Sound and Music: Difference between revisions

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*[http://halflifestorm.com/?page_id=170 Triggering sounds in your Maps] - Tutorial
*[http://halflifestorm.com/?page_id=170 Triggering sounds in your Maps] - Tutorial
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*[http://www.sdknuts.net/akg/?sdk=tutarts Art & Sound] &mdash; tutorials about sound in Source, including adding custom sounds {{TODO|replace with list of sound tutorials}}
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Revision as of 20:16, 19 January 2009

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This article is a hub for finding information about sound and music in Source.

Entities

Articles

AI sounds

  • AI sounds are not audible to the player; they are purely an AI construction. They can be placed in-map with the ai_sound entity.

Music

Materials

To specify the set of sounds for a custom material (the noises produced in response to hits, scrapes, etc), see Material surface properties.

Notes

  • To play music, use Hammer Sound Browser to search for keyword music.
  • Many entities can have sounds assigned to them. For example, prop_door_rotating can be assigned sounds for opening, closing, swinging, being locked, and being unlocked. See the individual entities for details.

External links