameplay: best of 15 rounds, shorter freezetime per round, no friendly fire, no team collision, free armor and free defuse kit/cutters. | |
Deathmatch
|
10 minutes | No | This is a single 10 minute round with instant respawns. The player's goal is to eliminate as many enemies as possible with whatever weapon they wish to use. Weapons are free and only rifles, SMGs, heavy weapons, pistols and the Zeus x27 may be bought. Players have a short invulnerability period to buy weapons before moving. | |
Danger Zone | 3-15 minutes | No | A Battle Royale mode played on big maps where players win by being the last man (or team) standing. The game starts with all players choosing an insertion point at which they rope down from a helicopter. There is a Danger Zone that starts from the map's borders and advances, making the playable area smaller and smaller and inflicting damage to players touching it. This game mode features numerous unique weapons and entities. | |
War Games | ||||
Arms Race | 5-10 minutes | No | This is a single extended round with instant respawn. All players start with the same weapon and get a new one each time they kill an enemy. The progression of unlocked weapons ends with the knife. The first player to get two kills with every weapon plus a kill with the golden knife wins the match. | |
Demolition | 10-20 minutes | No | This is a fast paced mix of bomb planting and gun progression. There is no buying, you start with a rifle and if you get a kill that round, you get a progressively weaker weapon in the next round. Best of 20 rounds. | |
Flying Scoutsman | 10-20 minutes | No | Like Casual but every player has a fixed loadout: A Scout and a knife. There is low gravity and no inaccuracy in mid-air, allowing higher and longer jumps and precise shooting, too. | |
Retakes | 5-10 minutes | No | Each round, 3 Terrorists spawn on a bomb site with a bomb being planted and 4 CTs spawn at fixed locations around it. Each player can choose a loadout card at round start. |
Built-in Maps
Weapons
New weapons include: Molotov grenades, which create a pool of fire in the ground, Decoy grenades, which create fake weapon sounds, and a taser melee weapon, the Zeus x27.
Later update of CS:GO also introduced weapons such as R8 Revolver, and much more.
Buy Menu
Pistol | SMG | Heavy | Rifle | Equipment | Grenade |
---|---|---|---|---|---|
Other
Knives | Miscellaneous | Danger Zone | Melee | Co-op Strike |
---|---|---|---|---|
|
Giving Weapons
To give yourself a weapon, you can use the cheat command give <entityname>
, which should spawn a specified weapon inside the executing player, for example give weapon_awp
. Knives and Danger Zone melees might instantly be removed by the game when they would spawn; To overcome this, one can use the command sequence give <entityname>; ent_fire <entityname> addoutput "classname weapon_knifegg"
(in one line!) so that the entity "becomes" an entity that is not removed by the game in the same tick. Note that some weapons have a different classname after being given, e.g. give weapon_axe; ent_fire weapon_melee addoutput "classname weapon_knifegg"
.
Map driven item giving can be done with game_player_equip. To equip weapons using VScript, a game_player_equip entity can be created, used and removed.
Manipulating Weapons
Weapons can be manipulated via I/O, e.g. with ent_fire, and even more using VScript. All weapon entities support the inputs Kill, SetAmmoAmount <int>, SetReserveAmmoAmount <int>, ToggleCanBePickedUp
, for example the command ent_fire weapon_ak47 kill
removes all AK-47s in the map. To give some inspiration, if weapon
is the VScript handle of a weapon entity, we can use weapon.Destroy()
to kill it, weapon.GetOwner() == null
to check whether it is dropped (true) or carried by a player (false), EntFireByHandle(weapon, "SetReserveAmmoAmount", "0", 0, null, null)
to remove its reserve ammo and much more.
"weapon_mp7"
after being spawned, so firing I/O events to weapon_mp5sd
won't have any effect because there is no entity with that classname. This problem can be bypassed in VScript: If we find an entity
with the classname "weapon_mp7"
, we can identify whether it is actually an MP5-SD or an MP7 by checking whether entity.GetModelName()
returns either "models/weapons/w_smg_mp5sd_dropped.mdl"
or "models/weapons/w_smg_mp7_dropped.mdl"
. Other entities whose classname changes on spawn are the USP-S, CZ75-Auto, R8 Revolver, M4A1-S, Rescue Kit, Wrench, Hammer, Axe and all knives except weapon_knife and weapon_knifegg.
External links
- Official site
- Blog site (archived, no longer updated)
- Wikipedia page about CS:GO
System Requirements
Last updated: 9 Apr 2023
Minimum: (?) | Recommended: (?) |
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|
|
csgo_legacy
".Furthermore, CS:GO is no longer available, therefore the information covered above is for historical reference.
System requirements may change over time depending how updates affected them.
References
References |
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