Talk:Sound and Music
We could use an article about adding new sounds/music to a mod. —Maven (talk) 09:08, 26 Oct 2005 (PDT)
I agree, Source SFX/Music documentation is poor in general I feel, compared the wealth of information shared within the graphical realm - especially towards aspects regarding dynamic music. While I can create changes in the music via soundscapes - this is a very sloppy form of producing the changes, as well as not being able to produce beat-matched changes to the music sections.
Any audio designers/coders available to answer these queries, or shed more light on the audio possibilities of the Source engine? --Robertprice45 11:14, 2 Feb 2006 (PST)
Link Broken
It looks like the link at the bottom of this page is out of date and no longer works. --Ironfist 14:20, 8 Jan 2007 (EST)
I don't think any links to sdknuts.com work. Not even the main website works. --Quanta 21:33, 22 Jun 2007 (PDT)
Vague and Uninformative
I came here wanting to know exactly how sounds should be saved to work with source. I found much less than I had hoped for. --TheFunktasm 05:52, 2 Aug 2007 (PDT)
Yes, we REALLY need stuff like what sound formats work in source (8 or 16 bit? 22 khz or 44 khz? etc.)! --Hoofd 16:54, 17 August 2010 (UTC)
Pause-able sounds
Is it even remotely possible to have any sounds (specifically music) which are paused when you pause the game and resume when you unpause it, other than using Choreography? —Yar Kramer 19:18, 19 Dec 2007 (PST)
- I believe the only way to do this is to chop your sound files, use timers, then play the chopped sections. --wisemx 04:53, 20 Dec 2007 (PST)
No Tutorial to add sounds or music
I've spent several hours trying to add sounds to my Portal map without success. I've followed the bits and pieces from subjects like soundscape and such, but have yet to see my wav file listed in the Hammer sound browser or the Face Poser browser. We need a tutorial for adding sound to a Portal map...even a basic one...that actually works...including exactly what the folder path is for a default installation of Portal...exactly what the soundscape file should be...etc...i.e. a tutorial that a beginner can follow step-by-step so that at the end the user will be able to select their wav file in the Hammer sound browser.Rockn-Roll 22:43, 15 February 2011 (UTC)
This wiki is a complete clusterfudge when it comes to Sound articles.
Why does the Music article redirect to this? Why is there no tutorial on music? Why is there two nearly identical pages about music? Why is this page so horribly misleading and confusing?
What the hell is going on? For god's sake, the SOUNDSCRIPTS page was not even linked in here before I added it!!!
Someone seriously needs to tear down this whole thing and start over.
Oh, and for people wondering how to make music: Just have a normal sound file, last time I checked it has to be 44.1 kHz? You probably want to compress it a bit so it's more audible in-game ('compress' as in *audio compression*, having less range in how loud things are, *not* file size reduction). You can export it as WAV or MP3-- WAV eats up much more file sizes but it also supports looping points, which the engine relies on to loop sounds (including your music), and MP3 takes up less space but cannot be looped. To get your sound into your mod, you should *NOT* use direct paths. Use soundscripts. Set the soundlevel to 0 so it plays everywhere, and use the '#' CHAR_DRYMIX sound character for the game to use the Music Volume option to control, well, the volume of your music, and also not get DSP effects, like echoes. The '*' CHAR_STREAM character might also be useful, but I'm unsure of the effect it has on modern machines. I am unsure on how Portal 2 does its music, it'd be lovely if anyone were to research it and document it in this wiki, alongside maybe the very information I just wrote?
Fun fact: the Music redirect to Sound and Music dates back to 2005 ! Fun!
--lecsfcopeland (talk) 17:36, 8 August 2022 (PDT)