Category:Material System: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
Line 19: Line 19:


[[DirectX Versions]] - How shaders are rendered on different versions of DirectX.
[[DirectX Versions]] - How shaders are rendered on different versions of DirectX.
==Useful Applications==
[[User:Daedalus|Daedalus']] [[HL2Tex]] tool can assist in converting your images to [[VTF]] and create the [[VMT]] files for you automatically.

Revision as of 18:50, 9 January 2007

Materials are what the Source engine uses to define which textures (in .VTF file format) and shaders (functions which define how materials are rendered to the screen) are used on surfaces (models, world surfaces, sprites, etc). Materials are defined by parameters in .VMT files.

Basics

Material - The basics of material creation.

Creating Decals - How to make decal and overlay materials.

Skybox (2D) - How to use and make the cubic materials used for the sky.

Advanced Topics

Material Proxies - Advanced materials that can vary based on changing data.

Water Shader - Description of the special water shader.

Half-Life 2 Shader Fallbacks - Fallback settings of Half-Life 2 shaders on different platforms.

DirectX Versions - How shaders are rendered on different versions of DirectX.

Useful Applications

Daedalus' HL2Tex tool can assist in converting your images to VTF and create the VMT files for you automatically.

Subcategories

This category has the following 5 subcategories, out of 5 total.

G

R

S

Pages in category "Material System"

The following 133 pages are in this category, out of 133 total.