List of Left 4 Dead entities

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This page lists all entities which are new or updated in Left 4 Dead.

Environment

Filter

Function

  • func_button - Updated to give a target object an edge glow when facing the button and within +use range.
  • func_detail_blocker - When touching a displacement, this entity prevents detail props from being displayed. Useful for creating paths in heavy detailed areas.
  • func_elevator - Used for elevators in Left 4 Dead.
  • func_nav_avoidance_obstacle - Not included with official left4dead.fgd, but used around the gas station on No Mercy 3.
  • func_nav_blocker - Blocks bot navigation.
  • func_orator - A very simple model entity that has animations and response rules. Used for the interactive responses from the church guy.
  • func_playerinfected_clip - Blocks infected from accessing an area in versus mode.
  • func_precipitation - Updated with a new rain and cinder effect.
  • func_precipitation_blocker - A brush entity that prevents rain and snow inside its volume.
  • func_simpleladder - Similar to func_ladder, but uses trigger texture? Three keyvalues names (normal.x, normal.y, normal.z) interfere with the .fgd. (This ladder entity has a team property. It can be found in versus mode. Team = 1 is presumed survivor, team = 2 is infected)
  • fog_volume - Used to fade between env_fog_controllers. (ie: interior vs exterior fog)

Information

Light

  • light_directional - A directional light with no falloff. Similar to sunlight in light_environment. Currently unsupported by VRAD.
  • light_spot - Updated to optionally cast dynamic shadows?

Misc.

Point

  • beam_spotlight - Creates a spotlight beam.
  • point_deathfall_camera - If a player is in this camera's FOV, it automatically enables when a player is falling to their death. (The same time the player's scream is first heard.)
  • point_viewcontrol_multiplayer - A camera entity that controls all players' views. While it's active, the players will see out of the camera.
  • point_viewcontrol_survivor - A camera entity that controls the player's view in 3rd person, and can be triggered to zoom into the players head, ending in 1st person view. (For intro sequences)
  • commentary_zombie_spawner - Used to spawn a specific zombie class for demonstrational purposes."

Prop

Trigger

Weapon Spawn

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