List of Left 4 Dead entities
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This page lists all entities which are new or updated in Left 4 Dead.
Environment
- env_detail_controller - Controls the fade distance of detail objects?
- env_outtro_stats - Used to roll the credits and ending statistics.
- env_tonemap_controller_ghost - A spectator only env_tonemap_controller?
- env_tonemap_controller_infected - An infected only env_tonemap_controller.
Filter
- filter_activator_team - Updated to include the Survivor and Infected teams.
Function
- func_button - Updated to give a target object an edge glow when facing the button and within +use range.
- func_detail_blocker - When touching a displacement, this entity prevents detail props from being displayed. Useful for creating paths in heavy detailed areas.
- func_nav_blocker - Blocks bot navigation.
- func_orator - Something to do with interactable speech objects? (Point entity)
- func_playerinfected_clip - Blocks infected from accessing an area in versus mode.
- func_precipitation - Updated with a new rain and cinder effect.
- func_precipitation_blocker - Blocks func_precipitation effects?
- func_simpleladder - Similar to func_ladder, but uses trigger texture? Three keyvalues names (normal.x, normal.y, normal.z) interfere with the .fgd. (This ladder entity has a team property. It can be found in versus mode. Team = 1 is presumed survivor, team = 2 is infected)
- fog_volume - Used to control postprocess fog effects? Used with an env_fog_controller.
Information
- info_changelevel - A point entity version of trigger_changelevel.
- info_director - The Director entity.
- info_game_event_proxy - Triggers a game event.
- info_goal_infected_chase - A target for the bot infected.
- info_map_parameters - Controls map item parameters.
- info_survivor_position - A survivor specific starting position.
- info_survivor_rescue - A possible location of a rescuable survivor.
- info_zombie_spawn - A select spawnpoint for a random special infected.
Light
- light_directional - A dynamic light_environment or env_sun of sorts? Currently unsupported by VRAD.
- light_spot - Updated to optionally cast dynamic shadows?
Misc.
- postprocess_controller - Controls postprocess effects.
- shadow_control - Updated to control dynamic shadows from static lights?
Point
- beam_spotlight - Creates a spotlight beam.
- point_deathfall_camera - If a player is in this camera's FOV, it automatically enables when a player is falling to their death. (The same time the player's scream is first heard.)
- point_viewcontrol_multiplayer - A L4D specific point_viewcontrol replacement?
- point_viewcontrol_survivor - A survivor only point_viewcontrol.
Prop
- prop_car_alarm - A car that is able to trigger a panic event when disturbed.
- prop_car_glass - Breakable glass of a car.
- prop_door_rotating_checkpoint - A safe room checkpoint door.
- prop_health_cabinet - A cabinet that contains health items.
- prop_minigun - A minigun.
Trigger
- trigger_auto_crouch - Automatically crouch the survivor when within the volume.
- trigger_finale - Triggers the finale onslaught. (Point entity)
- trigger_multiple - Updated with the OnEntireTeamStartTouch output.
- trigger_once - Updated with the OnEntireTeamStartTouch output.
Weapon Spawn
- weapon_ammo_spawn - A possible spawnpoint for ammo restock.
- weapon_autoshotgun_spawn - A possible spawnpoint for automatic shotguns.
- weapon_first_aid_kit_spawn - A possible spawnpoint for first aid kits.
- weapon_hunting_rifle_spawn - A possible spawnpoint for hunting rifles.
- weapon_molotov_spawn - A possible spawnpoint for Molotov cocktails.
- weapon_pain_pills_spawn - A possible spawnpoint for pain pills.
- weapon_pipe_bomb_spawn - A possible spawnpoint for pipe bombs.
- weapon_pistol_spawn - A possible spawnpoint for pistols.
- weapon_pumpshotgun_spawn - A possible spawnpoint for pump shotguns.
- weapon_rifle_spawn - A possible spawnpoint for assault rifles.
- weapon_smg_spawn - A possible spawnpoint for submachineguns.