Sound and Music: Difference between revisions

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== External links ==
== External links ==
*[http://www.halflifestorm.com/?page=tutorials&tutorial=16 Adding Sounds into your Maps] - Tutorial
*[http://www.halflifestorm.com/?module=tutorial&article=14 Adding Sounds into your Maps] - Tutorial
*[http://www.halflifestorm.com/?page=tutorials&tutorial=17 Triggering sounds in your Maps] - Tutorial
*[http://www.halflifestorm.com/?module=tutorial&article=15 Triggering sounds in your Maps] - Tutorial
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*[http://www.sdknuts.net/akg/?sdk=tutarts Art & Sound] &mdash; tutorials about sound in Source, including adding custom sounds {{todo|replace with list of sound tutorials}}
*[http://www.sdknuts.net/akg/?sdk=tutarts Art & Sound] &mdash; tutorials about sound in Source, including adding custom sounds {{todo|replace with list of sound tutorials}}
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Revision as of 04:25, 15 November 2008

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Ammunition | List of HL2 Animals and Creatures | Mapping with Antlions | Beams and Lasers | Cables and Ropes | Moving Clouds | Color Theory in Level Design | Combat | Combine | Compression (Source 1) | Doors | Dust, Fog, & Smoke | Elevators | Level Transitions | Environmental Lighting, Sun, Weather, & Outdoors | Explosions | Fire | Half-Life 2 Foliage | Glass & Windows | Headcrab | Health | Ladders | Lighting | Optimization (level design) | Physics | Retinal scanners | Sound and Music | Special effects | Terrain | Trains | Turrets | Water | Weapons | Zombie

This article is a hub for finding information about sound and music in Source.

Entities

Articles

AI sounds

  • AI sounds are not audible to the player; they are purely an AI construction. They can be placed in-map with the ai_sound entity.

Music

Materials

To specify the set of sounds for a custom material (the noises produced in response to hits, scrapes, etc), see Material surface properties.

Notes

  • To play music, use Hammer Sound Browser to search for keyword music.
  • Many entities can have sounds assigned to them. For example, prop_door_rotating can be assigned sounds for opening, closing, swinging, being locked, and being unlocked. See the individual entities for details.

External links