Left 4 Dead 2 Level Creation: Difference between revisions

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(→‎Tutorials and Constructing Elements: turned "L4D1 Survivor Bots" into a link to the "info_l4d1_survivor_spawn" entity)
(→‎Tutorials and Constructing Elements: added links to the minigun and machinegun entities)
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* [[L4D2_Level_Design/Legacy_Assets|Legacy Assets]]
* [[L4D2_Level_Design/Legacy_Assets|Legacy Assets]]
* [[L4D2_Level_Design/VMF_Instances|VMF Instances]]
* [[L4D2_Level_Design/VMF_Instances|VMF Instances]]
* [[L4D2_Level_Design/Weapon_and_Item_Spawning|Weapon, Item, and Melee spawns]]
* [[L4D2_Level_Design/Weapon_and_Item_Spawning|Weapon, Item, and Melee spawns]] | [[prop_minigun_l4d1|Mounted Minigun]] | [[prop_mounted_machine_gun|Mounted Machinegun]]
* [[L4D2_Level_Design/Director_Queries|Director Queries]]
* [[L4D2_Level_Design/Director_Queries|Director Queries]]
* [[L4D2_Level_Design/Wandering_Witch|Wandering Witch]] | [[Witch Bride]]
* [[L4D2_Level_Design/Wandering_Witch|Wandering Witch]] | [[Witch Bride]]

Revision as of 08:45, 12 March 2021

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Left 4 Dead 2 This page contains articles relating to Level Design for Left 4 Dead 2.

For Left 4 Dead level creation articles, see Left 4 Dead Level Creation.

Getting Started

Design Theory

Tutorials and Constructing Elements

Standard Finale | Gauntlet Finale | Scavenge Finale | Custom Finale | Sacrifice Finale
Post Processing (Film Grain, Vignette, Local Contrast) | Color Correction
Entity Manipulation | Custom Panic Events | Custom Finales | Scavenge Finale | Director Scripts | Onslaughts | Official vscripts | Script Classes and Functions

Gamemodes

Custom Assets

Breakable Props | Cinematic Physics | Weapons | Melee Weapons | Intro/Outro Camera | Procedurally Deforming Foliage
Soundscripts | Soundscapes

Shipping

addonimage.jpg | Campaign Poster | Map Thumbnail Previews | Outtro Background
Official Map Mission Files | Example Mission Files (Deadline 1 & 2)

Reference Information

VBSP | VVIS | VRAD

Navigation Meshes

General

Left 4 Dead Series

Other Resources

Sites